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Kung fu/karate Roll attacks
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Operative

Joined: Sep 7, 2008
Messages: 25
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hey all..

I have loaded kung fu whole tree and karate up to that special...dont remember now cuz iam at work..Ki kick or something..anyway..

Iam looking for some tips on a good roll attack..

I tried a few cycles but they dont just work togheter...

i start whit sky high and then machine fist combo but after that the timer wont click whit the other abilitys...

So if u guys have a idea post some plz...

So far it is:

sky high kick>machine fist combo>i dont know the rest SMILEY)



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Try these:

Misdirect Punch-->Machinegun Fist Combo
Wooden Dummy Drill-->Machinegun Kick
Sky-High Sidekick-->Sidekick Combo
Sky-High Sidekick-->Suicidal Butterfly
Sky-High Sidekick-->Extreme Falling Kick

Those are the basic ones that I know of, give 'em a whirl.




Transcendent

Joined: Aug 20, 2006
Messages: 275
Location: Vector
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Try using some low level attacks aswell.


Jacked Out

Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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KevinX wrote:
Try using some low level attacks aswell.
Uh, why?  Yeah, let me waste anywhere from 25-45 IS for 5 DPS and a 3 second blind (only low level state).  He wants to know combos, wasting IS for a quick roll is stupid.

Pretty much I always use Sky High Sidekick for the debuff, then as soon as it's red use Sidekick Combo.  Let both recharge, hope for staggered, Piston Kicks if so - if not, repeat.  If I'm running low on IS I'll switch to speed throw on Kung-Fu and throw Butterfly, MGF, or if stated DMS.


Transcendent

Joined: Aug 20, 2006
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Low level attacks into combos. <_<

It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move.


Clairvoyant

Joined: May 29, 2007
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for me at least... skyhigh kick is probably the best way to start a combo because it normally hits, then i use misdirect punch or extreme falling kick and hope for a stun


Jacked Out

Joined: Nov 11, 2005
Messages: 409
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KevinX wrote:
Low level attacks into combos. <_<



It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move.
It's stupid because it's a waste of IS.

DPS:IS > IS:DPS

Message edited by KanoR on 10/15/2008 18:12:59.


Transcendent

Joined: Aug 20, 2006
Messages: 275
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Paschendale wrote:
for me at least... skyhigh kick is probably the best way to start a combo because it normally hits, then i use misdirect punch or extreme falling kick and hope for a stun
Pasch, we allknow you can only get that combo backwards. SMILEY


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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KanoR wrote:
KevinX wrote:
Low level attacks into combos. <_<



It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move.
It's stupid because it's a waste of IS.

DPS:IS > ISSMILEYPS

It's not stupid at all. Damage may be essential, but in the times of Tactic Switching, it does not matter too much. For instance the low level attack "Overhandsmash" can be pretty handy because of it's debuffs. Guard Breaker is handy as well if you're nearly out of IS (still does 36 DPS and debuffs their def). It depends on the situation. DPS is NOT > IS. Strategy wins over mindless spamming, which apparently is what you prefer.

Apropos: We have a whole lot of IS regen clothing these days. Worrying about IS is not SO essential anymore. Try fighting with ANY IS clothing on, though, you'll feel the difference.

Message edited by GoDGiVeR on 10/15/2008 22:29:27.



Jacked Out

Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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GoDGiVeR wrote:
KanoR wrote:
KevinX wrote:
Low level attacks into combos. <_<



It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move.
It's stupid because it's a waste of IS.

DPS:IS > ISSMILEYPS

It's not stupid at all. Damage may be essential, but in the times of Tactic Switching, it does not matter too much. For instance the low level attack "Overhandsmash" can be pretty handy because of it's debuffs. Guard Breaker is handy as well if you're nearly out of IS (still does 36 DPS and debuffs their def). It depends on the situation. DPS is NOT > IS. Strategy wins over mindless spamming, which apparently is what you prefer.

Apropos: We have a whole lot of IS regen clothing these days. Worrying about IS is not SO essential anymore. Try fighting with ANY IS clothing on, though, you'll feel the difference.
You seem to be really good at only reading single posts.
I've never said I just spam for DPS.

Using low DPS abs is completely pointless in PvE grind.  This is not a PvP discussion.


Operative

Joined: Sep 7, 2008
Messages: 25
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btw i forgot to say somethings...

This is in pvp fight iam looking for a good roll..

And iam lvl 50 

But i think i got one now...

iam gonna use it for now and c if it works nicely but iam still open for more good suggestions...

Thx for the reply so far SMILEY



Jacked Out

Joined: Nov 11, 2005
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In PvP base it around your tactic and which style you're using.  
If you're going speed/kung-fu, try Sky High to MGF.  Use OHS and the pimp slap that causes blinded.  Things to debuff.

Use states properly.  Things like SHSK to Ki-Charged Punch for staggered.  Just know the timings.

PvP do use lower abs for debuffs.


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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KanoR wrote:
I've never said I just spam for DPS.
I said "which you apparently prefer", you made no suggestion (in contrast actually) whatsoever (until you last post) to make someone think otherwise.

KanoR wrote:

You seem to be really good at only reading single posts.

Using low DPS abs is completely pointless in PvE grind.  This is not a PvP discussion.
Apparently I was still right, it seems. Keke







Jacked Out

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null

Message edited by KanoR on 10/16/2008 08:13:46.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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We're going back about 2 an a half years ago since I was MA so it might be out of date but I used to use

          Sky High Sidekick                  -->                  Wrist Throw                      -->         Machine Gun Fist           -->          Sidekick Combo           --> Repeat
(Melee damage resistance debuff)      (High damage + high chance on stun)     (Chance to remove self buff)       (Damage attack for linking)

So this allowed for constant special attacks because the timers work so that if you use a main tree ability all the other main tree abilities will stop working but you can still use all the branch ability's.

 
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