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Decompilable Item Icons...
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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Mainframe Invader

Joined: Jan 31, 2006
Messages: 364
Location: Hiding under my desk.
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I was thinking the other day, that it might be nice for coders if we had an icon telling us which items we can and cannot decompile, and which we already have in our code libraries.

Example...



Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.

That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...



Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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BEST IDEA EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Message edited by EnterTheFenix on 01/14/2007 20:42:27.



Transcendent

Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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OH MY GAWD THAT WOULD BE AWESOME! I cant tell you how many items i decompiled and i get like 400 bits and no xp SMILEY. Impliment this!


Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2410
Location: Western Australia
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Llywela wrote:
I was thinking the other day, that it might be nice for coders if we had an icon telling us which items we can and cannot decompile, and which we already have in our code libraries.

Example...



Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.

That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...
Llywela wins 2 internets.



Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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I never really got where winning an internet started from.



Jacked Out

Joined: Oct 29, 2005
Messages: 61
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Looks like someone spends their time thinking when coding, instead of twiddling their thumbs like the rest of us.


Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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Hmm what's a Hidden Resource?



Jacked Out

Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
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Wow great idea...

 Now if we would be able to see the buffs in the compile-tool menu coding would actually be "cool" lol...


Message edited by 898989 on 01/14/2007 23:26:25.


Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8711
Location: Lost in Translation.
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Nice idea, makes perfect sense.



Mainframe Invader

Joined: Nov 29, 2005
Messages: 353
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Great idea Llywela! I hope it's easy enought to implement.

A perhaps more easy way to implemnt something like this, if your way is too complex, could be an ability or tool that runs a database script and writes in the system chat the status of everyone of the items you have.



Ascendent Logic

Joined: Mar 4, 2006
Messages: 2040
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zomgzors teh hidden resource O.o



Transcendent

Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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And im sure they can impliment a code anyliser search function



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1875
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Absolutely excellent idea.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Llywela wrote:
I was thinking the other day, that it might be nice for coders if we had an icon telling us which items we can and cannot decompile, and which we already have in our code libraries.

Example...



Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.

That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...

love the idea, absolutely great and simple idea but in terms of coding it, it could be difficult

first off all the images need to be created and added to the image slot
images need to change according to code library
Window needs to be changed in format to allow for icons to change
iron out any unforseen bugs
QA
implement

and to top it off it has to be implementable, as Rarebit said the system doesn't allow for expansions, and we've seen first hand how tempermental the game can react with server crashes and even the servers going offline because of some update with a feature that didn't work out in the real game.

it is a great idea, and I do hope it gets through to development team because that it one thing I find most annoying about the code archive




Femme Fatale

Joined: Aug 17, 2005
Messages: 755
Location: the simulation
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Two thumbs up!!

 
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