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Item Stability
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Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6424
Location: SC|Sentience -973069242
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I've /bugged item stability in CR2, it seems to be very accelerated compared to the old system. I've lost over half my bandana's stability in one day of light missioning, which is absolutely unacceptable. It took weeks to level up a character and farm Sakura, and it lasts for only a short amount of time? Unnacceptable. I noticed the stability issue on QA as well, but hoped it would have been tweaked... apparently it hasn't SMILEY



MC Photographer

Joined: Aug 15, 2005
Messages: 2231
Location: Syntax
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I know it's been mentioned before this, but I compeltely agree.  The stability of items needs to be addressed in light of the new system and the constant rain of damage there is really no way to avoid.



Jacked Out

Joined: Aug 17, 2005
Messages: 720
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Agreed


Transcendent

Joined: Oct 30, 2005
Messages: 179
Location: the loose palace of exile
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Agreed





Joined: Aug 15, 2005
Messages: 784
Location: HvCFT Revenant, Navigation Controls [Recursion]
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I've noticed this with my guns. Just today, in a manner of hours, I went through 2 sets of enhanced dual pistols (lvl 45's).

And gosh darnit! Coders are hardest to find when you need them to repair something! SMILEY


Mainframe Invader

Joined: Nov 29, 2005
Messages: 353
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We should go for the removal of the decaying system. I think that has happened in other games. Its hard enough to get some items (u need to be a certain lvl, for instance, and u never get a chance to return there after lvling too much).



Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Yes I agree on the Item Stability part and know that the decay rate increase is
because people are getting hit much more often.  It seems that it does need
to be adjusted a bit.

Now if anyone needs a coder on recursion to repair an item then just
let me know.  If you have something special that you don't want to lose
then I will be happy to decompile it for you and then have it in my recipe
list to make future copies.  You do have to know that decompiling is not
100% success although I can get my decompile skill up to the max.
I also have a decent list of items and can quickly look up things on
my spreadsheet.  I still have to update my spreadsheet with all the
new buffs for everything.  That may take a while because I have over
3000 items that I can make.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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I agree its definately a problem right now.  My bedlams lost 2 stablitiy points during a pbox 4 box.  They are easy enough to get right now but if that was a hampton drop like a needler it would have hurt.

I do remember reading a post from a dev saying they had to look into it.  I never saw a follow up to it. 



Mainframe Invader

Joined: Oct 16, 2005
Messages: 391
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at the current decay rate my new bandana and wm lenses will completely break in less then a week... this needs to get fixed ASAP otherwise those items are just useless



Jacked Out

Joined: Nov 11, 2005
Messages: 423
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Okay the decay rate has been reduced. Please keep the feedback coming on what it's like with the new rate!


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4678
Location: All up in your constructs.
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HCFrog wrote:
Okay the decay rate has been reduced. Please keep the feedback coming on what it's like with the new rate!


Do we have to wait for another patch, or was it a server-side fix? And was this on the EP server or on Live?


Message Edited by Symmetric on 04-03-200601:45 PM


Message edited by Symmetric on 04/03/2006 09:45:01.



Jacked Out

Joined: Nov 11, 2005
Messages: 423
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Symmetric wrote:


HCFrog wrote:
Okay the decay rate has been reduced. Please keep the feedback coming on what it's like with the new rate!


Do we have to wait for another patch, or was it a server-side fix? And was this on the EP server or on Live?


Message Edited by Symmetric on 04-03-200601:45 PM



This was a server-side fix, on the Live servers. It was changed while the server was down to remove the Event stuff last night.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Thanks for reducing the decay.  My angelic shoes lost 2 stability points during the event and I had to repair my bedlams twice.

Message Edited by Renesis13B on 04-03-200602:19 PM


Message edited by Renesis13B on 04/03/2006 10:19:38.



Ascendent Logic

Joined: Oct 29, 2005
Messages: 822
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word!  my wm lenses took a whoopin.  the other stuff i wear is codeable, so i don't care about it lol.

 

glad it's done tho!




Jacked Out

Joined: Sep 29, 2005
Messages: 902
Location: Input - Hostile
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Frog wanna have my e-babies? :smileyvery-happy:
 
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