1stAnomaly wrote:man i just replied to what he said he also thought he had indoor lag therefore on topic and this is all about solutions for the problem so therefore that is a solution and im on topic so get off my case.btw the last thread was closed because of personal attacks *hint hint*Please refrain from offering a solution of "Dump the 8xxx cause i think it's trash". As a graphic desinger, this card is tops. Duel screen, and running high rez for layouts, ill put any mac to shame.Those of us posting in here to try and work out a solution with 9mmfu (Thanks for the help in game btw 9mm) are obviously NOT (Say that again...) NOT going to swap out our cards for the advice of some player with god knows what background.ATI is not relevant, nor will it be, EVER (let me say that again as well) ATI Will NEVER be relevant when dealing with Nvidia.Thanks for your opinions, but we are looking for serious solutions, and not cop-outs.Anywho...Magog W, most of the larger buildings, I suffer a fraction of the lag there as if I were in clubs. If I absolutely have to mission, I go there, and try and hit the big buildings that the Crossbones hang around. Oddly enough, the same building styles elsewhere, suffer the lag.Perhaps a different coder wrote this area than others? Its just like the clubs, only lag I suffer is in doorways. Once through and the door is closed, I am fine.*edited for flamebaiting*
man i just replied to what he said he also thought he had indoor lag therefore on topic and this is all about solutions for the problem so therefore that is a solution and im on topic so get off my case.btw the last thread was closed because of personal attacks *hint hint*
Sigh.
Anyways, My 8800 GTS Nvidia card is just getting straight up raped when it comes performance when entering buildings. If I stand still in a spot, the lag goes away because as stated earlier, MxO isn't trying to load up any more objects at that time. So I guess there's two ways of dealing with this problem.
Upgrading to Vista, yet again, substituting more problems instead of indoor lag, or trying to get something worked out with NVidia.. I mean we can shoot problems around all day, but I'd actually like to take this thing a step further and get help from NVidia. I heard someone from SOE sent out a request, but no further explainations thus far.
P.S. A reaffirmation on the building objects, because there are certain rooms in the game with fewer objects that don't lag as greatly as others, but it's still intolerable.
Dunno if this will help with anything I just found it weird. I use XP and a 8600, I get the indoor lag in most buildings. I was at the Syntax EPN event yesterday and entered the area as the lag kicked in i minimised to turn on ventrillo and then opened the games screen back up. To my surprise I could see through everything inside. People were about 50% trans, walls were invisible for the most parts, but objects like containers,desks,cabinets etc...even thouse that weren't clickable were not transparent at all.
In the previous version of this thread I posted a long list of render variables that I thought might possibly have an effect on the XP+8xxx issue interior slowdown issue. Just wanted to say that there's no need for any of you to try going through all those, 'cause with the update stuff out of the way I finally got a chance to experiment with them myself this evening. And some of them are indeed admin-only, so they wouldn't have had any effect for you guys, anyhow.
the chateau
Excellent work Rare!
I'll take the drop in quality if it means I can do archive missions without lagging all over the place!!