I'm of the opinion that Disguise was never designed with PvP in mind; only PvE. Running through mission areas undetected and whatnot.Because, really: an unbreakable form of stealth? Guh?!Kinda defeats the purpose of "stealth" when a Spy in a Disguise comes running at you in the middle of a battlefield.I don't have a rock-solid position on this, as it's really only supported by other forms of stealth and my own opinion of fairness in MxO. I've always seen Punts, Suplex's, etc as Stealth moves that require setup, much like a Sniper Shot, and not simply some silly Disguise whenever you feel like it.
I'm of the opinion that Disguise was never designed with PvP in mind; only PvE. Running through mission areas undetected and whatnot.
Because, really: an unbreakable form of stealth? Guh?!
Kinda defeats the purpose of "stealth" when a Spy in a Disguise comes running at you in the middle of a battlefield.
I don't have a rock-solid position on this, as it's really only supported by other forms of stealth and my own opinion of fairness in MxO. I've always seen Punts, Suplex's, etc as Stealth moves that require setup, much like a Sniper Shot, and not simply some silly Disguise whenever you feel like it.
Unbreakable form of stealth? Since when? I can guarantee that disguise is not an "unbreakable form of stealth". I shoot you. Disguise doesn't break, unlike all other forms of stealth.
How is this not clear, exactly?
It's not really stealthy when it's in plain view. Pretty much my point in its entirety.
Spies cannot just punt someone with disguise whenever they feel like it. Yeah, you really can, especially since shields are 2-hit breaks these days.
You can take my point all out of context all you want, it doesn't make it invalid.
I'm talking about shooting someone stealthed via a Disguise when I say "Unbreakable". And I'm also saying that Stealth in plain view isn't really Stealth at all.
You can say Concealment Countermeasures will turn Disguise off. Okay, sure. You can also say that eventually the timer will run out. Yeah, cool. I'm aware of these things.
But, they're also not what I'm talking about.
(For the record: -Concealment Countermeasures is a whopping 6m radius, almost nothing on a laggy MxO server with a Disguised Spy running at you with all his speed buffs. -The lengthy effect timer on a levelled Disguise, combined with nearly no re-use timer, makes it nearly irrelevant.)
Course, this Disguise issue might end up disappearing all together with Update 50. Right now, with the plethora of MKT's lurking around, it's real noticable.
The difference with other stealth types and disguise is that there isn't a diguise anywhere that would fool any player, You know exactly who and where a disguised character is at all times - if a disguise broke on damage then the whole ability would be rendered redundant. I'm all for changing the way disguise works but it has to be resistant to damage unless a method of genuinely trying to trick a foe into thinking you are someone or something you are not can be achieved......personally I would like to see players being given an intutition style ability that allows them to penetrate disguises and remove the timer currently in use, a disguise remains in place until the opponent sees through it in effect as a mirror to reality - or maybe the proximity of a red begins the decay of the disguise so that they have to act quickly to get any attack in?
I am sure 90% of the spies facing which way for stealth attacks is the result of relative lag and as such may always 'appear' to be the case =/
Agreed, Arc. I'm quite curious to see a post-Update 50 world.
But, my opinion on Disguise was asked, and I just can't resist a good rant