Hi " /> I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.And I know it's been proposed before but it's important and that's why I'm doing it again and in this thread, Rare.Here goes, what is the chance that we (50's) can get an:Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.And a highend drop of epicness from a boss that eats Neo's for breakfast?I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on. So Rare? Any chance this could be implemented in 2008? " /> And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.
Synapse777 wrote:Hi " /> I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.And I know it's been proposed before but it's important and that's why I'm doing it again and in this thread, Rare.Here goes, what is the chance that we (50's) can get an:Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.And a highend drop of epicness from a boss that eats Neo's for breakfast?I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on. So Rare? Any chance this could be implemented in 2008? " /> And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.If you're talking true instances, then a completely new system would need to be written and that's not gonna happen. The Matrix's version of instancing is a mission area, since only people on the team that can access that area. However, all missions spawn in buildings. They could create multiple mission area universes that are only accessible while on a mission (like the org areas), and have them accessible by the White Halls or other doors (like the entrances to the halls).That would definitely work, but the downside is the hour time limit. Also, this would limit it to teams of six (obviously), which means the boss and drop would have to be adjusted accordingly. All in all, it is possible, MxO style, with what we have now.
Hm!
I got it, then why not make missions with an open window for like.. 4 hours and a drop that could then open the next mission area (like the pandoradrop item and Stathacktickets) which also had a 4 hour timer or so so you also had an element of urgency further making the instance interesting and challenging.
Thanks for the insight ShadowSK!
The White Halls to be implemented into some of it would work as well.
Cervacius wrote: I'm asking if Rarebit, a dev from the game, is officially stating that it's 1999. I doubt that that will be answered as it could be construed as a future storyline question. It is always 1999 as far as players know, as it has been said in an LE. If it isn't, then it will be built upon in the future and Rarebit can't confirm it anyway...He's most likely to say 'Use all the evidence available and judge for yourself'He has to be very careful when confirming anything as It could come back to bite him in the arse!
I'm asking if Rarebit, a dev from the game, is officially stating that it's 1999.
I doubt that that will be answered as it could be construed as a future storyline question. It is always 1999 as far as players know, as it has been said in an LE. If it isn't, then it will be built upon in the future and Rarebit can't confirm it anyway...
He's most likely to say 'Use all the evidence available and judge for yourself'
He has to be very careful when confirming anything as It could come back to bite him in the arse!
Synapse777 wrote:Hi "> I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.And I know it's been proposed before but it's important and that's why I'm doing it again and in this thread, Rare.Here goes, what is the chance that we (50's) can get an:Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.And a highend drop of epicness from a boss that eats Neo's for breakfast?I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on. So Rare? Any chance this could be implemented in 2008? "> And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.If you're talking true instances, then a completely new system would need to be written and that's not gonna happen. The Matrix's version of instancing is a mission area, since only people on the team that can access that area. However, all missions spawn in buildings. They could create multiple mission area universes that are only accessible while on a mission (like the org areas), and have them accessible by the White Halls or other doors (like the entrances to the halls).That would definitely work, but the downside is the hour time limit. Also, this would limit it to teams of six (obviously), which means the boss and drop would have to be adjusted accordingly. All in all, it is possible, MxO style, with what we have now.
Hi "> I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.And I know it's been proposed before but it's important and that's why I'm doing it again and in this thread, Rare.Here goes, what is the chance that we (50's) can get an:Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.And a highend drop of epicness from a boss that eats Neo's for breakfast?I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on. So Rare? Any chance this could be implemented in 2008? "> And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
ThePigeonKing wrote:FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison. I'm pretty sure they're supposed to be like that.
GypsyJuggler wrote:ThePigeonKing wrote:FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison. I'm pretty sure they're supposed to be like that. Ehhh, but it looks BAD.
ThePigeonKing wrote:GypsyJuggler wrote:ThePigeonKing wrote:FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison. I'm pretty sure they're supposed to be like that. Ehhh, but it looks BAD. They're not real agents though, and they have the red eyes, so why wouldn't their suits be different?
What is the reason for the Data Minor spawn's duration being on such a short timer???
I've had 4 spawns so far...sure I am fighting them solo, but still, all of them have disappeared before I could defeat all of the spawn. Just for the record I'm a lvl21 Gunman. And the spawns that disappeared were groups of exile mobs, and once a group of Data Sentries.
If Rarebit can't answer this, maybe someone else can explain it.
MetaLogic wrote:ThePigeonKing wrote:GypsyJuggler wrote:ThePigeonKing wrote:FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison. I'm pretty sure they're supposed to be like that. Ehhh, but it looks BAD. They're not real agents though, and they have the red eyes, so why wouldn't their suits be different?Well, their glasses can still be shiny like the rest of'em.