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Another Nerf HJ thread
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Jacked Out

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Yes, another one of those. I'm sure this idea in particular has been brought up before, but I don't want to go raising the dead threads and stuff.

'K, I've talked to a few other people, and most of them have come to the agreement that Hyper-jump would be fair if it had a reuse timer on it of about 15-20 seconds. So, it can still be used for traveling, it can be used at anytime (outdoors of course), but slightly hinders things like running from Agents/Other NPCs/Players. It takes about 10 seconds to land from a full hyper-jump used from the CTRL+Space hotkey, so this would leave only 5-10 seconds of vulnerability before the next hyper-jump can be preformed.

This allows players that are using it to get from point A to point B to not be terribly inconvenienced, but also slightly hinder the tactic of people simply attacking in PVPing then hyper-jumping away like a Jack rabbit to prevent retaliation on them.

What do you think about this? Any additions to this idea, do you think it's a bad idea, etc.

And as always, please try to keep the flames to a minimum and stick to constructive criticism.

Message edited by Zudrag on 03/13/2008 12:17:48.


MC Photographer

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Well it is an ability and probably all abilities have reuse timers, so I'll go with it.



Femme Fatale

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I dont PVP much but I think it is fine the way it is, mabey some trees could do with more rooting or at least slowing debuffs to prevent HJing but you cant kill everyone, and they are running away so arent a threat and nerfing the only way to effectively escape a fight (both in pvp and pve) I personally dont think is the way to go.




Jacked Out

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SolidRevolver wrote:

I dont PVP much but I think it is fine the way it is, mabey some trees could do with more rooting or at least slowing debuffs to prevent HJing but you cant kill everyone, and they are running away so arent a threat and nerfing the only way to effectively escape a fight (both in pvp and pve) I personally dont think is the way to go.


See, here's the problem. You flag, you do a CTRL+Space hyperjump, you cannot be hit with any attack or debuff. You are instantly un-attackable until you hit the ground again.

Message edited by Zudrag on 03/13/2008 12:28:40.


Jacked Out

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Zudrag wrote:
SolidRevolver wrote:

I dont PVP much but I think it is fine the way it is, mabey some trees could do with more rooting or at least slowing debuffs to prevent HJing but you cant kill everyone, and they are running away so arent a threat and nerfing the only way to effectively escape a fight (both in pvp and pve) I personally dont think is the way to go.


See, here's the problem. The instant you flag, if you do a CTRL+Space hyperjump, you cannot be hit with any attack or debuff. You are instantly un-attackable until you hit the ground again.
Or the target gets rooted/slowed while in the air and can keep flying until they hit the ground again.

EDIT: btw I support this.

Message edited by ThePigeonKing on 03/13/2008 12:33:12.


Vindicator

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Zudrag wrote:
...What do you think about this?


Needs more cowbell.  Seriously, why inconvenience travelers even in the slightest just so you can secure a worthless CQ?

5-10 seconds of vulnerability is all that an Agent, Corruptor or gang of NPCs need to gank the living daylights out of someone.  I say leave HJ the way it is and stop PvPing with players who can't keep one foot on the ground long enough to prove they have a pair.

 




Jacked Out

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Garu wrote:
Zudrag wrote:
...What do you think about this?


Needs more cowbell.  Seriously, why inconvenience travelers even in the slightest just so you can secure a worthless CQ?

5-10 seconds of vulnerability is all that an Agent, Corruptor or gang of NPCs need to gank the living daylights out of someone.  I say leave HJ the way it is and stop PvPing with players who can't keep one foot on the ground long enough to prove they have a pair.

 


Then I would have to stop pvping altogether, because I can't control who shoots me.


Jacked Out

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Garu wrote:

I say leave HJ the way it is and stop PvPing with players who can't keep one foot on the ground long enough to prove they have a pair.

 

Sorry for not being able to choose who shoots me.


Vindicator

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I forgive you both.  SMILEY



Jacked Out

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Garu wrote:
I forgive you both.  SMILEY<img src=" />
The fact of the matter is, nobody wants to wait for people to "grow a pair." I've been waiting for three years.


Vindicator

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ThePigeonKing wrote:
The fact of the matter is, nobody wants to wait for people to "grow a pair." I've been waiting for three years.


Believe me, I know the frustration.  I just don't see a point in changing HJ when people are still going to jump no matter what. :\

Yeah, this idea would make it difficult but it's not going to change the fact that they will find another means of escaping "death".  Meanwhile, some lowb in Westview gets constantly butthurt because he can't escape NPCs or Agents because his reuse timer is still charging.




Jacked Out

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Garu wrote:

...because he can't escape ... Agents ...

I didn't realize you were supposed to be able to escape Agents easily.

As for lowbies HJing from NPCs, lowbies that have to mission in westview have a hard time HJing right now as it is because they don't have the proper IS regen or max IS like a level 50 does to HJ over and over anyway.


Jacked Out

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Also it's kind of strange to just jump away constantly. Imagine in the movies if they all could of just hyper jumped away the whole time.

It was a feat to pull off a hyper-jump for a redpill there, and took some concentration. I don't see why it should be any different in the game based off the movie.

Message edited by Zudrag on 03/13/2008 13:09:35.


Systemic Anomaly

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Zudrag wrote:
Also it's kind of strange to just jump away constantly. Imagine in the movies if they all could of just hyper jumped away the whole time.

It was a feat to pull off a hyper-jump for a redpill there, and took some concentration. I don't see why it should be any different in the game based off the movie.

If you go for the movies, there's no point in PvP either.



Jacked Out

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TekMon wrote:
Zudrag wrote:
Also it's kind of strange to just jump away constantly. Imagine in the movies if they all could of just hyper jumped away the whole time.

It was a feat to pull off a hyper-jump for a redpill there, and took some concentration. I don't see why it should be any different in the game based off the movie.

If you go for the movies, there's no point in PvP either.
I actually don't understand what you mean. Are you saying that there was no fighting in the movies? No people fighting people?
 
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