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The Matrix Online » Top » Desert of the Real » SOE Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5
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Joined: Aug 21, 2005
Messages: 42
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WyPhy wrote:

I saw that.
I heard the rumors, then it was confirmed yesterday.
It boggles the mind that they are basically ignoring the rest of the players who like some of the more than 30 other professions and have no desire to grind out Jedi.

They've changed the new player tutorial to show you Jedi fighting at the end and if you do the beginning quest, as a real new player would, they basically tell you 'we've been watching you, you are very special', ensuring that everyone who even thought about becoming a Jedi will know it's quite high profile and obtainable.
Of course, a visit to any of the major starports will tell you that too.

They've added new 'content badges' in Mos Eisley, where you start, so you can become 99% done with force sensitive 'glowy' in less than an hour.
The only thing left is to master any profession, which can be done in a day or two.
They've taken away the negative xp for dying to npc's and they no longer get visibility if they are in a group.
Wouldn't want to make it too hard on them now, would we?
Of course, they stated several times that Jedi was to be rare and quite hard to obtain, obviously that was just another lie.

I did not go for RoTW, as I didn't really know if I'd be staying or not.
Reading the forums, it appears that all the quests are all instanced and that many are also broken.
The new expansion doesn't look interesting if you are not going for / already Jedi.
Apparently, everyone gets to meet Obi-wan Kenobi's ghost and take missions from him, get a special lava colored saber crystal and some othe big reward.
Whee, what are my Smuggler, Doc, and Crafter are going to do what with those?
Oh, sorry, the Doc and Crafter can't even get them as they are completely non-combat characters and the majority of the expansion is "high-level content".







ok in response to this a few thing s which are mind my language aload of b****cks .


1 the new badges at the start do not add up for 99 % of the becoming force sensitive.


2. they havent left the other proffesions alone if  you read the last fw patch notes for swg theyve recently revamped creature hndeler and have  upped the  drop on smuggler loot.


3. as for the new expansion fair enough let it be for jedi and dont whigne about it . rotw wasnt for jedi it was for pve players which i may add most jedi are not so stop whining.


4. as for your coment about bieng a crafter the path you chose was  to be a crafter  when you chose this  you chose to be  none combat knowing ful well that the majority of the game will be based  on combat. if you dont like  it change your template.



 


 

Message Edited by Insomniac99 on 08-24-2005 02:40 PM
Message edited by Insomniac99 on 08/24/2005 13:40:40.



Virulent Mind

Joined: Aug 23, 2005
Messages: 123
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WyPhy wrote:

I saw that.
I heard the rumors, then it was confirmed yesterday.
It boggles the mind that they are basically ignoring the rest of the players who like some of the more than 30 other professions and have no desire to grind out Jedi.

They've changed the new player tutorial to show you Jedi fighting at the end and if you do the beginning quest, as a real new player would, they basically tell you 'we've been watching you, you are very special', ensuring that everyone who even thought about becoming a Jedi will know it's quite high profile and obtainable.
Of course, a visit to any of the major starports will tell you that too.

They've added new 'content badges' in Mos Eisley, where you start, so you can become 99% done with force sensitive 'glowy' in less than an hour.
The only thing left is to master any profession, which can be done in a day or two.
They've taken away the negative xp for dying to npc's and they no longer get visibility if they are in a group.
Wouldn't want to make it too hard on them now, would we?
Of course, they stated several times that Jedi was to be rare and quite hard to obtain, obviously that was just another lie.

I did not go for RoTW, as I didn't really know if I'd be staying or not.
Reading the forums, it appears that all the quests are all instanced and that many are also broken.
The new expansion doesn't look interesting if you are not going for / already Jedi.
Apparently, everyone gets to meet Obi-wan Kenobi's ghost and take missions from him, get a special lava colored saber crystal and some othe big reward.
Whee, what are my Smuggler, Doc, and Crafter are going to do what with those?
Oh, sorry, the Doc and Crafter can't even get them as they are completely non-combat characters and the majority of the expansion is "high-level content".





Woah, if you got your character glowing in less than an hour.. You need to stay off the drugs...




Jacked Out

Joined: Aug 15, 2005
Messages: 117
Location: Kansas
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Alright, I did the Intro quests and it did take longer than an hour.

It took about 2.5 hours. For an established player.

New player, probably about 3-4 hours.

Sorry, my mistake, but based on what I'd read, it would take about an hour. Maybe I was just slow.

Doing those intro missions does count as the 'content badges' so the
only things left are the poi badges and mastering 1 profession.

All new players get a speeder while doing the intro missions, making it quite easy to get the poi badges.



As for the 'revamp' of CH, yeah,  there's so many more of those around than Jedi.

I'm getting tired of seeing them.

There haven't been too many CH since the 'big CH nerf' about 1.5 years
ago, and I'm betting that there have been even less since the CU.

Smuggler loot drops have been increased, sort of. Most of the loot now
drops more frequently but some are not, and the prices are still quite
high.

It boggles my mind that people used to get so upset when I charged 10k
for a slice, yet now they don't think twice about paying 500k for one.



RoTW is instanced missions of which many are broken. Yet they still charge $25 for it.



I was a crafter long before the CU, yet I didn't have to worry about
being 3 hit incapped by gorgs like I do now. The game is not supposed
to be based on combat. If it was, there would never have been the
diversity of professions available.

For some reason, this new dev team/lead developer/whatever apparently thinks that everyone wants to be a combat character.

Entertainers have been made almost worthless and most of the cantinas are empty.

True "healer" Doctors are extinct and the Med Centers are also empty.
Everyone is now a "combat medic" since you only get medical experience
from healing in combat.

Crafters have no viable weapons to use for defense since weapon use is
now based on combat level, nor can they wear any armor to protect
themselves effectively.



I have a combat character. I made alts so I would have something to do other than combat.





Joined: Aug 26, 2005
Messages: 38
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Err i'm new to tempest server and need alittle help


my name is: Axev Hartigan on there..




Jacked Out

Joined: Aug 16, 2005
Messages: 359
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takes more than 3-4 hours for a new player. the content badges take lon enuf, but u have to fight mid lvled npcs for the one im doin and im certaint heres a high lvl one so try a while bfore u get glowy


Jacked Out

Joined: Aug 15, 2005
Messages: 117
Location: Kansas
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The starting missions from Trehla do not have you fighting
critters/npcs higher than cl3. The Tusken Zealots and kreetles are cl1,
and womp rats, rills and worrts are  cl 2-3.



There is an escort mission or two from the Mayor that have cl5-6 bad guys I believe, Dont remember exact levels though.

By the time you are ready to do those missions, you should be very close to that cl anyway.

 
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