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Mainframe Invader

Joined: Jan 6, 2007
Messages: 801
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Ok. I got it. Thanks Bay.

Should we expect an updated version of the patch soon? ^^

EDIT= Can you add the Awakening Glasses and Jacket? SMILEY


Message edited by Michael1 on 06/08/2009 03:31:18.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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BTW the Twin rsi mod has them wearing the purple goggles since their base sunglasses are apparently Void shades.  (Also I actually use void shades as casual sunglasses so now I dont have any good sunglasses to wear).  Maybe that mod can be switched to another model of sunglasses easily obtained at any vendor.  Just a suggestion.




Mainframe Invader

Joined: Jan 6, 2007
Messages: 801
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Villemar_MxO wrote:

BTW the Twin rsi mod has them wearing the purple goggles since their base sunglasses are apparently Void shades.  (Also I actually use void shades as casual sunglasses so now I dont have any good sunglasses to wear).  Maybe that mod can be switched to another model of sunglasses easily obtained at any vendor.  Just a suggestion.

That happened to the Sonny/Smithling model.




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Had some time to play around with the Patch and am greatly enjoying it.. although the 1.2 version just adds far too many overdone effects and whatnot to combat for my tastes.  What I would personally really like is an update to the 1.1 patch that would swap the wings to something other than the earpiece.. I <3 my earpiece and would much rather the wings be a replacement for something easily available that no one actually wears, like a baseball cap.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Yeah, the void shades swap perhaps shouldn't have been done. You can easily turn it off using the same way I described how to turn off eyes in the sky, or any other swap for that matter.

I just had an intense vacation weekend and am still recovering, so no updates are on the horizon from my end. Dunno about Mathalos, he's probably off dancing in Free Realms. I spent about 6 hours before I spent a few days making the patch/FX swaps just going through the rezlist and trying to find anything and everything I deemed worthy of inclusion. So there's not really anything that I would have liked to include but didn't, or that I feel was missing. I made The Guide to avoid having to make 34242 patch versions based on requests, so I feel like I've done my part and that if people have a few changes they want to make on their own they should reference the document. It's literally just:

1) Find rezid for what you want, ie this is a made up example

04081122 # "resource/blah/agentgray.moa" # # #

2) Split rezid into bytes and reverse them, 04 08 11 22 to 22110804.

3) Search rezmap.ltb for 2211080401

4) Copy the 34-byte sequence starting with 01, paste that into a new document

5) Do steps 1-3 for the item you want to replace

6) Paste the copied 34 bytes into the new rezid's 34 bytes and save.

All the changes' reversed rezids are included in the patch as a textfile, so reversing changes takes literally no time if you have a backed up rezmap.ltb.


Message edited by Bayamos on 06/08/2009 08:54:22.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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... ftw? ... dunno what else to say O_O




Mainframe Invader

Joined: Jan 6, 2007
Messages: 801
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I can't seem to find the rezid for Area K. And it's not in the txt. Do you have a complete RezIDs.txt for MxO to upload for us?




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Like was explained in the Guide, the full rezid list is packmap_save.lta, which you get from station launcher. You need to do a little digging sometimes. For example, Ookami = Ookama, Effy = Travel Agent, Gerneral, phone booth not HL, etc.

resource/characters/shared/textures/Coat/ is a good place to be looking, since the geometry was left the same I believe.

In which case you'll find:

04000FB5 00020200 "resource/characters/shared/textures/Coat/omegafcoat.txa" "packmaps/char_shared_c.pkb" 01E67670 00055526
04000FB6 00020200 "resource/characters/shared/textures/Coat/omegamcoat.txa" "packmaps/char_shared_c.pkb" 01F120BC 00055526
04000FB7 00020200 "resource/characters/shared/textures/Coat/omegafcoat_bump.txa" "packmaps/char_shared_c.pkb" 01EBCB96 00055526
04000FB8 00020200 "resource/characters/shared/textures/Coat/omegamcoat_bump.txa" "packmaps/char_shared_c.pkb" 01F675E2 00055526

080004D6 00020200 "resource/characters/shared/textures/Coat/fcoat_areak.txa" "packmaps/char_shared_c.pkb" 0016AEE4 00055526
080004D7 00020200 "resource/characters/shared/textures/Coat/fcoat_areak_bmp.txa" "packmaps/char_shared_c.pkb" 001C040A 00055526
080004DA 00020200 "resource/characters/shared/textures/Coat/MMCoatOpenMed03_areak.txa" "packmaps/char_shared_c.pkb" 018C7AC4 00055526




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Um ... they deleted the other thread? Baya, can you send me either the how-to for the trojan hacker info or a screenshot of it? I'm curious.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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http://forums.station.sony.com/mxo/...741#36300559760 Still there, just been a lot of activity in General Discussion, GodGiver. If you download the guide, it has a section on hotbar hex, and also has a list of some hotbar hex codes included. To use it, make a hotbar on preferably a new char without anything on the other hotbars, and put cheapshot on slots 1-10. Then go into cui.cfg and you'll see the cheapshot hex 10 times. Swap em out.




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Ah, thanks =P

 

Edit: Well holy moly, 100 - 420 D.P.S. Either the attack sucked or it did epic damage. Damage conversion abs. Quite the gamble that tree. I love it. Wished it'd been done =/


Message edited by GoDGiVeR on 06/08/2009 10:33:31.

 
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