Message Edited by Renesis13B on 02-10-200611:18 PM
Renesis13B wrote:According to this post there isnt any bonus at all. I thought I read somewhere there was a bonus..ill see if I can find it.
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Message Edited by >revolt_ on 02-14-200611:24 PM
Hrmm let me clarify as one of my posts was quoted here.
Special abilities like Machinegun Fists do not have an inherant Acc bonus to them. Your Acc bonuses are the same for when you use a normal Tactic attacks (Speed, Power, Grab) and when you use your Special Abilities.
As for the Known Issue quoted, QA found that special abilities were not reliably having your normal bonuses used which resulted in a very high miss rate with special abilties. Your special abilities should have the same hit rate as your normal attacks with all things equal.
NoRepro wrote:Hrmm let me clarify as one of my posts was quoted here.Special abilities like Machinegun Fists do not have an inherant Acc bonus to them. Your Acc bonuses are the same for when you use a normal Tactic attacks (Speed, Power, Grab) and when you use your Special Abilities.As for the Known Issue quoted, QA found that special abilities were not reliably having your normal bonuses used which resulted in a very high miss rate with special abilties. Your special abilities should have the same hit rate as your normal attacks with all things equal.
NoRepro wrote:Hrmm let me clarify as one of my posts was quoted here.Your special abilities should have the same hit rate as your normal attacks with all things equal.
Your special abilities should have the same hit rate as your normal attacks with all things equal.
well i disagree with this function. i think that the abilities should have a better chance to hit like they already do in live.
this is especially importany in SPY with ALL of the attacks that require you to be sneaking. because if you are sneaking how can a lvl 16 block a lvl 50 Punt??? (yes this happens, and more than just once) the enemeys should't be able to block a sneak attack unless they have significant "SNEAK ATTACK DETECTION" to overcome our attack.
I believe there maybe some miss information going around.
In CR 2.0 a character's base chance to hit is already much higher against an even level opponent than it is in live. However there are some bugs in the current Test world dealing with abilities that prevent this from being apparent. See Known Issues for Update 5 in that regard. And I should say a greater chance to hit doesn't mean a guarantee to hit, just a greater chance.
Message Edited by NoRepro on 02-15-200602:41 PM