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Femme Fatale

Joined: Aug 15, 2005
Messages: 1188
Location: Vector-Hostile
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Pentothal wrote:

ChloeAnn wrote:

Whats your alls favorite moment as a liaison?

Getting away from you...

I mean uh...

I have a few favorite moments I suppose. One being when Rarebit first got me on the ship, I was with one or two more EPN in Westview and he was like "Ok, try to look cool" and I was like "huh?" and then he spawned Cypherites on us -_- and then I was kind of confused and he said "Fight! Im trying to take screenshots!" then it was too late and he didnt get any. Favorite moments with the players would have to be right after the Oracle died, and when we met with the Oracle for the last time. There was some really good RPs  and ideas floating around at that time. I also really enjoyed all of the different personalities on Vector, it was quite a change from my old haunt. They were much... nicer for the most part, besides the ganking of course *gives a long, cold hard stare at Systematica* But anyway, I hope the players got a kick out of me (or on me) and enjoyed it as much as I did, I tried my best but college and RL got in the way towards my time unfortunately. I'll have lots of screenies to post soon, thanks again for all the good times Vector 

Also, I thoroughly enjoyed the time with Acavaria and Xensei, we had a rough start but it was fun And also, Mne was very nice and helpful the few days I was able to interact with her, I wish she could of stuck around longer.

And the other Liaisons on Vector were cool too I suppose :p

I enjoyed the RP I had with you Pent, even though your evil vile scum....

I used to hunt Systematica as well though, fierce pvper and always fun to track down. I really enjoyed most the liasons on vector. I think we had a great group and even though i started on method/Recursion I ended up on Heuristic/Vector due to the RP.




Femme Fatale

Joined: Aug 16, 2005
Messages: 2198
Location: HvCFT Ishtar
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Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile.  SMILEY

 

 

Lyr




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Joined: Mar 25, 2007
Messages: 1125
Location: Chateau, room 666
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En example of a Live Event with rare (DwR) preparation. This was the live event for Tuesday, December 4 2007 (I think).

 

My first post:

So my idea is a kind of tournament by the Twins, but not the usual kind. They will spawn sparring programs to each contender, and the player who survives longer will be the winner.

The spawn I'd like to use, if possible, is a multi wave sequence (supposing that all those NPC exist)

1) Level 50 nightmare.
2) Level 52 blooddrinker
3) 2 level 52 lupines
4) 5 level 50 elite guards
5) 2 level 55 succubus
6) 1 level 60 agent
7) 1 level 100 agent
8) 1 level 255 agent

I don't think people will get to the last few ones, it's just a safety thing so we make sure everyone dies :p

For the place, I'm thinking Metacortex (players claimed that place for the merovingian a few events ago). The fight arena could be that inaccessible platform above the ground, so outside interference is not possible; rare will have to teleport players one by one. One Twin, hattah and myself could be up there to be kind of referee's. We could have two figthers at once to speed up the thing; my clock can record two times at once.

As for external buffs, I don't think it's possible to buff or heal people up there. So the only problem is previous buffes. Rather than try to make sure people's not buffed, I'd say we just allow any kind of pre-buff (ie, we say we allow them), so everybody is in the same condition.

There should be a big reward for the winner, and a small reward for the runner up...

Is this Okay? Rare? Hattah?

As soon as I have confirmation that we're doing this, I'll try to warn players! :p

 

2n post

Update, Hattah's cool with the month shift, but unfortunately it's not sure if he'll be able to go home in time. So we go ahead with the plan, it's not all up to rare ;)

 

rare answer

Oh! Uh...

Is the "inaccessible platform" some kind of balcony or ledge or something around the lobby area? If it's inaccessible, how do you know it can be...accessed?

Even if it could be reached by teleport, I wouldn't have a way to prevent other people from hitting the NPCs with ranged attacks.

 

Toluca

Uhm, I thought you could fly around in some admin mode and be there with a character, then teleport. If needed, I can recall players so you don't have to be teleporting everyone. I'll go grab a screenshot of the platfrom and edit this post with it :p  I think the platform is high enough so people can't attack.

If that's not possible or not practical, the other possibility I've thought is a white room, and ask the ones who are not up to sit while they are not up (targeted spawns won't aggro at them right? :p); just kick out those that do not sit.

In the worst case we could just go to a completely locked place and teleport them at their time (I can load recalls to help you with teleports). Do you know the city much better than I do... any idea on how we could do that?


EDIT: Here you have the screen shot.... something is very wrong with my gamma :'S

http://img221.imageshack.us/img221/...reeny438yp3.jpg

 

Another Lesiger help (the binary boy)

I believe Rare can lock a building to all orgs and teleport people in selectively.

 

My reply

Of course he can :p   I mean he (or someone) maybe can find a way to do it in a place where people can still see but not interfere. That balcony would be great if possible to do it there...

 

Rare's reply

You can't actually stand up there.

The nearest equivalent I can think of at the moment would be something like the bath house at -376 5 50 in Murasaki, which has a back section with a lower floor overlooked by a balcony. The balcony can be reached by an upper doorway, or stairs leading up from below. There are also doors down below, but I could lock those to all. People could still fire through one of the doors (and the NPCs could run through it...hm, I'd probably have to put an invisible character there with a repel field), or of course jump down and disrupt things, but otherwise it would sort of be an isolated arena where one person at a time could jump down and fight spawns.

 

My final reply

like that place, rare! It's also next to a HL so it will make it easier to call players :p The balcony is big enough to let us do two at a time

For extra security, I'd say we should lock for everyone the building when we start (ie, before the start you lock all the doors to not allow anyone, and just one or two to let only mervs; when the twins start you only have to change the loot of that room). That way, we can just boot players that try to interfere and they have no way to come back in.

Also, I think we should do some demostration on how the spawns will work, so the first ones don't complaint they didn't know how it works. If you have a way to rez me, I can do the demo (I won't last very much actually, specially if I load recalls and rez :p ).

We're still aiming to start at 5pm since I haven't heard anything from hattah, hope that increases the chances for him to be able to show up. 

EDIT: Oh, I read it wrong the first time... you meant spectators up there and the participant down. That's even better, looks like the roman circus :p You also say do 1 at a time... I hope that doesn't make it too long for you. Well, I can try to tell them some rules while you set up the spawns so there's less talking to be done by the Twins and it's faster.

 

And the result: [9.1.3] "I have to remove the safety routines" - Recursion - 12/04/07

 

If you guys enjoyed it, I can probably share some other ;)




Contact

Joined: Mar 25, 2007
Messages: 1125
Location: Chateau, room 666
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This is a post I made in LESIG forum when the second wave of invites was sent (you could say LESIG 2.1), so the new people knew what was at our disposal for planing DwR.


Dev resources for DwR events

BaronMontesquiou suggested to make a thread like this. While I don't think I'm the best one to do this, I think this can be useful sometime in the future, so I go ahead :p  I'll try to edit with any addition or modification you guys come up with.


Admin characters

  • Rarebit can play up to two admin characters (since he doesn't seem to want to use double client, except in very private events, i.e. with no players).
  • Admin characters can be up to level 100.
  • Admin characters can have spaces in their name.
  • Can use any appearance of NPC or story character.  There are also some weird disguises available, like helicopters, cars, pumpkins, trains, and other objects that carry some animation; those tend to look very weird, tho.
  • Can have a blank name.
  • Can be set to be shown or not at /who .

The admin characters can use any ability in the game, plus a few special ones

  • Shockwave (used by Beirn)
  • Implode (used by Beirn)
  • Meatwad
  • Zen master (don't think it does anything, but they can appear as it)
  • Admin kill a character



Spawns (sequences)

Source: http://forums.station.sony.com/mxo/...908#36300305708

Rarebit wrote:
Sequences is just like...you can spawn an arbitrary number of NPCs of however many types you like as a "wave," and you can put multiple "waves" in a sequence (which I don't usually do in Live Events, because it's harder to manage them, since the later ways spawn themselves, either based on time since the previous wave started, or on the death of the members of the previous wave), and you can spawn them just at a location, on a specific lone target, or on random #% targets of org (xyz) every # minutes throughout the city or individual neighborhoods. The ones that spawn on targets can potentially spawn scaled to the target's level, but only if the level range for that NPC exists (like, the Anome simulacrum only has a level 100 version, so it can't level scale).

  • Rarebit can spawn only NPC that exist in the game. And it seems that the same NPC with a different level is considered a different NPC (i.e, some NPC only exist at certain levels).
  • A sequence can have different targets:
    • At a given location (where rarebit is, I guess)
    • At a given target (may be scalable, if the level range exist for those NPCs)
    • Spawns that affect a percentage of players of a given organization every given period of time time, in a neighborhood or the whole city.
  • Each sequence might have one or more waves. Each wave can start after a given time of the previous wave (like pandora box 4), or after the previous wave is done.  ((Rare uses single waved secuencies for events almost always))
  • Every wave can have any number or NPC.
  • Rare can also start existing sequences (like pandora boxes, data mining spawns, etc)
  • He can spawn also non-auto aggro version of the NPCs, too. Those have "NPC#" added at the end of the name and always face north.
  • He can also spawn dead NPC, i.e, corpses.



Door locks

Rarebit can lock doors completely (no player can go throughout it), or to allow only a given organization.

He can't set doors to accept two organizations and reject one, so if you need  to allow two organizations, you'll need to use two different doors for each one.


Admin missions

Rarebit can start admin (pre-existing) missions in concrete locations, like the visit to the Oracle's apartment and the mission to Wright head quarters. Those have the mission system limitations, i.e only six players (including the admin character and liaisons), players that get booted from the mission team can't recall other people (well, the recalled person won't be able to see anything and move), and Agents will chase the persons in the mission team after a given time (¿Half an hour? ¿a whole hour?).

Comment by rare:
These missions have to be pre-existing, ie they have to have been added in a patch at some point before I can actually run them in-game. Each particular place (and it's mostly just a few specific landmark buildings like Wright, Kalt, McClane; can also do styles of areas, and restrict them to certain neighborhoods, for instance the "Oracle's apartment" mission actually just picks a random slum apartment in the Mara neighborhood) has to have a separate mission configured for it in a patch ahead of time.


Broadcasts

Rarebit can send broadcast to the whole server, a given organization or a list of factions.


Teleport

  • Rarebit can teleport you, or players, to any place in the server, including any archived construct and white rooms. The only exception are the tutorial mission places, I think.
  • He can also send people to the loading area.



Admin disguises

  • Rarebit can change the appearance of any character to any RSI available in the game, including all the NPC, story characters, and a few of rare ones (like the lady-in-red, the black cat, etc.).
  • If you need to replicate the look of an NPC, you can tell him the coordinates of it and he'll be able to obtain the id of the disguise (at least, he did so for one of my events :p).

The most common uses for this are bluepill disguises for stand-in characters, and story disguises in players to use as a diversion.


Admin zones

  • Rarebit can spawn hostile zones (pvp, recursion and syntax) or pacification (vector) of different sizes. I think the bigger ones are up to 80m each side (40m from the center point).
  • He can also manually flag or un-flag players.
  • He can set up repulsion fields around an admin character (not sure if the repel field moves with the character of gets locked in place). I think the bigger one has a radious of 8m.
  • Set a region server to be all vs all PVP enabled. 



Props

Rarebit can spawn the following props (which can't be removed, so will be there until the servers are restarted). Some of the less usual ones can be seen in this picture. They face random directions, are not solid (ie, players can go through at any time), but block the camera,

  • Computers
  • Mainframes
  • Laboratory desks
  • Freestanding doors, some of which can be clicked and opened. Like the other objects spawned on the fly, they aren't solid, and can be walked through even when shut.
  • MessageCloud, a persistent cloud of grey smoke.
  • AcousticDecoy, pulsing yellow circle on the ground.
  • Other mission-like objects (like safes and boxes)
  • Francine, cake vendor.
  • Code Bombs (you'll have a hard time to convince rare to use one of those).
  • Code Pulse Devices.
  • Signal boosters (non-luggable)

Spawnable props (can be put in the ground, and pick up by players, but are cannot be dropped again)

  • Data disks
  • Data fragments
  • Data CD
  • Code bits
  • (probably a lot mising)


Rewards

  • Perpetual FX (perpetual versions of chapter rewards)
    • Perpetual Code eyes
    • Perpetual lamp eyes (is it the right name?)
    • Perpetual red eye
    • Perpetual seraphim vision
    • Perpetual flame virus
    • [...] a lot missing
  • Translocation program (tradeable at Loripor for awakened gear)
  • FM-1500 (machines)
  • Purple fragments.
  • Zion Hardware Requisition Tool / Glimmer of the Source / Merovingian's boon



I'm sure there are several missing :S  Will edit when I remember more, please post any addition and/or correction.




Contact

Joined: Mar 25, 2007
Messages: 1125
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I'll share one last thing for today, the planing of my Nomatopoeic side-story arc. First, I had to get rare to aprobe the project by PM:

 

My First PM

As I warned you past Friday after the DwR event, I'm planning a side story that will start with this month recursion merv DwR that could be a bit  bizarre, so I'd like to get your approval (or not) as soon in the month as possible. And, don't worry, this will probably be the only DwR devoted to that side-story (unless players like it a lot and last long...). I've reserved a date in the wait time before 8.2, so hopefully it won't interfere the main story.

The story is based in Persephone. I think in some movie making of or something, I saw Monica Belluci describe the character as a program that loves experiencing human feelings, and knows them by kissing them. And so she kind of betrayed his husband for a kiss of Neo; in ETM she did the same for a kiss of Niobe and Ghost.

The side story star will be a program called "Nomatopoeic" (depending on availability of the name). It's objective was to simulate animal emotion in animals that have interaction with humans (bluepills), specially pets. Machines though with that improvement in animal behavior, the amount of bluepills that would reject the simulation will be reduced (and preliminary data kind of proved so). How ever, now that the war has kicked in, they've decided to cut down Nomatopoeic project to save resources for the war.

Persephone, some how, learns that Nomatopoeic is going to be returned to the source, so she tries to save him and get him exiled into the matrix. This is what the next DwR is going to be about, and will probably involve the Dame White and some puzzle. We can work out the details of the event when/if you approve the outlook of the side-story, but this is the ending I'd love to do: the Effy will be in charge of get him into the Matrix (too bad we don't have the Trainman available), so he will have to create a new shell. He doesn't know how it should look like so he'll initiate a contest for the player to send screenshorts of the most appropriate look. Players will have to PM me a pic (screenshot) of the look and the exact set of RSI pills that recreate it. The contest can be running for few days. When it's closed, I'll have a vote in LESIG forums :p (if its possible and easy for you to create it as a forum poll, we can do it that way, other wise I'll just count votes manually).

After that point, all will be LESIG-only events (tho, I could use some post by Persephone and Effectuator). I don't have everything planed out yet. At the first few appearances he won't be able to talk, only make animal sounds (that's why I've asked for animal onomatopoeias in the LESIG forums :p). Players will have to earn his confidence with their acts and gestures (just like with animals). Slowly, he will learn to speak, and will let players babysit him and so.


Well, if you clear me to do this side story and to start it with this DwR, I'll start to plan things in the DwR thread. I think it can be interesting and original *crosses fingers*

 

Rare's reply

The story and character sound fine, but I'm not sure what you'd intend to do during the actual DwR event. Seems to me my input could be taken care of mostly through forum posts from Persephone and/or the Effectuator.

 

Toluca again

Thanks for your fast response, rare

I on purpose left the details of the event itself out of my first PM to keep it shorter (it was already too long) and also haven't think of all the details, for instance I don't have the puzzle yet. But the rough outline will be something like this:

0)  I email players about the event (last events have sown me this is what works better with the group of players I have, I think).

1)  Meeting with Persephone, who explains what Nomatopoeic goal was and why she's interested in saving it. She has learned about Nomatopoeic by some spies she has in Dame White's men. (Since the Dame's was kind of a previous version of Persephone, she could be interested in him as well).

2)  The crowd goes to meet Dame White tells Persephone that she's not anymore interested in Nomatopoeic since it not even able to speak, it's only able to act like animals. So she agrees to give Persephone all the information she has about Nomatopoeic (I'll need your input here, since I'm not sure if she'll give Persephone the information that easily, or she'll have to be threatened or negotiated)

3) The info we get from Dame White is a puzzle players have to solve. I still have to work it out, so I can't tell you now what it will be.

4) The solution will be a location of a computer (well, probably a mainframe, since they look better when you spawn them on the floor) that has a direct link to the computer in 01 where
Nomatopoeic is stired waiting to be definitively returned to the source.

5) Persephone calls Effy. Effy says he can retrieve Nomatopoeic before his "execution" date, but he needs to create a new shell for him. So he opens the contest.

I've though of a funny alternative way of doing step 5: the Effy retrieves
Nomatopoeic in a temporal shell; the cat disguise that Brewko sometimes gives to players. But I don't think its feasible because I only have 1 computer and 1 account at the moment (I'm thinking of getting a second account, tho). If we ask a another LESIG for a stand-in, then you should have to free the name so I can use it afterwards, which I don't know if it's possible or allowed by SOE regulations. Also, the kitty looks a bit awkward and floats in the air, so it could be tricky for the screenshots.

We can add some storyline bit by making some comments like machines cut down
Nomatopoeic project due the lack of resources, another proof that they are "feblee" in this war.


Yeah, I guess I could do all this only with posts (ooking things that way, we could probably do most events that way :p). But it'd be better for me if we can do the DwR to start the story-line. So far, of 4 events I've done, 3 have been strictly storyline (only Beirn one wasn't), and I think this is a good ratio, specially if we can use those non-story events to fill the waiting weeks between  subchapters. Also, it'll help me get the players more interested on this side story.

If you don't give green light to do this event (or any evolution of it), I'll try to come up with some more related with the story-line for my august DwR, tho It'll probably be difficult since there is no required event for the date I've reserved. And, remember, I'm the only one thinking for recursion mervs for the last 5 months (no that I'm complaining at all, I enjoy my work ). In any case, we can refine the details of the event in the DwR thread, and I promise it will be the only one for this side-story.

 

His final OK

I suppose we could do that, depending on what the puzzle is of course. If you do a puzzle during a Live Event, you always need to have a way to end it if players take too long trying to solve it.

I can't free names from accounts, so that part wouldn't work.

 

 

After that, I had to comunicate with LESIG what I was about to do (we had to communicate our stories so other lesigs don't do something that interfere or something, and also to gather new ideas, we worked as a team for that reason). So I started this thread in LESIG forums


(O)Nomatopoeic

Some of you might have wondered what the *censored* I was up to asking about animal sounds around LESIG forums. Well... I was preparing a probably very bizarre side-story of my own.  Despite how bizarre it can be, Rare has given me green light to do it... and also has kinda agreed to start it in this month's DwR (still some details missing to have definitive green light). I'll give you all a short summary of the story.

The story is based in Persephone. I think in some movie making of or something, I saw Monica Belluci describe the character as a program that loves experiencing human feelings, and knows them by kissing them. And so she kind of betrayed his husband for a kiss of Neo; in ETM she did the same for a kiss of Niobe and Ghost.

The side story star will be a program called "Nomatopoeic" (depending on availability of the name). It's objective was to simulate animal emotion in animals that have interaction with humans (bluepills), specially pets. Machines though with that improvement in animal behavior, the amount of bluepills that would reject the simulation will be reduced (and preliminary data kind of proved so). How ever, now that the war has kicked in, they've decided to cut down Nomatopoeic project to save resources for the war.

Persephone, some how, learns that Nomatopoeic is going to be returned to the source, so she tries to save him and get him exiled into the matrix. This is what the next DwR is going to be about, and will probably involve the Dame White and some puzzle. Some of the details of the event are  still to be discussed, but this is the ending I'd love to do: the Effy will be in charge of get him into the Matrix (too bad we don't have the Trainman available), so he will have to create a new shell. He doesn't know how it should look like so he'll initiate a contest for the player to send screenshorts of the most appropriate look. Players will have to PM me a pic (screenshot) of the look and the exact set of RSI pills that recreate it. The contest can be running for few days. When it's closed, I'll have a vote in LESIG forums :p (if its possible and easy for rarebit to create it as a forum poll, we can do it that way; otherwise I'll just count votes manually).

After that point, all will be LESIG-only events (tho, I could use some post by Persephone and Effectuator). I don't have everything planed out yet. At the first few appearances he won't be able to talk, only make animal sounds (that's why I've asked for animal onomatopoeias in the LESIG forums :p). Players will have to earn his confidence with their acts and
gestures (just like with animals). Slowly, he will learn to speak, and will let players babysit him and so.


Onomatopoeias

For my own reference, I'll list here the onomatopoeias that already have (don't mind me writing the name some animals in my language so I remember what are them :p):

dogs - Woof / grrr

cat - Meow/Purr

angry cat - hiss

bulls - make grunting sounds, sorta.

hen (gallina) - bock bock bock bock bagock / cluck

rooster (gallo)  - c o c k-a-doodle-doo / crow

rats - squeak

hamsters - squeak

eagles - screech

owls - whoo whoo

wolfs - grrr, aaaoooo! (howl)

bears - grrr, raaarr

lions and tigers - RAAAAAAWR!

cricket (grillo) - chirp

flies - buzzzzzz

horses - whinney, neigh

budgerigar (canario) - tweet

pig - oink

sheep (oveja) - baaahhhh

monkey - OOO OOO AHH AHH

parrot (loro) - might squawk intermittently when it's talking

snake - hiss

crow (cuervo) - Caw caw

bird - Chirp

frog - Ribbit

toad (sapo) - Croak

goose (ganso) - HONK

fish - Glub glub

chick (pollito) - peep

cow (vaca) - moo/low



Thanks Harkee, Osterlind, Tygrvason, Itarrot and Caelifera for the help with those!

 

 

Besides that, there was the usual Calendar thread to plan the LE with rare, but I'll leave that for another moment SMILEY




Contact

Joined: Mar 27, 2007
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Illyria22 wrote:

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile. 

 

 

Lyr


BloodlustV played MajorMasters. Mentioning him reminded me of the time when MajorMasters had a hacking device and it was put up for auction. A ton of the liaisons with their orgs showed up to bid and the machines won but got a decoy and the cypherites ended up with the real device to use for their own personal gain.

MajorMasters was going to join the Cypherites after the decoy was discovered but that didn't end up panning out for whatever reasons.

 

 


Message edited by exivy on 06/03/2009 11:12:25.



Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
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Toluca wrote:



Spawns (sequences)

Source: http://forums.station.sony.com/mxo/...908#36300305708

 

   This would be interesting if use regular players had a way of accessing it. ^^;




Contact

Joined: Mar 23, 2007
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Othinn1 wrote:

Toluca wrote:



Spawns (sequences)

Source: http://forums.station.sony.com/mxo/...908#36300305708

 

   This would be interesting if use regular players had a way of accessing it. ^^;

Silly Toluca. Yeah rarebit was kind of strict with the usage of spawn tools, and if we didnt have a good reason to have one, he wouldn't give it to us.

Here is the post Toluca referenced.

Rarebit wrote:

Toluca wrote:
Uhm... why are you always so quiet in /cc with merv events? :p  I wish there were more people in the crew. Also very interesting stuff about the sequences in the system chat in the first screeny. I'd love to know how that kind of stuff works, at least the "philosophy" not the actual commands. That'd help us know what can be done and so :p
Oh well, I didn't really have anything I had to be doing during the event itself, it was all the liaisons. I got distracted from mission writing and just sort of dawdled around.

Sequences is just like...you can spawn an arbitrary number of NPCs of however many types you like as a "wave," and you can put multiple "waves" in a sequence (which I don't usually do in Live Events, because it's harder to manage them, since the later ways spawn themselves, either based on time since the previous wave started, or on the death of the members of the previous wave), and you can spawn them just at a location, on a specific lone target, or on random #% targets of org (xyz) every # minutes throughout the city or individual neighborhoods. The ones that spawn on targets can potentially spawn scaled to the target's level, but only if the level range for that NPC exists (like, the Anome simulacrum only has a level 100 version, so it can't level scale).

 




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I just copied and pasted the stuff without reading it, that's why the link came broken :p

 




Contact

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Now don't reveal everything...yet.




Virulent Mind

Joined: Nov 12, 2005
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Toluca wrote:

AbraCadaver wrote:

MetaLogic wrote:

Pentothal wrote:

MetaLogic wrote:

Why was Rarebit late to events?

He wasn't late usually, he was setting up event related things like NPC spawns and decorations and the like... it just took a while for him to do that.

 

Ahh.  I remember one Cypherite event where he played Cryptos, and we were to meet him at one of Cryptos's box.  He had this great smoke effect.  Any idea on hiw he did that?

Put a dev animation on it, smokecloud or cloudsmoke if I remember correctly. Was funny, it was Rej's idea to do that and Rare had forgot how to do it so one of the other LESIG members had to track it down for him.

It was "message cloud" :p

 

I requested that effect for several events, including some exploding mainframe

Yeah IV smacked me with the real name a couple of pages back. :p

 

And sorry about the mix up there IV, I could have sworn that Rej requested that for that particular event but it's been a long time since it took place that I'm sure I'm wrong.



Ascendent Logic

Joined: May 1, 2006
Messages: 807
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exivy wrote:

Illyria22 wrote:

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile. 

 

 

Lyr


BloodlustV played MajorMasters. Mentioning him reminded me of the time when MajorMasters had a hacking device and it was put up for auction. A ton of the liaisons with their orgs showed up to bid and the machines won but got a decoy and the cypherites ended up with the real device to use for their own personal gain.

MajorMasters was going to join the Cypherites after the decoy was discovered but that didn't end up panning out for whatever reasons.

 

 

Speaking of which, certain people owe me and zippy several billion $i.




Contact

Joined: Mar 23, 2007
Messages: 1013
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Goligoth wrote:

exivy wrote:

Illyria22 wrote:

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile. 

 

 

Lyr


BloodlustV played MajorMasters. Mentioning him reminded me of the time when MajorMasters had a hacking device and it was put up for auction. A ton of the liaisons with their orgs showed up to bid and the machines won but got a decoy and the cypherites ended up with the real device to use for their own personal gain.

MajorMasters was going to join the Cypherites after the decoy was discovered but that didn't end up panning out for whatever reasons.

 

 

Speaking of which, certain people owe me and zippy several billion $i.

That was an... interesting event. It was nice to see so many Liaison Officers on at one time, though.




Transcendent

Joined: Aug 15, 2005
Messages: 227
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Rylet wrote:

Goligoth wrote:

exivy wrote:

Illyria22 wrote:

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile. 

 

 

Lyr


BloodlustV played MajorMasters. Mentioning him reminded me of the time when MajorMasters had a hacking device and it was put up for auction. A ton of the liaisons with their orgs showed up to bid and the machines won but got a decoy and the cypherites ended up with the real device to use for their own personal gain.

MajorMasters was going to join the Cypherites after the decoy was discovered but that didn't end up panning out for whatever reasons.

 

 

Speaking of which, certain people owe me and zippy several billion $i.

That was an... interesting event. It was nice to see so many Liaison Officers on at one time, though.

Yeah, that was me. There was a lot of problems with that acution angle though but hopefully it was at least fun to watch lol. I know it was a pain to organize O_o. I may have something for the Major in the coming weeks though! I had a storyline approved by Rare a while back for the Major but I didn't have the time to get around to it but I will try to get it finished by the end! Major's plans will come to light soon enough!




Vindicator

Joined: Oct 22, 2005
Messages: 8296
Location: Ye Olde Hole Ine The Tree
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SWFOwner1 wrote:

 I may have something for the Major in the coming weeks though!

Might any of that include paying me and Goligoth the several billion $info you owe us? X3


 
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