I dont PVP much but I think it is fine the way it is, mabey some trees could do with more rooting or at least slowing debuffs to prevent HJing but you cant kill everyone, and they are running away so arent a threat and nerfing the only way to effectively escape a fight (both in pvp and pve) I personally dont think is the way to go.
SolidRevolver wrote:I dont PVP much but I think it is fine the way it is, mabey some trees could do with more rooting or at least slowing debuffs to prevent HJing but you cant kill everyone, and they are running away so arent a threat and nerfing the only way to effectively escape a fight (both in pvp and pve) I personally dont think is the way to go.See, here's the problem. The instant you flag, if you do a CTRL+Space hyperjump, you cannot be hit with any attack or debuff. You are instantly un-attackable until you hit the ground again.
...What do you think about this?
Needs more cowbell. Seriously, why inconvenience travelers even in the slightest just so you can secure a worthless CQ?
5-10 seconds of vulnerability is all that an Agent, Corruptor or gang of NPCs need to gank the living daylights out of someone. I say leave HJ the way it is and stop PvPing with players who can't keep one foot on the ground long enough to prove they have a pair.
Zudrag wrote:...What do you think about this?Needs more cowbell. Seriously, why inconvenience travelers even in the slightest just so you can secure a worthless CQ?5-10 seconds of vulnerability is all that an Agent, Corruptor or gang of NPCs need to gank the living daylights out of someone. I say leave HJ the way it is and stop PvPing with players who can't keep one foot on the ground long enough to prove they have a pair.
I say leave HJ the way it is and stop PvPing with players who can't keep one foot on the ground long enough to prove they have a pair.
I forgive you both. " />
The fact of the matter is, nobody wants to wait for people to "grow a pair." I've been waiting for three years.
Believe me, I know the frustration. I just don't see a point in changing HJ when people are still going to jump no matter what. :\
Yeah, this idea would make it difficult but it's not going to change the fact that they will find another means of escaping "death". Meanwhile, some lowb in Westview gets constantly butthurt because he can't escape NPCs or Agents because his reuse timer is still charging.
...because he can't escape ... Agents ...
Also it's kind of strange to just jump away constantly. Imagine in the movies if they all could of just hyper jumped away the whole time.It was a feat to pull off a hyper-jump for a redpill there, and took some concentration. I don't see why it should be any different in the game based off the movie.
Zudrag wrote:Also it's kind of strange to just jump away constantly. Imagine in the movies if they all could of just hyper jumped away the whole time.It was a feat to pull off a hyper-jump for a redpill there, and took some concentration. I don't see why it should be any different in the game based off the movie.If you go for the movies, there's no point in PvP either.