zeroone5069 wrote:So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone?
So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone?
HCFrog wrote:zeroone5069 wrote:So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone? With Update 40, every single night will be darker.Depending upon how the community feels about it, we can tweak them brighter or darker, or add some variation.Personally I'm in the same boat as Stack; with a place like the Matrix, I think gritty, dark nights are called for. Previously I found it hard to tell if it was night or overcast day unless I actually looked up at the sky.But what matters most is what the general player consensus is. Bug me with your feedback please!
Message Edited by zeroone5069 on 01-13-200602:43 PM
Message Edited by zeroone5069 on 01-13-200602:45 PM
OK, I think I've left out an important aspect, i.e. why I'm not a huge fan of the darker nights.
The brighter nights had the same quality as the days, since you could see the city quite as good as at daytime but the colors, the atmosphere and the whole feeling was different. It was still much darker than day, of course, but it was fun exploring the city during night time.
The darker nights just seem more like a "night version" of the city where much less can be seen using an argument "hey, it's night, of course you can't see too much". So while it appears more logical and realistic on the one hand, the world itself looks less desirable, so whenever you go exploring the city's details and sights, you better wait till the night is over. Of course, if tourists explore a real city they mostly do it at day, since that's the time where the most can be seen properly, but as a tourist I also wouldn't go to a stinky slum district or a place that looks like it had bombs being dropped at it, still I enjoy Richland and especially Westview. Maybe it's a little off-topic, but it's simply a comparison to our night-time discussion, since realism doesn't automatically mean quality (what doesn't mean the new nights don't have any quality!).
I hope I haven't expressed myself in a too confusing way
Is the Spy tree getting removed from the game? According to these definitions, there is no modifier for the abilities of a spy.
RemagDiv wrote:Excellent patch.- Halloween Masks are now tradable! This means we can e-mail them and store them on alts! Finally I will have 7 more inventory slots!
lol you trying to outvote me?
nah, just kidding
Message Edited by HCFrog on 01-13-200604:04 PM
Well good patch imo.
It actually shows the devs listen! i mean the higher construct drop rate, the darker nights and the black slacks are all player side. w00t devs! rock on my brothers (and sisters?)
On the night thing, i have to say i personally agree that the nights shoudl be darker, like frog i currently find it hard to distinguish between night and overcast. However, i see where zeros coming from and his concerns are legit, i think they should deffenatly be some sort of variation (tho nothing as bright as we have now) also loving the idea of proper moonlight effect.
The paced missions are also a good move imo, it a) stops the 'criticals released and i do em in 5 minutes, mxo soxors!' whiners and b) also could help the storyline flow and add many opportunities for the continuation by what details can be released and when.
All in all, Kick *CENSORED*.
Message Edited by zeroone5069 on 01-13-200604:49 PM