As far as I know both of these abilities are just useless wastes of memory space.
If this is the case, I was hoping we could all discuss possible uses for these abilities.
Sharpshooter
Perhaps this ability could temporarily decrease the re-use timers for guns in free-fire combat. I thought this could be interesting, and would not have everyone firing their weapons at the same speed (given they are using the same type of weapon).
If this were to cause a problem, i.e. DPS or something, perhaps the memory cost for the ability could be increased.
Multi-Fighting
I have not spent as much time comtemplating Multi-Fighting as I have Sharpshooter, so I will not be surprised if the quality between both ideas differentiates. Multi-Fighting could possibly become a coned attack, or remain the same way it is.
If it were to remain how it is, in terms of ability type, perhaps we could make it somewhat like Iron Body, but covering all types of attacks. However, some may argue that this does not make it MA specific. If we are trying to make it MA specific, then perhaps it could just cut down the reuse timer for a free-fire melee attack - which has one crazy timer (4 or 5 seconds).
Cryptography
Didn't want to exclude it from the discussion.
These are just a couple possibilities, so if you have any better (or worse) ideas, please post them here.
Speaking of redundant abilities, put a level cap of 25 on hyperjump already.
As far as I know both of these abilities are just useless wastes of memory space. If this is the case, I was hoping we could all discuss possible uses for these abilities.SharpshooterPerhaps this ability could temporarily decrease the re-use timers for guns in free-fire combat. I thought this could be interesting, and would not have everyone firing their weapons at the same speed (given they are using the same type of weapon). If this were to cause a problem, i.e. DPS or something, perhaps the memory cost for the ability could be increased.Multi-FightingI have not spent as much time comtemplating Multi-Fighting as I have Sharpshooter, so I will not be surprised if the quality between both ideas differentiates. Multi-Fighting could possibly become a coned attack, or remain the same way it is.If it were to remain how it is, in terms of ability type, perhaps we could make it somewhat like Iron Body, but covering all types of attacks. However, some may argue that this does not make it MA specific. If we are trying to make it MA specific, then perhaps it could just cut down the reuse timer for a free-fire melee attack - which has one crazy timer (4 or 5 seconds). These are just a couple possibilities, so if you have any better (or worse) ideas, please post them here.
Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks without this loaded you are being penalized for it.
Multifighting indeed doesn't do anything at this time.
Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks without this loaded you are being penalized for it.Multifighting indeed doesn't do anything at this time.
Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL?
If it just runs off of points, maybe Multi-Fighting could increase the penalty for firing into interlock.
EDIT: Multi-Fighting*
Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL? If it just runs off of points, maybe Multi-Fighting could increase the penalty for firing into interlock.EDIT: Multi-Fighting*
Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL? If it just runs off of points, maybe Multi-Fighting could increase the penalty for enemies for being attacked while in interlock.
If it just runs off of points, maybe Multi-Fighting could increase the penalty for enemies for being attacked while in interlock.