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11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion
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Transcendent

Joined: Aug 19, 2005
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Yasamuu wrote:

though this all seems to be an un-necessary drama provoking exersise...

dont you know Recursion does Drama




Jacked Out

Joined: Aug 17, 2005
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He said multiple capital "i's" and "l's" Im sure one is fine.



Development

Joined: Dec 2, 2005
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Dulux wrote:

Whoops, my characters name had a capital i in it, sorry.

Yeah, took me two tries. >_<

Anyway, this is really not that complicated. Liiiy, whatever, that's all fine. You really have to go out of your way (or mash the keyboard) to make a name that's going to be problematic, and the people who do that obviously know what they're doing.

 




Transcendent

Joined: Aug 19, 2005
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Liiiy has 3 i's 2 of which are capital


Message edited by ExternalError on 11/24/2008 17:27:01.



Encrypted Mind

Joined: Jul 10, 2008
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>_>

A macro along the lines of "/macro teleport %t /command to admin teleport" that teleports whoever you target would be super. So just keep tapping "g" or whatever button you have to target between friendlies in your line of sight and hit the macro and it'd teleport whoever. Then you wouldn't have to type out names and the teleporting would go much faster, problem is it's pretty indescriminate buuuuuuuuut you could always fix it with a good ol' fashioned boot once everyone was through to get rid of problem people.


Unless admin teleports don't work like most /commands?


Message edited by eval on 11/24/2008 17:29:11.


Jacked Out

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MxO's first expansion:

The Matrix Online: The SpeIling Bee



MC Photographer

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(( Unfortunately I wasn't able to make it after all... SMILEY  Based on a log I've read, it sounded decent enough and I look forward to the next one which I will hopefully actually be able to attend.  As said, though, it's definitely no replacement for regular events.

I was dismayed by the fact that, despite this being one of the very few chances there are for advancing the storyline while in the midst of the 6 week drought between patches, it didn't really do anything to advance the story.  Sure some good questions were asked and answered, but we're really left in the exact same place as we were before the meeting plot wise... to be expected I suppose seeing as how it's just a meeting with no actual changes to the world to follow it up, but still a disappointment. ))




Veteran Operative

Joined: Mar 24, 2008
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Rarebit wrote:

I have to type out each name manually when teleporting people. Between that, checking every person's level, and checking their org, it takes a long time to get everyone through. So no, I won't be wasting everyone's time trying to hunt and peck out long keyboard-mash names just to bring some along some lowbie alt whose "name" nobody can pronounce, and which would spam chat on its own every time they said anything--and that goes for anyone who might try something like that.

So lets see.

1. You're being lazy not typing out a characters name.  Just the one time was sufficient to port him.

2. You thought he would spam chat which is an assumption.  One which, had you ported him, you would have realised is a false accusation.

3. A few PN were there to point out the pointlessness of Org-locks when you port them away anyway.  A Merv was there amongst the crowd until the last second.  And seeing as you have the "manually type when teleporting people" you just simply don't type their name and move onto the next person.

4. My alt was there to actually be part of the story.  A small piece of the story yes (seeing as you've removed most of the content and jammed 6 weeks of story into 30minutes of missions).  The alt is not to be affiliated with my main.  Those are two seperate entities.  They are controlled by one person, correct, but they all have different reasons for being there.  You can't just assume that all my characters are going to be the same EPN loving, cocky, sexy a**hole that my main is.

5.  The meeting format sucked.  Not because it wasn't like an old LE.  Its just you went over the same nonsense again and again.  Stuff most people had worked out for themselves anyway.  You just listened to your select groups and characters and let the rest get increasingly bored.  And I have to assume your lack of "intel" on anything we asked was down to the fact you're too busy drawing those cinematics than actually worrying about where the story, which is hanging by a thread, is actually going.

Rarebit wrote:

Dulux wrote:

Whoops, my characters name had a capital i in it, sorry.

Yeah, took me two tries. >_<

Anyway, this is really not that complicated. Liiiy, whatever, that's all fine. You really have to go out of your way (or mash the keyboard) to make a name that's going to be problematic, and the people who do that obviously know what they're doing.

 

And so, you're quite willing to try a name twice, one that contained a "trick" letter.  Yet, the character who had no "trick" letters and could quite easily typed by just looking at the screen didn't even get one attempt.

Laughable.  The whole thing is quite laughable.  Oh, and seemingly two-faced.

 


Message edited by GreyMountain on 11/24/2008 18:17:19.



Matriculated Mind

Joined: Oct 17, 2007
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as much as i like to share my hate on the meetings that just plain suck i think this topic should be locked before someone does something stupied to get banned ...




Mainframe Invader

Joined: Aug 16, 2005
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GreyMountain wrote:

And so, you're quite willing to try a name twice, on that contained a "trick" letter.  Yet, the character who had no "trick" letters and could quite typed just looking at the screen didn't even get one attempt.

When we did the Seraph Cinematic with odj (who was using the same lowbie character) and I had to get him on team all I need to have was the name up on my screen and was able to type it out fairly quickly


Now while I understand that not everyone can type quickly and correctly it should still be possible to type it in a decent ammount of time




Development

Joined: Dec 2, 2005
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GreyMountain wrote:

A Merv was there amongst the crowd until the last second.

Harder to spot, since they don't have bright gold tags below their names. I booted them when I saw them.

GreyMountain wrote:

Its just you went over the same nonsense again and again.  Stuff most people had worked out for themselves anyway.  You just listened to your select groups and characters and let the rest get increasingly bored.

Gray spent almost all of his time there answering player questions. If there were a lot of questions at once, he tended to answer the ones that were on the topic already under discussion, or, if there weren't any more of those, to answer the ones that were most convenient for him to answer (ie, the ones least likely to end up at a point where the information was restricted, or the ones that seemed at least most pertinent to current Machine interests, or at least that he could answer in-character (someone kept trying to ask me if there would be any more Machine non-meeting events, for instance, and that isn't really something Gray is equipped to respond to)--oh, or the ones that hadn't already been answered a lot already, either there or in previous events/missions/etc).

At the end of the session, he asked repeatedly if there were other questions, and he didn't wrap things up until there were no more being thrown his way (EDIT: which won't always be possible, but the length of this one felt about right). You do have to be patient, because I'm only able to respond to question barrages at a certain speed, and I can't really keep paging back up through the chat to try to go through them in order, because that takes a lot of time (paging up when chat keeps going down, I mean, and trying to maintain both the scrolled up position and keep an eye on the new chat coming in) and it gets confusing if I keep hopping back and forth between different subjects.

If you think I like answering questions from the same people all the time, you're mistaken. Actually I really don't like it, and that's one of the reasons I've switched to this more accessible format, but if those are the only questions coming in that I can respond to, that's what I have to do. Really the thing I most enjoy about these types of meetings is when I get a great, insightful question from a character I haven't met before.

GreyMountain wrote:

And I have to assume your lack of "intel" on anything we asked was down to the fact you're too busy drawing those cinematics than actually worrying about where the story, which is hanging by a thread, is actually going.

Generally if Gray says he doesn't have information on something, that's because the Machines don't know everything. There are also things he isn't willing to disclose. If this is an attempt to guilt me into giving you story spoilers, it isn't going to work. =p It's also a surprising combination of accusations, given that the cinematics are the front line in the delivery of the story.

 


Message edited by Rarebit on 11/24/2008 18:21:19.



Veteran Operative

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Rarebit wrote:

GreyMountain wrote:

And I have to assume your lack of "intel" on anything we asked was down to the fact you're too busy drawing those cinematics than actually worrying about where the story, which is hanging by a thread, is actually going.

Generally if Gray says he doesn't have information on something, that's because the Machines don't know everything. There are also things he isn't willing to disclose. If this is an attempt to guilt me into giving you story spoilers, it isn't going to work. =p It's also a surprising combination of accusations, given that the cinematics are the front line in the delivery of the story.

Guilt trip you?  Please.  I'll follow the story when you get round to writing it.  I'm just telling you how I saw it.  Granted Gray said their was lack of intel at points when it was obvious he had more to say.  Such as the Oligarchs control over the Machines.  Being told not to discuss?  More like can't discuss because their control prohibits it.  It was just parts when like the Morpheus Sim, EPN hovercrafts.  All convienently lacked intel.  It just seemed that you skipped over those side-stories.  To me it felt like you skipped them because you didn't have any real answer. 

Cinematics are the front-line?  Lets see.  In your cinematic we had Veil kill Shimada.  One small segment in the story.  Something that could have been written into a story (one easier to follow too).  The content in game is where the front-line should be.  Where we get to participate and interact.  We don't want to be bystanders watching the story go by in cinematics.  They should be there to support the story, not tell it.




Vindicator

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I figured this would probably be nothing more than a Q&A session, it turned out to be, I was not disappointed. You have to look at it for what it is, not what it could have been.




Jacked Out

Joined: Jun 1, 2006
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GreyMountain wrote:

Rarebit wrote:

GreyMountain wrote:

And I have to assume your lack of "intel" on anything we asked was down to the fact you're too busy drawing those cinematics than actually worrying about where the story, which is hanging by a thread, is actually going.

Generally if Gray says he doesn't have information on something, that's because the Machines don't know everything. There are also things he isn't willing to disclose. If this is an attempt to guilt me into giving you story spoilers, it isn't going to work. =p It's also a surprising combination of accusations, given that the cinematics are the front line in the delivery of the story.

Guilt trip you? Please. I'll follow the story when you get round to writing it. I'm just telling you how I saw it. Granted Gray said their was lack of intel at points when it was obvious he had more to say. Such as the Oligarchs control over the Machines. Being told not to discuss? More like can't discuss because their control prohibits it. It was just parts when like the Morpheus Sim, EPN hovercrafts. All convienently lacked intel. It just seemed that you skipped over those side-stories. To me it felt like you skipped them because you didn't have any real answer.

Cinematics are the front-line? Lets see. In your cinematic we had Veil kill Shimada. One small segment in the story. Something that could have been written into a story (one easier to follow too). The content in game is where the front-line should be. Where we get to participate and interact. We don't want to be bystanders watching the story go by in cinematics. They should be there to support the story, not tell it.

OMG SHUTUP

Anyways, shame i missed this, getting a redpill to lvl 5 with mach rep a half an hour after the meeting started isn't as easy as it seems D:


Message edited by Tenshi on 11/24/2008 18:48:11.


Development

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GreyMountain wrote:

It was just parts when like the Morpheus Sim, EPN hovercrafts.  All convienently lacked intel.  It just seemed that you skipped over those side-stories.  To me it felt like you skipped them because you didn't have any real answer. 

Part of opening up to player questions is that I'm not always going to be prepared for everything thrown at me. I can't anticipate everything players may ask--and that's a reason for doing it, because I need to find out what players are really interested in. Also, the upcoming story is usually going to have a focus in a certain direction, and that's where my story writing time goes; not that this necessarily applies to the two examples you gave, but there will always be "side" stories that only go so deep. That's always been the case.

GreyMountain wrote:

Cinematics are the front-line?  Lets see.  In your cinematic we had Veil kill Shimada.  One small segment in the story.  Something that could have been written into a story (one easier to follow too).  The content in game is where the front-line should be.  Where we get to participate and interact.  We don't want to be bystanders watching the story go by in cinematics.  They should be there to support the story, not tell it.

I used the term "front line" because that's exactly what they are: when a new update comes out, people generally seem to run in and check out the cinematic first thing. It's what establishes what's going on. And as far as the example of Veil killing Shimada goes, given the other means at my disposal (missions, live events, etc), I really don't think I could have done that nearly as effectively any other way. For me it had value beyond simply giving one character a CQ and another an end; it helped re-establish or re-enforce the deadly nature not only of the EPN and Cypherite struggle, but also of the larger man/machine issue that some people seem to think has been forgotten, but which is really what's driving everything I'm doing as far as the story goes.

 


Message edited by Rarebit on 11/24/2008 18:53:47.

 
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