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Beginning animations
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Jacked Out

Joined: Aug 17, 2005
Messages: 614
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I've notice that when someone pulls me into interlock, it shows the usual "get punched in the head and fall down" animation.  

Another thing i've noticed is that I also do damage to them due to the new zero sum system, so shouldn't the animations be changed for the first enterting interlock to show maybe both participants hitting eachother?


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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I agree, I wouldn't mind a little variation with the beginning interlock animations.

Oar


Jacked Out

Joined: Jan 18, 2006
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Location: the dev cube
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Thanks for posting this. We will try to fix this bug asap.


Jacked Out

Joined: Aug 17, 2005
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Wow, I didn't think it was a bug lol.  But hey if you've already got the animations juiced up and ready to roll then more power to ya :smileywink:


Jacked Out

Joined: Aug 18, 2005
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Oar wrote:
Thanks for posting this. We will try to fix this bug asap.


...Lawl!

So that's been a bug... Hah... More variation with the beginning attack animations = Good.


Jacked Out

Joined: Nov 26, 2005
Messages: 230
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If I recall correctly, wasn't there more than one beginning Attack animation to begin with (as in the Live Server Combat Build), such as body tackles, slide tackles, and others in addition to the classic "punch to the side of the head"? They should be brought back for variance.

And I also hardly-- I don't think ever-- see these Beginning Attacks blocked in CR 2.0 anymore-- does anyone? (For example: your opponent's first move when the fight starts is to tackle you, but you stop him short with a swift kick to his chest, damaging him and saving you from his first strike--- do you see this kind of thing anymore?)

 
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