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CR2.0 is going to kill the game
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Jacked Out

Joined: Aug 20, 2005
Messages: 78
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I know about 30 people off the top of my head that are going to quit if cr2 goes live. Its the worst mistake this game is going to make. The combat system is horrible. I dueled somone and killed them in 1 hit interlock and it was Ki charge..Very sad and pathetic Idea sony. Make MA how it used to be before the Block Tatics exlpoit and we will all be happy. Stop with this horible idea of thinking people will actaully enjoy this new "combat system". If you even want to call it a combat system. More of who ever rolls the higher dice. I am a person who thought CR2 was going to be great. It turned out to be worse I try it, learn it. It is much worse then the active combat. CR2.0 DONT GO LIVE!!
sss


Transcendent

Joined: Aug 16, 2005
Messages: 160
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If you are having trouble with CR2.0 , then why don't you get onto the QA and do some testing. There are bugs in it at the moment that the dev's need to fix, and the whole process of fixing it will speed up if more people test it.

There are still balance issues in CR2.0, and quite a lot that needs to be smoothed out. But it will not get any better by people whining on the forums. CR2.0 is not finished. Try not to get the idea in your head that CR2.0 will be exactly how it is now when it is released.

The dev's put CR2.0 on the QA server so people could help them smooth it out. It is not released now because it is not finished. Get on the QA server, and give the dev's a hand.





Joined: Aug 16, 2005
Messages: 282
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Hmm all I can say is just try to look a little ahead of unbalanced damages ( the devs never said that the design of new combat was to have one-hit-one-kill special moves ) . I'm having this kind of discussions with my faction mates all the times (they aren't very good with english and don't read the official forums), and I think that most of the reasons that motivate the cr2.0 haters come from from the fact that people are looking at the crazy bugged unbalanced stuff in the test server and can't see ( or miss the point of ) the directions they are taking with new combat.They see riflemen do 5000 dmg with one hit, and think "why did the dev made them so powerful!!! I quit".

The other reasons are : fear of losing the padronance of a combat system they learned to master with time and effort, fear of the "new", fear of losing their unbalanced hackers or patchers, fear of losing their unquestioned power in PVE, fear of having all their uber clothes replaced with worthless grey icons SMILEY.

As you can see there are legitimate motivations, along with very superficial ones.... what about you?





Joined: Aug 29, 2005
Messages: 44
Location: Raleigh, North Carolina, USA
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you come to the QA mike and see if you kill anyone in one hit. you can take a video, screenshots, anything, but just show us. be sure to flag too


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
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This has gone far enough....

By accessing the test server you are supposed to be of the understanding that is not the finished product, I mean for gods sake they only added the Spy Tree and Sniper tree on thursday. Your issue with the damage caused by some abilities has already been done to death, and the answer has been the same every time. The devs are not in the balancing stage of the system yet. They have to complete all the ability trees first, then they have to balance NPCs properly, then they can focus on balancing the abilities and such. This comes after the NPC balancing, which is the priority for the devs now.

If that's your only concern with the combat revision, then you're being bloody temperamental!



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4676
Location: All up in your constructs.
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learn2test SMILEY

Seriously, you're combining your lack of knowledge of the new combat system with the assumption that the way things work now are the way they will be functioning in Live. There's still lots of work to do.

Contrary to your opinion that the new system is "More of who ever rolls the higher dice," it is quite the opposite. In fact, the current system is all about whoever rolls the higher dice - Block Tactics included.

Learn the new system first before you start critiquing it and making assumptions.

Message Edited by Symmetric on 02-12-200610:43 AM


Message edited by Symmetric on 02/12/2006 07:43:20.



Mainframe Invader

Joined: Aug 15, 2005
Messages: 472
Location: HvCFT Argus // Recursion Instance
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Also no one has bothered to point out that they haven't even begun the player versus player balancing phase yet, so damage, rolls, even accuracy and resistance are a little f'ed up.  So calm down, take a couple blue pills and call me in the morning.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
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TheEx wrote:
Also no one has bothered to point out that they haven't even begun the player versus player balancing phase yet, so damage, rolls, even accuracy and resistance are a little f'ed up.  So calm down, take a couple blue pills and call me in the morning.


I did....



Mainframe Invader

Joined: Aug 16, 2005
Messages: 314
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bah i'll just say it, THIS ISENT GOING LIVE!!!!!! ITS A TEST SERVER!!! SO WE CAN TEST!!! and give them feed back and they work on it jeez

Message Edited by xboxlive on 02-12-200610:49 AM


Message edited by ToySoldier on 02/12/2006 10:49:54.



Ascendent Logic

Joined: Aug 15, 2005
Messages: 1240
Location: The Magical Kingdom of Eukarya
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The new combat system is the first main change that will save this game, not kill it. These are not the same people who made SWG, which I've never played, but were obviously idiots. And they are still working on damage balances, ki-charged foot sweep will not do 8000 damage when it hits live.



Virulent Mind

Joined: Sep 22, 2005
Messages: 121
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LOL i felt the same as you mikecool804 when i first tryed the new system i didnt like it one bit and to be fair im still not sure about it. But im going to give it a go and try and help out anyway i can, its a new system that will be hard to get used to lol hell mxo was strange when i first started playing but thats the same for any new game and combat system they have.
 
Time to stop the *BLEEPING* about it and make the most of it.
 
*************
Deedas


Jacked Out

Joined: Aug 15, 2005
Messages: 1361
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MikeCool804 wrote:
The combat system is horrible. I dueled somone and killed them in 1 hit interlock and it was Ki charge..Very sad and pathetic Idea sony.  Make MA how it used to be before the Block Tatics exlpoit and we will all be happy. Stop with this horible idea of thinking people will actaully enjoy this new "combat system". If you even want to call it a combat system. More of who ever rolls the higher dice. I am a person who thought CR2 was going to be great. It turned out to be worse I try it, learn it. It is much worse then the active combat. CR2.0 DONT GO LIVE!!

While I don't think this is completely fair, mainly because the clothing buffs aren't active, I'm in the same boat with you.  The more I play it, the worse it gets. I go back to see if it's just an issue of the learning curve, and I come out disliking it more and more.  I just hope they really aren't in the final phases of beta.




Mainframe Invader

Joined: Aug 15, 2005
Messages: 409
Location: Glasgow, Scotland
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This games' subscription base is small enough as it is.  Wether or not the -few- people who like it, or the large number who dont... decide to stay.. theres going to be a mass subscription cancelation because of it.  Something that must NOT happen.
 
The foundations of CR2.0 are what upset most people.  In testing yes, but it isnt the bugs that make people angry; its the whole concept and feel of it.  It is an unecissery CU which (as usual) is not looking upon by all players point of views.
 
The balance done to the Hacker tree has got to the some of the best material i've seen in MXO.  All fantastic stuff... why they couldn't do that and leave the system the way it is i'll never know.
 
I am bitterly disapointed right now after my good friend just tested it after coming back, anticipating it to be a good thing, now he has gone to bed trying to decide what MMO he should play next.
 
If SOE had any good intentions for this games future in the long term, they will denounce the release of this CU and/or go ahead with a mass proffession balance... something majority of us would be much happier with.
 
-kanjo





Joined: Aug 16, 2005
Messages: 615
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MikeCool804 wrote:
I know about 30 people off the top of my head that are going to quit if cr2 goes live. Its the worst mistake this game is going to make. The combat system is horrible. I dueled somone and killed them in 1 hit interlock and it was Ki charge..Very sad and pathetic Idea sony. Make MA how it used to be before the Block Tatics exlpoit and we will all be happy. Stop with this horible idea of thinking people will actaully enjoy this new "combat system". If you even want to call it a combat system. More of who ever rolls the higher dice. I am a person who thought CR2 was going to be great. It turned out to be worse I try it, learn it. It is much worse then the active combat. CR2.0 DONT GO LIVE!!



CR2.0 still needs some fixes, I was on this mission, and this Blood Drinker NPC killed me in ONE hit (I had full heatlh, too)... Give the dev's a break, they've been hard at work on CR2.0, if there are still some kinks that need hammering out, it's more than understandable... I think CR2.0 is awesome, and something that is very much needed for this game... I spent some time at Mara C battling aside fellow Merovingian loyals, and I enjoyed the battles MUCH more... Not only is it more fair, but interlock battles are actually pretty enjoyable, and look even cooler.

If CR2.0 never goes live because 30 people want to p*ss, b*tch, and moan about not being able to stun/hack/hack, I will be seriously pissed.

Message Edited by Elome on 02-12-200608:23 PM


Message edited by Elome on 02/12/2006 20:23:51.
Dxy


Ascendent Logic

Joined: Aug 15, 2005
Messages: 861
Location: SS Little Horn
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MikeCool804 wrote:
I know about 30 people off the top of my head that are going to quit if cr2 goes live. Its the worst mistake this game is going to make. The combat system is horrible. I dueled somone and killed them in 1 hit interlock and it was Ki charge..Very sad and pathetic Idea sony. Make MA how it used to be before the Block Tatics exlpoit and we will all be happy. Stop with this horible idea of thinking people will actaully enjoy this new "combat system". If you even want to call it a combat system. More of who ever rolls the higher dice. I am a person who thought CR2 was going to be great. It turned out to be worse I try it, learn it. It is much worse then the active combat. CR2.0 DONT GO LIVE!!


This coming from the king of block tactics.  This post shouldn't be in the PvP Feedback forum.

/callmod

 
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