Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Should the story be a grind?
Search inside this topic:
The Matrix Online » Top » Gameplay Discussion » Missions and Storyline Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3
Author Message


Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
Offline

It is not ridiculous to expect players of an MMORPG to level their characters or to work for rewards. 




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
Offline

Cadsuane wrote:

It is not ridiculous to expect players of an MMORPG to level their characters or to work for rewards. 

Of course, but this isn't about levelling, getting rewards, getting items/equipment, etc.  This is about the core storyline; something that used to define MxO.  Outside of once in a blue moon LEs and the not-so-monthly monthly org meetings, there is no real way to take part in the story right now if you can't do the critical quests.

One could certainly say that we now have rewards/equipment, etc. to reward those interested in grinding for it, so that area is squared off.. but the way the content has shifted almost entirely over to these farm/grind jobs with level restrictions has alienated a lot of MxO's core playerbase.  There is room for both, and it wouldn't take a ton of work to strike a balance most players would be happy with.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
Offline

Shinryu wrote:

Cadsuane wrote:

It is not ridiculous to expect players of an MMORPG to level their characters or to work for rewards. 

Of course, but this isn't about levelling, getting rewards, getting items/equipment, etc.  This is about the core storyline; something that used to define MxO.  Outside of once in a blue moon LEs and the not-so-monthly monthly org meetings, there is no real way to take part in the story right now if you can't do the critical quests.

One could certainly say that we now have rewards/equipment, etc. to reward those interested in grinding for it, so that area is squared off.. but the way the content has shifted almost entirely over to these farm/grind jobs with level restrictions has alienated a lot of MxO's core playerbase.  There is room for both, and it wouldn't take a ton of work to strike a balance most players would be happy with.

Why are you even responding to someone who is clearly just mocking / insulting all of us for no reason other than to mock and insult? 




Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
Offline

Villemar_MxO wrote:

Shinryu wrote:

Cadsuane wrote:

It is not ridiculous to expect players of an MMORPG to level their characters or to work for rewards. 

Of course, but this isn't about levelling, getting rewards, getting items/equipment, etc.  This is about the core storyline; something that used to define MxO.  Outside of once in a blue moon LEs and the not-so-monthly monthly org meetings, there is no real way to take part in the story right now if you can't do the critical quests.

One could certainly say that we now have rewards/equipment, etc. to reward those interested in grinding for it, so that area is squared off.. but the way the content has shifted almost entirely over to these farm/grind jobs with level restrictions has alienated a lot of MxO's core playerbase.  There is room for both, and it wouldn't take a ton of work to strike a balance most players would be happy with.

Why are you even responding to someone who is clearly just mocking / insulting all of us for no reason other than to mock and insult? 

That was not my intention at all.  I happen to agree with much of what is expressed, Shinryu's quoted post being a good example.  My post was more of a response to the last paragraph of Darkhawk's post which I rather disagree with.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
Offline

Cadsuane wrote:

Villemar_MxO wrote:

Shinryu wrote:

Cadsuane wrote:

It is not ridiculous to expect players of an MMORPG to level their characters or to work for rewards. 

Of course, but this isn't about levelling, getting rewards, getting items/equipment, etc.  This is about the core storyline; something that used to define MxO.  Outside of once in a blue moon LEs and the not-so-monthly monthly org meetings, there is no real way to take part in the story right now if you can't do the critical quests.

One could certainly say that we now have rewards/equipment, etc. to reward those interested in grinding for it, so that area is squared off.. but the way the content has shifted almost entirely over to these farm/grind jobs with level restrictions has alienated a lot of MxO's core playerbase.  There is room for both, and it wouldn't take a ton of work to strike a balance most players would be happy with.

Why are you even responding to someone who is clearly just mocking / insulting all of us for no reason other than to mock and insult? 

That was not my intention at all.  I happen to agree with much of what is expressed, Shinryu's quoted post being a good example.  My post was more of a response to the last paragraph of Darkhawk's post which I rather disagree with.

Allright, I just read it as counterproductive since we all comprehend the fact that there is a risk/reward system in all games.  What about his post do you disagree with?




Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
Offline

Villemar_MxO wrote:

What about his post do you disagree with?

Darkhawk wrote:

If Rarebit's ideal intention was to force ppl to lvl up to being able to do the chapters and stuff - that was a complete asinine idea. Never force players to do such things because they won't. We do what we want, when we desire to to so and have the time. And in this case - not everyone has the time, a high lvl alt, or the patience for this "New System".

Cadsuane wrote:

It is not ridiculous to expect players of an MMORPG to level their characters or to work for rewards. 

Hopefully this will make it clear to you.  




Vindicator

Joined: Aug 16, 2005
Messages: 4565
Location: The Real
Offline

The best resolution, imo, is to separate the story from the quests:

  • Bring back the 5 critical missions with reputation requirement only.
  • Provide collectors for rewards with 3 separate mission sets that are relative to the storyline but not detrimental if missed.  Maybe something like a juicy tidbit for those who choose to run them.
  • Limit the rewards to an org reward and one set of secondary rewards.  There is no need for 100 reward items per subchapter.
  • Initiate a Reward's reward at the end of each chapter.  By that I mean something you can trade all 3 subchapter org items for a special item (plus your others back like the PB4 Prison Mastery trade system).

 




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
Offline

Problem solved!  No more story!


 
The Matrix Online » Top » Gameplay Discussion » Missions and Storyline Go to Page: Previous  1 , 2 , 3
Go to:   

Version 2.2.7.43