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Dual Pistol Dash
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Systemic Anomaly

Joined: Aug 27, 2005
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Dual Pistol Dash, when used after an attempt on a shield, does not have a re-use timer that blocks us from using it. Obviously, the ability cannot be used until the opponents shield is down, however, upon breaking an opponents shield there is still no timer blocking us from using the ability so it looks like a viable ability to use - when you try and use it the IS is drained from you but the ability does not go through. All I'm proposing is that a timer be placed on the ability, blocking us from using it until that shield attack timer has reset - preventing any loss of IS.

(My shield too a hit which is why there's a small amount of IS missing, however, if it hadn't there would be a red section stretching from where it ends in that screenshot to the far right of the IS bar, representing the IS drained for attempting to use the move)

As you can see, the re-use time for me attempting to interlock has started but there isn't one for dual pistol dash(ability 6 in from the left), which would prevent un-necessary IS drain.




Code Breaker

Joined: Jan 9, 2006
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This would be the same for any ability that starts interlock.



Systemic Anomaly

Joined: Aug 27, 2005
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Could we have a timer-block for those abilities? Since it's quite frustrating reacting and clicking the ability (particularly at a lower level) and then having your IS drained away.



Ascendent Logic

Joined: Mar 16, 2006
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Dual Pistol Dash will not work when:

You are still in the "evade-break" animation (no matter if the opponent has a shield or not).
The enemy is in the "evade-break" animation (ditto).

It uses up IS but will not be used itself. The IS used will be highlighted orange like IL abilities that are on wait.



Jacked Out

Joined: Aug 17, 2005
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GoDGiVeR wrote:
Dual Pistol Dash will not work when:

You are still in the "evade-break" animation (no matter if the opponent has a shield or not).
The enemy is in the "evade-break" animation (ditto).

It uses up IS but will not be used itself. The IS used will be highlighted orange like IL abilities that are on wait.


That's pretty much exactly what he said, just rephrased. 

Good idea though, I'd love some sort of timer on the ability just like the interlock timer, where you can't even click on it, or if you do you don't lose all that IS.  I remember doing it a few times before I knew better (still do sometimes on accident) and end up starting an interlock session with half or less IS.



Fansite Operator

Joined: Aug 16, 2005
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I cant remember exactly but doesnt it also drain IS if you try and use it on someone whos already interlocked?

I know thats a stupid thing to do but accidents happen and it should come up with the 'too many combatents' error instead of stealing IS imo.


Ascendent Logic

Joined: Mar 16, 2006
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l0ri wrote:
GoDGiVeR wrote:
Dual Pistol Dash will not work when:

You are still in the "evade-break" animation (no matter if the opponent has a shield or not).
The enemy is in the "evade-break" animation (ditto).

It uses up IS but will not be used itself. The IS used will be highlighted orange like IL abilities that are on wait.


That's pretty much exactly what he said, just rephrased. 

Yeah, but he didn't say that it also won't work if the opponent is in the animation.



Systemic Anomaly

Joined: Aug 27, 2005
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cloudwolf wrote:
I cant remember exactly but doesnt it also drain IS if you try and use it on someone whos already interlocked?



I know thats a stupid thing to do but accidents happen and it should come up with the 'too many combatents' error instead of stealing IS imo.

Yeah, that's right. Same thing happens with sneak attacks, I believe, if someone steals your interlock and you go to execute the ability it drains the IS.



Systemic Anomaly

Joined: Aug 27, 2005
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Another issue with Dual Pistol Dash is that it allows you to use abilities on the same timer as it, If I have managed to off-balance an opponent, I can hit Dual Pistol Dash and select Pistol Slide right after using Dual Pistol Dash, the ability still works despite it being on the same timer.

 
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