Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Bugs that MUST be fixed before CR2 goes live
Search inside this topic:
The Matrix Online » Archived Forums » External Playtest Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
Author Message


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
Offline

Nice update Frog!



Femme Fatale

Joined: Aug 16, 2005
Messages: 3417
Offline



LiquidZ wrote:

Actually in IL I did'nt do any damage either. "I could hack all day, I could hack all night... Just try hit'n ME! ZAP! Headshot ZAP! HEADSHOT!"

I just kept getting the "Evade" text on the npc.


This happens even now on regular servers sometimes but I have only seen it maybe 10 times ever SMILEY

 

 

 


HCFrog wrote:

I would behavior for some of the mobs around town in the second point there - I understand the low level dungeon NPCs are really bad about this, or using their rollout/IL/rollout/IL sploitz. These issues are being looked at, although AI bugs like this tend to be real pains in the butt. One nice change has been made to evade-mode: the NPCs will no longer regenerate their health. So when the Seraphim roll out, they'll stay at whatever health they're at... I know it's not fixing the issue but it's an improvement. The overall behavior is being looked at.


Is this for sure? I know on test server last night when all the angels attacked Mara C I was fighting one in interlock and it kept doing the withdraw and healing and running away =( Maybe one of the other angels healed him but it seemed wierd that they would heal him every time he rolled away O_O This happened like 4 times SMILEY



Jacked Out

Joined: Nov 11, 2005
Messages: 423
Offline

The change isn't in yet - it should be in the next patch.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline



HCFrog wrote:
The change isn't in yet - it should be in the next patch.



Which is WHEN?



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3116
Offline



HCFrog wrote:
Okay, I'll bite SMILEY

Auto-Activate buffs where possible
I have to get some time to talk about this in a separate thread. We've just recently made some changes to the title buffs, but our options with them are rather limited. I'll have to discuss those elsewhere.
Streamline the UI
Any ideas would be cool to hear, but at this point I honestly don't think it's going to become any more streamlined before it ships. Unless this is more related to all the buffs and whatnot.


Very brave but very much appreciated SMILEY
 
Auto-activation of buffs is certainly what I would see most adding to the user friendliness of the new system and symmultaneously tackles the issue that the 20 visible hotbars still sadly seems too few to be fully versatile. But my comment about streamlining really reffers to the many cool alternate suggestions found in this thread
 



Transcendent

Joined: Oct 7, 2005
Messages: 174
Location: The Netherlands
Offline

How about the fact that tutorial still wants you to calibrate the basic moves (speed, damage, grab, block, escape) using the dropdown instead of the ones you just needed to load in hotbar

Atleast I had that problem when I logged on it's confusing for new players, BTW skip tutor button works SMILEY had to use it to get past this calibrating problem




Femme Fatale

Joined: Aug 16, 2005
Messages: 3417
Offline



HCFrog wrote:
The change isn't in yet - it should be in the next patch.



Ohhhhh!!! Oops sorry! =(
 
 



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

YES!

TUTORIAL NEEDS FIXING/CHANGING BEFORE ANY SORT OF MARKETING!

Soz for caps but yes, it really is that important.

Message Edited by cloudwol on 03-15-200607:16 PM


Message edited by cloudwolf on 03/15/2006 11:16:56.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

ALL YOUR PATCH ARE BELONG TO US.



Jacked Out

Joined: Nov 11, 2005
Messages: 423
Offline



cloudwol wrote:

Which is WHEN?

When you see there is no spoon, then you will get a patch. SMILEY

Hopefully the next one should be coming soon!


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline



HCFrog wrote:


cloudwol wrote:

Which is WHEN?

When you see there is no spoon, then you will get a patch. SMILEY


Then you will see it is not the patch that pwns, it is only yourself.

Message Edited by ShadowSK on 03-15-200611:40 AM


Message edited by Shadow-SK on 03/15/2006 11:40:05.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1876
Location: Recursion
Offline

I just wish the Evaders in Sakura would get fixed.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
Offline



HCFrog wrote:


cloudwol wrote:

Which is WHEN?

When you see there is no spoon, then you will get a patch. SMILEY

Hopefully the next one should be coming soon!


I'm not seeing any spoon.

*Tries to patch*

...So you lied...



Jacked Out

Joined: Nov 11, 2005
Messages: 423
Offline

:smileysurprised: uh... sure there's a spoon, right over there

/flashbomb


Jacked Out

Joined: Aug 17, 2005
Messages: 3816
Location: Glasgow, Scotland
Offline



HCFrog wrote:
:smileysurprised: uh... sure there's a spoon, right over there

/flashbomb


/run flashhack.exe

/Cast old stun 1.0

Ha, you mine for 20 seconds! *Pulls on rubber glove* Lets find that spoon shall we.
 
The Matrix Online » Archived Forums » External Playtest Discussion Go to Page: Previous  1 , 2 , 3 , 4  Next
Go to:   

Version 2.2.7.43