Hey Walrus!
One of these days I was gonna PM you and offer to let you come mission with the DoE, but it seems you've got a handle on things as it is. *Grin*
I was really afraid of the second combat revision, but it doesn't look so bad now, time will tell. I hope your poor testing RSI didn't get hit on by Clunk, he's rather infamous for that at this point...
Anyway, happy holidays. /salute
P.S. Though you may be Zion, come join the Machines! We have better candy... really.
-AlicethePattern, Head Archivist, Mega City Department of Energy
Harl-E-quin wrote:is the beta clothing like the eye jacket I have ? ( well I have the code for it but wasn't able to use it in time unfortunatly !) would love to know the stats on what the eye jacket did for you too if anybody knows them ?
The Burning Eye Trench was to my knowledge the only article of clothing from a promotional code, which I believe was from PCGamer magazine. It looks pretty cool, but it has no buffs.
Also, the beta clothing is different then that.
Message Edited by {SoG}Esky on 12-30-2005 01:36 AM
Ok right away, even before i read anyone elses posts, im giving my first impression.
A: the concept for the combat hud looked cool, but also complex. You weren't using it in the video, and it seems our combat hud has been removed.
B: The video. System was not up. We couldn't see what was going on. The animations looked smoother, but there was no way to tell the rolls. I mean, i suppose you don't need to see them. As long as one person wins, and rolls are behind the scenes, but it was still nice, and i will miss seeing if im going to win or being able to get screenies of "high rolls". I'm absolutley hating the removal of the combat hud. Having speed, power, grab, block, and run (was block even in there..? im not sure) in your hotbar seems like a waste. I never have enough hotbar room as it is, without having another 5 buttons to fill it up. And, i'll have to change the hotbar based on those 5 icons, or be restricted by having to put them on multiple hotbars so i don't have to click 5 times to reach them.
Overall: I like the animations, but it seems like you just released a bait to keep people interested. You may be making progress, and the animations looked better, but why'd you have to remove the combat hud? Why make it even harder for people who don't just throw on a tree and leave it at that to have a hotbar? some of my loads require two hotbars to function as it is... . In the end, i don't like the way this is going, but i'll have to test it, or find out more info, before i can make up my mind.
Edit: I definately agree with eskys post, just above ^
Message Edited by Radar6590 on 12-30-2005 11:41 AM
Ohh!, no beta-cap :smileytongue:
but good movie
Ok I looked at the video and i noticed that it does show a bug in the combat.Right at the very begining as the two combatants are closing and both stop.TheWalrus tries to attack and is told "You Cannot See Your Target", but if younotice the target is able to see and fire at him. Now I will need to check it outmore to see if the bug is actually there when they open the test server.
First impressionsWell without the combat HUD at least some of the combat icons won't be blocked out like they were before. Noticed another bug in that the Speed gunattack is used yet the off-balance state was shown on the target.
Having the standard attacks taking up hotbar space is not good. I keep allmy special there and don't like to switch back and forth between hotbars.Now if we can show 2 hotbars up at once it may work, but with multiple attackskills loaded then it could still take up too much space. The blinking to show thenext attack is ok, but what happens if it is a special state (Dazed etc) attack and the special state wears off on the opponents?
Message Edited by DelstarDotstar on 01-03-2006 03:27 PM