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The Other Side of the Looking Glass - 11/04/2005
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Mainframe Invader

Joined: Aug 15, 2005
Messages: 2218
Location: Vancouver, BC, Canada
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Combat revisions eh?


/shrug


A test server is something that's been needed for a while in my opinion and thanks for that. :robotvery-happy:


 But how about some news on when we are going to get another event? Three months from now? Next week?


I'm sure combat revisions are the top priority for the Dev team, but another part of the game is being left in limbo and people are quitting because of it. How hard is it to log into a main character and hang out for an hour at a hardline?


Since the transition my strong faction has turned into a handful of people on a couple leaky boats. And now that handful are making noises about retiring. It's not problems with combat. It's a complete lack of direction. There are fewer and fewer reasons for them to log in. I recruit new people, but they quickly get bored grinding missions, and since they don't know if they will ever see any LE characters in person they wonder why they are here. I've heard this many times from people who bother to tell me they are leaving the game.


Seriously. How difficult can it be to grab Niobe ... pick a random hardline .. find a couple random redpills .. and go on a mission or two. Or log into the Merovingian or any of his lackeys and hit up a party.... or even start one! Why can't Agent Pace show up occasionally and lead some machinists on a mission or two? Or Agent Gray leading the assault at the daily PvP war at Mara C for a few minutes? It doesn't have to be big giant huge events. When people ask "Have you had a run in with LE characters" at least half the time it's some little thing they remember. Shaking Niobe's hand.... kissing Persephone... The Merovingian saying hello to them.... things like that.


This is becoming .. as the Architect would say .. a systemic problem.






Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
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Well i will be opening my account again


THank you keep up the gd work




Fansite Operator

Joined: Aug 15, 2005
Messages: 2211
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skyscream wrote:

I'm sure combat revisions are the top priority for the Dev team, but another part of the game is being left in limbo and people are quitting because of it. How hard is it to log into a main character and hang out for an hour at a hardline?


 






   Depends.  Are the devs getting paid extra for it?  Do they have enough free time to do such things?  They've already said that LET character appearances will be reduced, at least for the foreseeable future.

 

   That said, I'm sure there will be some LET character appearances this month, with Cryptos' amazements and whoever wrote the brooding message in the Sentinel.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8131
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Kick-*CENSORED*, im really liking the way mxo is going  :smileyhappy:  Yay for SOE!


Also, post ya questions here guys but dont expect answers straight away, my guess is walrus will collect feedback and questions from this thread and the rest of the forums then address those questions in a later DN1 update.




Jacked Out

Joined: Aug 21, 2005
Messages: 1524
Location: England UK Faction: Seraphim Order Organisation: Zion Server: Recursion Operative Level: 50
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wow its great to be able to have our test server back :smileyhappy:



Jacked Out

Joined: Aug 18, 2005
Messages: 756
Location: Input
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Seriously. How difficult can it be to grab Niobe ... pick a random hardline .. find a couple random redpills .. and go on a mission or two. Or log into the Merovingian or any of his lackeys and hit up a party.... or even start one! Why can't Agent Pace show up occasionally and lead some machinists on a mission or two? Or Agent Gray leading the assault at the daily PvP war at Mara C for a few minutes? It doesn't have to be big giant huge events. When people ask "Have you had a run in with LE characters" at least half the time it's some little thing they remember. Shaking Niobe's hand.... kissing Persephone... The Merovingian saying hello to them.... things like that



Keep 10mins free (even just once a week) and there you go




Joined: Aug 15, 2005
Messages: 315
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We’re working on a way to transfer characters over to the new
test server, so you won’t have to start over from scratch



Quick question, what exactly do you mean
by transfer? Transfer as in copy your character to the test server, or
transfer as in move your character off a Live Server to the test one?






Joined: Aug 16, 2005
Messages: 170
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I just hope that the major combat revamp isnt anything thing like what SOE is doing to SWG.  Action -RPG?  No thanks.



Jacked Out

Joined: Aug 15, 2005
Messages: 4360
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Hey walrus, an idea to get low level testing would be to offer those players something worth their while and it would HAVE to be on their main. Maybe a small amount of info per week, say 1 million, for logging in and leveling that character X amount of times for X amount of time.


say I log in 5 times for 1 hour periods over a week, I would then get 1 million in info deposited to my main character or whatever character I choose. That way you enourage players to start as low levels, just a thought, looking forward to seeing what you guys have cooked up.



Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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One question, will it be hostile? You know.. we gotta test out the abilities for pvp

The last one was not hostile. And for a QA server it would make far more sense for it to remain non-hostile. And there is nothing stopping you from typing in /pvp whenever you want to =)


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1856
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After this revamp, I think the next thing should be Agent AI.
(Something that still hasn't lived up to my expectations of the game).
They shouldn't do as much damage, and if you could get them to
hyperjump, or even regular jump, that would be an improvement. If an
agent is out there for more than 60 seconds, have another one spawn..
You know.. sometthing else that would make agents entertaining but have
them not as powerful.






Jacked Out

Joined: Aug 16, 2005
Messages: 920
Location: Stuttgart, Germany
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This all sounds great. Especially letting us transfer charachters over there - that will encourage a TON more people to go on the server.

 

I just hope that the usefulness of the server will be better than in the old days. I remember ccr'ing TONS of stuff MULTIPLE times - and then the bugs still showed up in the next patch

 


Jacked Out

Joined: Aug 17, 2005
Messages: 1461
Location: Vector (E)
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No matter how the revamp turns out, I'll still be around as long as the LET continue to show up at player events.  Once that ends, is when my subscription to MxO will be on the verge of stopping.

 

I'm looking forward to the changes.  Actually, any change for MxO would probably be a good change.  But it would be nice if the revamp helps Machinist to become more of a substantial enemy without the grotesque numbers of Zionists.  Maybe with the combat revamp, one Machinist could be able to stand up against multiple enemies without the need of buff enhancements.

 

After the revamp, the main thing the really needs to be looked into is, multiple PvP styles.  Capture-The-Flag, or something like it, would be great!  Or a tangible, fragile item that enhances players for which other players would try to destroy, therefore causing purposeful PvP.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3290
Location: HvCFT Revenant
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Any word on the Live Events Special Interest Group?




Jacked Out

Joined: Oct 2, 2005
Messages: 21
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only thing i dont like is hacker tone down SMILEY
 
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