The lower-level karate moves always had that kind of role, but personally i would like some timers set on abilities.
I seriously don't like it when i see more "special" moves in combat than normal ones, and karate needs more accuracy too.. can barley hit any player with the base karate attack, i swear.
Message Edited by Renesis13B on 04-21-2006 10:01 PM
Message Edited by CHRIS2005yeah on 04-22-2006 12:12 AM
I don't know, i use martial arts prowess, power tactic and karate/karate gm buff to do insane dmg. I can wipe through kungfu pretty easily.
Anyhow, the special thing about specials is that they cut off the oponent's ability to land a hit on you for that round so instead of both players getting an attack and defense roll, one player lands a very strong attack and the other one gets to do nothing until the next round... To top it off they do more damage than other attacks and their states are useful too.
Message Edited by Cal on 04-22-2006 04:39 PM
Message Edited by Renesis13B on 04-22-2006 11:29 PM
Renesis13B wrote:Specials have no extra accuracy bonuses applied to them. The devs confirmed this a while back when ep was still up.Message Edited by Renesis13B on 04-22-2006 11:29 PM