Message Edited by HCFrog on 02-22-200604:51 PM
Message Edited by lithium on 02-22-200604:25 PM
Tseng. wrote:shouldnt the sakura end up with balistic acuracy if there staying similar to there current functions?
TheTaxidermist wrote:I'm also concerned about what this will do to clothing variation, however the buffs from those items don't seem to be all that influential. so with any hope, they wont become a requirement to combat proficiency. Something I dislike the most about the existing combat system.
HCFrog wrote:And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence.
>revolt_ wrote:HCFrog wrote:And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence.I thought bonuses to influences would be stated in %? So if it is a bonus to the influence shouldn't it be something like +3%?But when it's a bonus to the base statistic (to which the % influence will be applied to) shouldn't you refrain from calling it an influence bonus? I thought influences were the % statistics that will be applied to the numerical base statistics?Say I have a melee defense bonus of 110 and my melee defense "influences" are 15%, wouldn't the result of this be a total score of 126,5? (110x1.15)>revolt_