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Ask the Devs an MXO design question v.7
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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
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Synapse777 wrote:
Hi SMILEY<img src=" />
I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.
And I know it's been proposed before  but it's important and that's why I'm doing it again and in this thread, Rare.

Here goes, what is the chance that we (50's) can get an:

Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.
With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.
And a highend drop of epicness from a boss that eats Neo's for breakfast?

I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete  would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.
It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on.

So Rare? Any chance this could be implemented in 2008? SMILEY<img src=" />



And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.


If you're talking true instances, then a completely new system would need to be written and that's not gonna happen.  The Matrix's version of instancing is a mission area, since only people on the team that can access that area.  However, all missions spawn in buildings.  They could create multiple mission area universes that are only accessible while on a mission (like the org areas), and have them accessible by the White Halls or other doors (like the entrances to the halls).

That would definitely work, but the downside is the hour time limit.  Also, this would limit it to teams of six (obviously), which means the boss and drop would have to be adjusted accordingly.  All in all, it is possible, MxO style, with what we have now.



Vindicator

Joined: Sep 1, 2005
Messages: 527
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Shadow-SK wrote:
Synapse777 wrote:
Hi SMILEY<img mce_tsrc=" />
I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.
And I know it's been proposed before  but it's important and that's why I'm doing it again and in this thread, Rare.

Here goes, what is the chance that we (50's) can get an:

Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.
With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.
And a highend drop of epicness from a boss that eats Neo's for breakfast?

I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete  would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.
It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on.

So Rare? Any chance this could be implemented in 2008? SMILEY<img mce_tsrc=" />



And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.


If you're talking true instances, then a completely new system would need to be written and that's not gonna happen.  The Matrix's version of instancing is a mission area, since only people on the team that can access that area.  However, all missions spawn in buildings.  They could create multiple mission area universes that are only accessible while on a mission (like the org areas), and have them accessible by the White Halls or other doors (like the entrances to the halls).

That would definitely work, but the downside is the hour time limit.  Also, this would limit it to teams of six (obviously), which means the boss and drop would have to be adjusted accordingly.  All in all, it is possible, MxO style, with what we have now.

What about the White hall area's in international use for the commando gear? Seems to me something along those lines could be created couldn't it ?

~M



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
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Hm!

I got it, then why not make missions with an open window for like.. 4 hours and a drop that could then open the next mission area (like the pandoradrop item and Stathacktickets) which also had a 4 hour timer or so so you also had an element of urgency further making the instance interesting and challenging.

Thanks for the insight ShadowSK! SMILEY



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
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The White Halls to be implemented into some of it would work as well.

 


Message edited by Synapse777 on 01/06/2008 18:03:35.


Transcendent

Joined: Mar 9, 2007
Messages: 1828
Location: Eshean West
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Because I'd rather the thread stay open so we have hope of answers, rather than being locked due to spam/excess questions, I'm gonna suggest to people that they should probably stop posting questions until another is answered and if you want to discuss something like the idea above, move it into Development Discussion. Then again, I'm not an Admin or Mod, so do what you want. SMILEY



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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Vinia wrote:
Cervacius wrote:

I'm asking if Rarebit, a dev from the game, is officially stating that it's 1999. 


I doubt that that will be answered as it could be construed as a future storyline question. It is always 1999 as far as players know, as it has been said in an LE. If it isn't, then it will be built upon in the future and Rarebit can't confirm it anyway...

He's most likely to say 'Use all the evidence available and judge for yourself'

He has to be very careful when confirming anything as It could come back to bite him in the arse!


Hmm... good point.



Systemic Anomaly

Joined: Aug 24, 2005
Messages: 3182
Location: Megacity, USA
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Shadow-SK wrote:
Synapse777 wrote:
Hi SMILEY<img src=">
I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.
And I know it's been proposed before  but it's important and that's why I'm doing it again and in this thread, Rare.

Here goes, what is the chance that we (50's) can get an:

Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.
With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.
And a highend drop of epicness from a boss that eats Neo's for breakfast?

I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete  would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.
It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on.

So Rare? Any chance this could be implemented in 2008? SMILEY<img src=">



And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.


If you're talking true instances, then a completely new system would need to be written and that's not gonna happen.  The Matrix's version of instancing is a mission area, since only people on the team that can access that area.  However, all missions spawn in buildings.  They could create multiple mission area universes that are only accessible while on a mission (like the org areas), and have them accessible by the White Halls or other doors (like the entrances to the halls).

That would definitely work, but the downside is the hour time limit.  Also, this would limit it to teams of six (obviously), which means the boss and drop would have to be adjusted accordingly.  All in all, it is possible, MxO style, with what we have now.
Or even better...create Blackwood as the instance. That could be fun. SMILEY<img src=" width="15" height="15" />

Message edited by Archangel on 01/07/2008 05:22:23.



Jacked Out

Joined: Aug 17, 2005
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EDIT: BLEH, FUTURE RELEASE. Lemme rewrite that.


Hum...

FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.

Message edited by ThePigeonKing on 01/09/2008 17:53:57.


Vindicator

Joined: Aug 1, 2006
Messages: 3144
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ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 



Jacked Out

Joined: Aug 17, 2005
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GypsyJuggler wrote:
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
Ehhh, but it looks BAD.


Ascendent Logic

Joined: Mar 10, 2006
Messages: 2095
Location: In the Matrix
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ThePigeonKing wrote:
GypsyJuggler wrote:
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
Ehhh, but it looks BAD.
They're not real agents though, and they have the red eyes, so why wouldn't their suits be different?



Jacked Out

Joined: Aug 17, 2005
Messages: 3991
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MetaLogic wrote:
ThePigeonKing wrote:
GypsyJuggler wrote:
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
Ehhh, but it looks BAD.
They're not real agents though, and they have the red eyes, so why wouldn't their suits be different?

Well, their glasses can still be shiny like the rest of'em.


Vindicator

Joined: Aug 15, 2005
Messages: 3484
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There are a few locked buildings around town.  I am specifically curious about the long warehouse-esque building in Southard.  Was the inside never completed or was it locked for another reason?



Operative

Joined: Dec 5, 2007
Messages: 7
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What is the reason for the Data Minor spawn's duration being on such a short timer???

I've had 4 spawns so far...sure I am fighting them solo, but still, all of them have disappeared before I could defeat all of the spawn. Just for the record I'm a lvl21 Gunman. And the spawns that disappeared were groups of exile mobs, and once a group of Data Sentries.

If Rarebit can't answer this, maybe someone else can explain it.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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ThePigeonKing wrote:
MetaLogic wrote:
ThePigeonKing wrote:
GypsyJuggler wrote:
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
Ehhh, but it looks BAD.
They're not real agents though, and they have the red eyes, so why wouldn't their suits be different?

Well, their glasses can still be shiny like the rest of'em.

Weren't they supposed to look exactly like real agents, only with the glowing red eyes giving them away.  My guess is they weren't included in the Ch. 8 upgrade as it slipped Rarebits mind... then again when am I right SMILEY

 
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