I began looking into this earlier when someone else mentioned the change--this should've been in the patch notes and I'm sorry it was overlooked.
However, I also understand the logic of the change. What you just described is essentially an unbalanced gain of bits--you shouldn't be able to create an item then gain more out of it than you put in. To look at it from another angle, what if we were talking about $Info here? Does it make sense that you could go buy an item for i$200 then go and sell it for i$400?
So how do players get bits? By Decompiling what you loot. Does this slow down coding? Yes, and I understand the gripe about that. But was the old system--where you could code an item for a number of bits then Decompile it and gain more bits from it--balanced? No.
ma3lstrom wrote:This issue however, has brought what is IMO the most balanced, and easy crafting system of ANY MMO I have played, to absolutely worthless. The previous crafting system was easy because it was unbalanced.
Message Edited by KernelPanic on 09-01-2005 05:42 PM
Walrus wrote:I began looking into this earlier when someone else mentioned the change--this should've been in the patch notes and I'm sorry it was overlooked. However, I also understand the logic of the change. What you just described is essentially an unbalanced gain of bits--you shouldn't be able to create an item then gain more out of it than you put in. To look at it from another angle, what if we were talking about $Info here? Does it make sense that you could go buy an item for i$200 then go and sell it for i$400? - Absolutely makes sense Walrus. That's called economy, buy low sell high. So how do players get bits? By Decompiling what you loot. Does this slow down coding? Yes, and I understand the gripe about that. But was the old system--where you could code an item for a number of bits then Decompile it and gain more bits from it--balanced? No. This slows down coding TOO much. WAY WAY WAY TOO MUCH. I read a thread somewhere when someone said this patch contained no nerfs. Well, that's not true because this is one blatant nerf. You guys give love to the coder tree, then snatch it right back. When you're getting 1 bit from things that is unbelieveable. And this just isn't about the bits. It's about how I spend HOURS farming mobs to get 1 red frag to be able to make just 3 of that item? Heck no. I can understand bringing it down from 15, but it should have been brought down to about 7 or 8 or so, not down to 3 and possibly less. I spend hours farming mobs to get frags and get blessed with 3 items? That's insane. This needs to be changed, and patch notes should start being italicized for nerfs. or put " marks around them. "Changes have been made to the coder tree" and you go in-game and find out you have to decompile an item twic ejust to leanr its full code. This is insane. it needs to be fixed.
- Absolutely makes sense Walrus. That's called economy, buy low sell high.
Message Edited by Eclipses%60 on 09-01-2005 05:48 PM
Misread.
Message Edited by CruxCrucible on 09-01-2005 05:53 PM
Message Edited by Eclipses%60 on 09-01-2005 05:58 PM
I don't mind this as much, since I farm Tabor Park every week and have filled my entire code archive with bits. (all 8 in even distribution).
My big complaint is that since this patch, I have only been able to get Awakened Interfaces. The Crushers are not dropping Oper Ints anymore. I spent an hour and a half and only got a single Awakened Int.
The sisters were also dropping Awakened Ints and... Hacker Ints.