Message Edited by jeffrah on 08-16-2005 05:47 AM
RemagDiv wrote:Stun is the problem for the most part. The reason stun sucks is because you cannot do anything while stunned, and it lasts forever. When stunned, you should not be able to move, however, you should still be able to fire guns, throw knives, and fight in Interlock (but you can't roll out, and perhaps your rolls will be lower). Also, lowering the timer from 30 seconds to 15 seconds would be better as well.
jeffrah wrote:The fact that a low 30ish hacker can solo Sakura Tengu all day and night and no other ability loadout in the game can hardly even outroll him one time in interlock is fair proof that the ability needs to be brought down to earth. The other reasons are obvious after about 3 minutes of PvP. How to fix it you ask? I would propose the following: 1. Stun effect durations need to be reduced to match the max timers on respective gunperson/ma trees. 2. Rolling out of interlock should be based on the number you roll, not always a guaranteed escape. The 5 second timer only intensifies the stun imbalance. You are correct in noting it would be difficult to balance them without "removing" or "nerfing" the ability, some changes to operative abilities would be necessary. Some changes would be needed to other trees to ensure it is still a worthwhile ability to use. Removing stun effects from operative abilities and making hacker stun half as potent would be a worthy cause seeing how stun turns 75% of martial arts fights into a contest of luck. Well thought out changes need to happen. The current situation is unacceptable no matter how difficult it may be to correct. Anyone that says hacker doesn't need fixed is probably a hacker and too used to only clicking 2 buttons. Message Edited by jeffrah on 08-16-2005 05:47 AM
Ntrails wrote: Hello, er cretin....... Ballista is hacker. Man there are some stoopid peeps around.