I know I'm opening up the hive's nest about complaining about a MKT move, but this has gotten sort of ridiculous.
Stagger Throw Specs:
~Takes around two-three seconds to cast.
~Only used in outside of combat.
~45 IS Cost.
~190 D.P.S. Thrown
~50% Chance Staggered for 12 seconds.
~Have to be either stealthed or in a disguise to use it.
Staggering Throw is probably the most annoying move in the game when used against you. This move has the possibility of hitting at least 1,000 damage (unless you're geared against a MKT which usually means you're weaker in everything else.)
The only "balancing factors" this move has going for it is the fact you have to do the attack in sneak (or disguise) and at close range. In PvP, this move is godlike considering all you have to do is pop a disguise and just wait for the move to go through. Although not so effective in duels because it's a 1 on 1, but in the field it's rather tedious to combat.
"Wait?" Did I say, "Wait"? This move takes all of what, three seconds to go through? FAR takes a good while as well as Sniper Shot. It's even more tedious for them because the time it takes for the ability to go through is well over 5 seconds which gives the target time to hide behind cover or the what not (trust me I hide from FARs all the time). This move is fast and extremely deadly.
What's not balancing about this move? It has NO state requirement. Tell me what ability in this game can hit 1,000ish damage on the average with no state required or buffs/debuffs to a level 50 out of interlock. I sure don't. It's not only that, but this move hits almost about every *CENSORED* time, and it's not only that but it has that chance to stagger which no doubtedly means you're going to be powerlessed in the next few seconds.
The MKT's arguement over this is the fact, "Well just wear resistance and it only does about 500 damage which is pretty poor." while the counter from other player classes is the fact most 'PvP Gear' isn't exactly Thrown Resistance entitled. I even have my own outfits for each resistance. Ballistics/Melee/Viral resistance outfits usually don't have much changing between them, but when it comes to MKT I have most of my entire outfit redone to battle the MKT scourge.
So what do I say about balancing it? The least you could do is either:
#1: Make it longer to go through.
#2: Make the move easier to miss.
Any suggestions, complaints, or comments is welcome.
-EDIT
I decided to go ahead and test the damage with a familiar MKT I know on Syntax, Shickle. To my knowledge Shickle is a MKT who mainly wears resistance clothes/IS Regen with no damage buffs. I am also using my Melee Combat Training load, where accuracy is never a problem thus I tend to wear clothes more centered around resistance.
Here I am with 0 Thrown Resistance. I didn't even bother with a status bonus screenshot because apparently when you have 0 resistance, the stat bonus doesn't even show up.
That's high, but then again I'm wearing 0 Resistance.
Here I am wearing my normal clothes for taking on someone with guns. My thrown resistance is considerably low.
The damage dealt.
Close to 900 damage. Pretty powerful.
Here I am wearing my outfit to fight MA's, which usually gives me around 200 Ballistic + 200 Melee resistance. With some pretty nice Melee Defense.
735 is considerably lesser from 1,000. Keep in mind I'm wearing mainly resistance clothes.
Here is me wearing my full anti-MKT gear giving me about over 200 thrown resistance points.
645 damage. I had about 150ish resistance in the other specs in trying to get the thrown resistance up that high. I didn't even bother with defense (excluding the Quicksilvers).
What about the classes who can't mainly base themselves around resistances and use mainly accuracy clothes instead? They get pounded from around 1,000 on average.
I know I'm opening up the hive's nest about complaining about a MKT move, but this has gotten sort of ridiculous. Staggering Throw is probably the most annoying move in the game when used against you. This move has the possibility of hitting at least 1,000 damage (unless you're geared against a MKT which usually means you're weaker in everything else.)The only "balancing factors" this move has going for it is the fact you have to do the attack in sneak (or disguise) and at close range. In PvP, this move is godlike considering all you have to do is pop a disguise and just wait for the move to go through. Although not so effective in duels because it's a 1 on 1, but in the field it's rather tedious to combat."Wait?" Did I say, "Wait"? This move takes all of what, three seconds to go through? FAR takes a good while as well as Sniper Shot. It's even more tedious for them because the time it takes for the ability to go through is well over 5 seconds which gives the target time to hide behind cover or the what not (trust me I hide from FARs all the time). This move is fast and extremely deadly. What's not balancing about this move? It has NO state requirement. Tell me what ability in this game can hit 1,000ish damage on the average with no state required or buffs/debuffs to a level 50 out of interlock. I sure don't. It's not only that, but this move hits almost about every *CENSORED* time, and it's not only that but it has that chance to stagger which no doubtedly means you're going to be powerlessed in the next few seconds. The MKT's arguement over this is the fact, "Well just wear resistance and it only does about 500 damage which is pretty poor." while the counter from other player classes is the fact most 'PvP Gear' isn't exactly Thrown Resistance entitled. I even have my own outfits for each resistance. Ballistics/Melee/Viral resistance outfits usually don't have much changing between them, but when it comes to MKT I have most of my entire outfit redone to battle the MKT scourge. So what do I say about balancing it? The least you could do is either:#1: Make it longer to go through.#2: Make the move easier to miss. Any suggestions, complaints, or comments is welcome.
1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.
Bayamo wrote:1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.I'm sorry.. what was that? Are you kidding me? People go out of their way to load up all the styles so you can't defend or tank against them. I call BS.
3. [...] + Concealment Countermeasure Tool will take out most stealths near you. [...]
While stoping MKT's 1v1 isn't as difficult as it is often made out to be, this isn't really about a 1v1 situation. I'd agree with your post, for the most part Ballak. I'm looking at what Shickle is wearing...it doesn't even look particuarly MKT related. (for example, he's missing the 3% damage fedora and is wearing an Area K, we also can't see his shirt) So, with that, it's easy to see that the damage could be a couple of hundred points higher.
Again, I beleive it was Renisis, who made a thread about concealment counter measure not working. They're correct, in that it doesn't work. You can still execute a sneak attack.
The 50% chance for staggered, a little too high. Honestly, I just don't see why we're required to have macro's for clothing etc for MKT's but we don't seem to require them for other classes.
Another issue is that when you start going into using clothing macros, people start calling others out for stacking and such like.
While stoping MKT's 1v1 isn't as difficult as it is often made out to be, this isn't really about a 1v1 situation. I'd agree with your post, for the most part Ballak. I'm looking at what Shickle is wearing...it doesn't even look particuarly MKT related. (for example, he's missing the 3% damage fedora and is wearing an Area K, we also can't see his shirt) So, with that, it's easy to see that the damage could be a couple of hundred points higher. Again, I beleive it was Renisis, who made a thread about concealment counter measure not working. They're correct, in that it doesn't work. You can still execute a sneak attack.The 50% chance for staggered, a little too high. Honestly, I just don't see why we're required to have macro's for clothing etc for MKT's but we don't seem to require them for other classes.
l0ri wrote:Bayamo wrote:1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.I'm sorry.. what was that? Are you kidding me? People go out of their way to load up all the styles so you can't defend or tank against them. I call BS. He's saying if you take the time to make a clothing macro for thrown you'd suffer less from a MKT, which is true. Personally i've never had any trouble stopping a MKT in PVP by using a couple health pills, mobius, anti's and health boosts, but when you face more than one MKT it does get a little bit rediculous, namely because of the knive abilities stacking (like sever artery and neuro dart and crippling throw and deadly throw etc!) rather than staggering throw. *shrug*spha x
Sphairo wrote:l0ri wrote:Bayamo wrote:1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.I'm sorry.. what was that? Are you kidding me? People go out of their way to load up all the styles so you can't defend or tank against them. I call BS. He's saying if you take the time to make a clothing macro for thrown you'd suffer less from a MKT, which is true. Personally i've never had any trouble stopping a MKT in PVP by using a couple health pills, mobius, anti's and health boosts, but when you face more than one MKT it does get a little bit rediculous, namely because of the knive abilities stacking (like sever artery and neuro dart and crippling throw and deadly throw etc!) rather than staggering throw. *shrug*spha xWell sure, I can beat pretty much any class with various handicap items. Anti on the cripple, pills and mobius to counter the damage. You shouldn't have to use handicaps to battle any class in the first place. The only reason they're there is to give you a vastly greater advantage over someone who either doesn't use them or doesn't have them. The fact is you shouldn't have to use that to beat MKT. There should be a balance in between the other classes, sort of following the nemesis theme going for it. From what I've seen though, MKTs pretty much outroll everything with their dominant accuracy.