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 09/22/2005 18:39:49
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Jacked Out
Joined: Aug 20, 2005
Messages: 449
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This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......
Hyper Jump should be nerfed..... A counter like the one that stops your opponet from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ...... That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes what 387 which max VD beat......
and you would no longer have the roll out hyper jump.....they would become target practice for guns
Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....
((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))
Hackers beware...
Thanks for listening please post your thoughts on this....it would really help balance the game
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 09/23/2005 08:35:42
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Joined: Aug 15, 2005
Messages: 193
Location: The HMAS Cyrus
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So...hey should be nerfed because of hese things....but then you go and list the things that do stop Hyperjump....Problem solved I see.
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 09/23/2005 10:58:58
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Vindicator
Joined: Aug 16, 2005
Messages: 4576
Location: The Real
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The purpose of the interlock immunity is so that players can escape multiple interlock sessions. Taking away hyperjump would only defeat the purpose of that.
As you listed, there are ways to prevent them from jumping away already. So why nerf the ability.
2 things to consider:
- What goes up must come down.
- If you cant catch it, then practice, practice, practice.
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 09/23/2005 12:00:12
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Mainframe Invader
Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
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I bet you didin't want interlock nerfed when you were lvl 16, unless you were on some Candy land server.
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 09/23/2005 12:17:04
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Joined: Aug 18, 2005
Messages: 34
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Let me get this straight, you want to take away the only thing that keeps ppl from certain death when they are forced into a fight they know they are going to lose?
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 09/24/2005 02:14:05
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Perceptive Mind
Joined: Aug 15, 2005
Messages: 2081
Location: 666 Lucifer Lane, 7th Circle, Hell
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HJ IS nerfed. it stops at lvl 25.
mad because someone rolls out and then Hjs? get used to it.
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 09/28/2005 07:48:30
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Joined: Aug 26, 2005
Messages: 260
Location: The Grey Area
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Now, a far better idea would be to remove that f***in STUPID evade bubble, I mean *CENSORED* is that sh*t about?
FFS People should learn to watch their backs, not be COMPLETELY immune to a first attack, no matter how tough the attacker is.
EDIT: OK, so it's gonna log an
edit even if I don't change anything (just thought about being less
sweary, but sod it), so I put this here.
Message Edited by Dv01D on 09-28-2005 04:53 PM
Message edited by Dv01D on 09/28/2005 07:53:27.
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 11/13/2005 03:41:41
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Jacked Out
Joined: Sep 4, 2005
Messages: 37
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the game has been out for nearly a year or so, and people are complaining they cant handle pvp?
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 11/13/2005 21:54:07
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Jacked Out
Joined: Aug 26, 2005
Messages: 119
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Does your nerfing Hyperjumping include the elimination of the exploit for the HyperJump Grandmaster tree?
Mrkaishi Head of Tissue Procurement for The Endless
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 11/14/2005 00:27:44
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Jumping away to safety is a requirement in this game, if you simply avoid it, it makes you a weaker player, nerfing it would take away that element, and hackers alike would simply become more powerful....
Garutachi said it best, you can stop it or keep practising....
Ive had ppl hyperjump away from me, but i still catch them 
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 02/23/2006 18:44:07
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Perceptive Mind
Joined: Aug 20, 2005
Messages: 486
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The whine cellar is downstairs to the left.
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 04/14/2006 21:39:51
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MC Photographer
Joined: Aug 17, 2005
Messages: 3655
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ElecTech wrote:
This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......
Hyper Jump should be nerfed..... A counter like the one that stops your opponet from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ...... That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes what 387 which max VD beat......
and you would no longer have the roll out hyper jump.....they would become target practice for guns
Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....
((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))
Hackers beware...
Thanks for listening please post your thoughts on this....it would really help balance the game
im sure u never have rolled out to hyper jump
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 04/15/2006 16:52:15
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Mainframe Invader
Joined: Aug 19, 2005
Messages: 352
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ElecTech wrote:
This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......
Hyper Jump should be nerfed..... A counter like the one that stops your opponet from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ...... That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes what 387 which max VD beat......
and you would no longer have the roll out hyper jump.....they would become target practice for guns
Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....
((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))
Hackers beware...
Thanks for listening please post your thoughts on this....it would really help balance the game
So... You want to run from mission area to Mission area and have to go up stairs to get on top of buildings?
Or, have you not noticed because you just stand in one place and shoot people all day long?
-AlicethePattern, Head Archivist, Mega City Department of Energy (Regression - Recursion)
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 02/13/2007 15:57:00
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Perceptive Mind
Joined: Aug 19, 2005
Messages: 538
Location: Kaede
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Um....why is this thread being resurrected? Edit: Oops my bad, nothing to see here, move along....
Message edited by r3spon5e on 02/13/2007 15:58:45.
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 02/14/2007 10:10:14
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Ascendent Logic
Joined: Sep 21, 2005
Messages: 889
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Maybe it should be nerfed so certain players cant abuse it. Ex. Jump shoot, jump shoot........
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