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External Playtest Server Update 9 - March 15, 2006
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Author
Message
03/15/2006 17:38:58
Subject:
External Playtest Server Update 9 - March 15, 2006
Walrus
Development
Joined: Aug 15, 2005
Messages: 1539
Location: The Oyster Bed
Offline
Featured Changes
New Spy Abilities have new icons.
Ranged Free Attacks are now properly interrupted by the use of Abilities that require different Styles.
Selecting Hide UI (Default: Ctrl + U) now hides the Interlock circles.
All Abilities are now at the correct coding difficulty-level.
NPCs no longer heal all damage when they go into Evade mode.
Found another hidden cache of bleach. (Black Ivora Slacks are now much darker than before.)
Force Combat and Evade Combat buffs on clothing have been fixed. (Evade Combat shields won't last a rediculously long time.)
Organization Archivists in the Slums now sell a mission to earn an RSI Attribute (Stat) Hack.
All Abilities that give bonuses to Resistance Attributes now scale correctly.
Discipline Title upgrades can no longer be activated while affected by the In Combat state. (Activate them the first opportunity you get!)
Added a new designer line of sunglasses to Downtown clothing vendors. (You may need two pair for the right look.)
You wanted them? You got them! Check your Richland and Westview clothing vendors.
There are now Level 50 weapons available as drops in the world.
Both the Interlock rings and targeting indicator are turned off when the user interface is hidden. (Default: Ctrl + U.)
Bug Fixes
Personal Firewall 1.0 and 2.0 now have appropriate effects based on their level requirements.
Ability icons are no longer upside-down.
Abilities that were granting NPC-only Abilities now grant the correct Abilities. (SMG Specialist, Gunslinger, Improved Invisibility, Advanced Riflery)
Sneak now gives the correct bonus to Stealth. (Much more difficult to break Stealth now.)
Many Ability descriptions have been corrected.
Loading the Virologist Ability no longer makes the Arbalest Discipline look partially loaded.
Head Butt now correctly causes an Accuracy Debuff on the target.
Zone of Powerlessness now works correctly.
Damage Over Time (DOT) descriptions on Abilities and Items are now consistent.
Abilities no longer cause a permanent Stun state.
Disguise Abilities now work correctly.
Warding Blow now has the correct memory cost.
Vanish now withdraws players from Interlock.
Detection now appears in the correct place in the Awakened tree.
Kung Fu Proficiency now gives an Influence (percentage) bonus instead of a direct Attribute (points) bonus.
Throw Damage bonus is now capped at the same level as Viral, Melee, and Ballistic Damage
Simulacra are no longer getting stuck in Block while Ranged Free Attacking. (They now do more than 1 point of damage in Ranged Free Attacks.)
Rifle Butt Smash description and combat text now properly indicate that it is used to escape from Interlock.
Consumables are no longer affected by the Tactic the player is current in.
Covering Fire no longer unequips your weapon when you use it.
Shield Jamming Tool now functions properly when the Disable Evasion Ability is loaded.
Using hotkeys to activate Abilities on the second hotbar no longer makes them auto-repeat.
Fixed a bug that caused some billboard ad types to flicker when viewed using certain graphics cards.
Concentration no longer lists a Ballistic Accuracy bonus.
Needler no longer does 1000+ damage. (Hope you had fun while it lasted.)
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