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Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)
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Code Breaker

Joined: Jan 9, 2006
Messages: 1320
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cloudwol wrote:
Well wouldnt it just be done in the current system with those boxes to the right of the bar rather than hotbar space itself? last thing we need is more hotbar space being used...
 
Oh and on top of that (already thinking of stuff and QA isnt even up yet lol) why not have it so the system auto detects your default (manually chosen style), changes to another when its abilities are used then go back to your default after that round? 
 
Or was this done purposely to increase tactic use?

Message Edited by cloudwol on 01-10-200605:22 PM



Hrmm I see i should clarify, the example I stated above refers to styles like Kungfu, Hacker, Handguns, ect.

By default players should enter the world with your Speed tactic enabled. Tactics are manually changed by the player. Meaning that a player needs to change between Speed, Power, Grab manually each has intended advantages and disadvantages.

Message Edited by NoRepro on 01-10-200609:39 AM


Message edited by 9mmfu on 01/10/2006 09:39:42.





Joined: Oct 21, 2005
Messages: 130
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So were there any bugs are is it a go for today?



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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No one understands me  :smileysad:

'You activate your Style the same way you activate any Ability. Double click the Ability icon in the Actions panel or click the Ability from your hotbar to activate the Style.'

I understand what styles are... i understand that atm we select them in the drop down boxes next to our hotbar spaces. What i took this sentence to mean is that the only way to select our style in cr2.0 was to use em on the hotbar spaces aka those little things numbered 1 to 10...

Upon review i spose it means hotbar as a general term and is in actuality was referring to the drop down boxes all along.

Message Edited by cloudwol on 01-10-200605:56 PM


Message edited by cloudwolf on 01/10/2006 09:56:35.



Jacked Out

Joined: Aug 16, 2005
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I do cloud...but I'd have to say that its intended that when you use another ability from another style that it defaults to self defense. This is because you have to make concious desicions to your next move and if you need to use another ability from another style then it takes skills to know what to do next...like change styles in just the right timing in order for both abilities used to go of perfectly. That way the people who know the ins and outs of the combat will be able to show their superiority in pvp...


Systemic Anomaly

Joined: Aug 23, 2005
Messages: 1024
Location: In exile near what once was Amsterdam
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a few questions:

1. i have a code analyzer full of clothes, not all buffed. My second char has an even larger selection of clothes on the code analyzer. Will those just disappear or be reformatted and stay?

2. This is a popular question. If you refund us for abilities does that mean that we have to recode the abilities? If yes, will we be refunded the red frags the ability needs to make or do we all spend 8 days fighting over redfrag spots rather than doing QA testing? If no, will I be getting money back for the zen master tree i have levelled as well? small sub question that doesnt apply to me but i have seen asked around. What about those that levelled knife thrower when it cost 400k plus to level from 1 all the way up?

3. back to clothes, this time collectors clothes. will i need to recollect them? what about emma's vengeance and the trollskin or the big daddy the sakura bandana, will they be changed or destabalized?

Message Edited by Davo on 01-10-200612:51 PM


Message edited by Davo on 01/10/2006 10:51:58.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 6803
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More importantly...
Where will the server notes be posted?
On the DataNode1 main page?



Systemic Anomaly

Joined: Aug 23, 2005
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Location: In exile near what once was Amsterdam
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just thought of a good one that i cant recall having seen yet.

1. What about hardlines? Will we need to retag them or will we move over with all of them. it would loads of fun to have all hardlines gone and everyone trying to load at uriah at the same time.

2. What about nodes? will we need to retag them?




Jacked Out

Joined: Aug 15, 2005
Messages: 243
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cloudwol wrote:
Well wouldnt it just be done in the current system with those boxes to the right of the bar rather than hotbar space itself? last thing we need is more hotbar space being used...

Message Edited by cloudwol on 01-10-200605:22 PM



I agree the last thing we need is more Hotbar space being used, but what you fail to realize is they've added a second hotbar..
Originally posted by the mighty Walrus:
clicky.

Message Edited by Konvertor on 01-10-200601:20 PM


Message edited by Konvertor on 01/10/2006 12:20:28.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1856
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How about they give us a beta baseball cap... Always wanted one. :smileywink:



Femme Fatale

Joined: Aug 15, 2005
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Location: Las Vegas, NV
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QA socks!



Systemic Anomaly

Joined: Aug 23, 2005
Messages: 1024
Location: In exile near what once was Amsterdam
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I guess this leaves ability translation as my biggest question left.

1. When we first log in and go to our loading area will we have all the abilities we had before but in their shiny newness and at level 1? Or will we have no abilties and only the codebits we have on hand, giving the need to farm redfrags and buy abilities,frags,bits?

This is big for the obvious reason of hundreds of us buying the abilities we can and then fighting over redfrag mobs for days. i admit doing the frag hunt would give us ample npc combat time to test the new system and coder testing but it would definately be a hassle to some

 

edit questions:

E.) what style does coder fall under and how will proxy and utility coder work now?

E1.) Spy style? or does it defualt as self defense

Message Edited by Davo on 01-10-200602:40 PM

Message Edited by Davo on 01-10-200602:45 PM


Message edited by Davo on 01/10/2006 12:45:30.



Ascendent Logic

Joined: Oct 29, 2005
Messages: 822
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wow.  i'm glad i'm not a dev. i'm sure you all are dreading this upcoming insanity lol.

 

yah, i wanna know about how the refunds will work.  do we just get the cost of leveling back for the abilities or are we going to get the frags back too?  will our code storage be able to handle the amount of bits we get back?

thanks!




Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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hows eraged working...is it fixed so that anyone who's inraged will not be able to leave interlock anymore until they have been sweeped or the timer runs out?




Joined: Aug 16, 2005
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"Ability Description TBD"

I've seen this in a few screenshots. Does this mean that some abilities currently have NO defined use?
Or is it just that the decription hasn't been written yet and you know exactly what it will do?
Reason I ask is that I'm sure people will have ideas what to do with seemingly useless abilities (rendered as such by CR2.0), is it worth submitting them or do you already know where you're going with them?


Vindicator

Joined: Aug 15, 2005
Messages: 3484
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What bonuses are given for each attribute point spent now?

 
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