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Unique items conversion
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Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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what about the assassin's mask?




Joined: Oct 3, 2005
Messages: 199
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HCFrog wrote:


Warboy090 wrote:
How about the Widow moor glasses, Fighters gloves, or Watcher glasses?


Widows Moor glasses:

Powerless Duration Bonus +4%
Initiative Bonus +3%
Debuff Area Radius Bonus +3%
Inner Strength Regen Rate +15%
Health Regen Rate +15%



Fighters Gloves:

Force Combat +9%
Melee Damage Bonus +1%


Watcher's Shades:
Initiative Bonus +3%
Detect +45
Stealth Detection +40
Sneak Attack Detection +60

(the watcher's shades will probably be changed again, I'm not certain that those abilities will work the same under CR2)


Woot!!! IS regen!


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1074
Location: Tha Intrawebz
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What about the Sakura Ninja Boots, the Sparkling Fedora, and the Tigerskin?



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3286
Location: Lost in La Mancha
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What about Jack's Gloves?  (Just kidding)

Hey seriously though for the real new players I hope they get a comparable equivalent with the Industrial Shirt and Pants.  Super-lowbies need all the help they can get.

While I'm on the subject, I copychar'd a level 8 and a level 15.  The gear they are wearing had an increased level requirement....a coat for my level 15 used to be minimum level 10 now it's upped to 20 for some reason.  A shirt my 8 had with no level requirement went up to some much higher level too.  It's my favorite gear for both of them, not for insane buffs which they don't have (the buffs are slight) but for also for stylistic purposes.

I can /ccr bug the stats for them if you want.

Again while I'm on the subject will some of the original functionality of buffs on non-unique items be reajusted back so that they have some correlation to what the original buffs were?  ie. a +5 MCT pair of pants which was replaced with a bonus for code crafting for example.  You know, non-sequitors like that.




Jacked Out

Joined: Aug 15, 2005
Messages: 5205
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I think HCFrog was planning on making stuff more similar to what it is now...but I dont have an answer to the question about him adjusting stuff thats already been changed for CR2 before him..


HCFrog...make sure you just dont toss buffs out the window to what you think players want...thats my main warning. What you think..isnt necessarily what is true.  I'd just make sure everything is as close to the old system buff wise so people dont feel ripped off for all the hard work they did grinding these rare items.


Transcendent

Joined: Jan 10, 2006
Messages: 192
Location: Tempe, AZ
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Hey Frog, how bout that Prison Mastery device I worked so hard for.....?  :smileyvery-happy:



Jacked Out

Joined: Feb 13, 2006
Messages: 962
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..this is the best opportunity theres ever likely to be for changing the 'theme' of some item buffs. some ppl look sideways at certain strange combinations such as dodge ranged, and viral damage buffs.

as someone who only uses hacker and gunner, i think this makes perfect sense. with a hacker loadout, operative bonuses arent your specialty. as such, you get bullets upside the head a bit more often than if you were packing a gunner loadout. thus, some dodge to go along with your hax buffs just makes sense.

as you go over all these items, LOOK at the relation between each buff and think about if it makes sense =D

try also to think about shirt vs pants, or gloves vs boots.. it would be cool if at least some items were arranged in such a way that someone could put together a consistent, coherent full suit of clothing for a certain purpose. if its like you say, clothing just wont help as much as it used to.. then whats the harm?

im a gunner and as of recently, i piddle around with a hacker loadout. my hacker 'outfit' is decent but it has melee gloves. it has melee gloves cuz i cant find anything that aids my hacking efforts =D

im level 28 and ive been playing for 10-11 days now.. so im still quite the noob, its entirely possible i have this all wrong. your mileage may vary =D



Vindicator

Joined: Aug 15, 2005
Messages: 3484
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I wonder if there will be a patch with items today on TEST.

Please SMILEY



Femme Fatale

Joined: Aug 15, 2005
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bonopi wrote:
what about the assassin's mask?



Yes i'm curious on this too.



Jacked Out

Joined: Nov 11, 2005
Messages: 423
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The Assassin's Mask is still very nice, but it ain't as nice as it used to be...

movement speed +10%
ballistic accuracy bonus +5%
max buffer +40 pts
max health +400 pts
max inner strength +35 pts
health regen rate +20%
IS regen rate +20%


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
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Any chance we can get the buffs on the Taskmaster Beret Baseball Cap? SMILEY



Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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HCFrog wrote:
The Assassin's Mask is still very nice, but it ain't as nice as it used to be...

movement speed +10%
ballistic accuracy bonus +5%
max buffer +40 pts
max health +400 pts
max inner strength +35 pts
health regen rate +20%
IS regen rate +20%


ahhh now thats more like it! It's still pretty hardcore but really only a little better than a really good (accessable) hat is.


Jacked Out

Joined: Sep 29, 2005
Messages: 902
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So how are there Seraphim Shoes doing? SMILEY


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
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HCFrog wrote:
The Assassin's Mask is still very nice, but it ain't as nice as it used to be...

movement speed +10%
ballistic accuracy bonus +5%
max buffer +40 pts
max health +400 pts
max inner strength +35 pts
health regen rate +20%
IS regen rate +20%


*Maniacle laughter*



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1922
Location: Les Enfants Terribles
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HCFrog wrote:
The Assassin's Mask is still very nice, but it ain't as nice as it used to be...

movement speed +10%
ballistic accuracy bonus +5%
max buffer +40 pts
max health +400 pts
max inner strength +35 pts
health regen rate +20%
IS regen rate +20%



how about making the fly virus immunity work against its coruption pulse :smileyvery-happy:

 
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