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Using "Noobier" Combat Moves at High Level?
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Jacked Out

Joined: Aug 28, 2006
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MyManBlan wrote:
Just a thought, most of these lower level moves do create greatly desired effects. At the same time, most of them also have timers on the effects so isnt it a waste of a turn if it turns out that your high level attack doesnt roll high enough or activate in time?


Using one single lowbie attack wont give you the advantage ... that is clear ...

But now imagine using this combo: Overheadsmash (melee def and acc - 10pts), Iron guard (Melee Defense + 10pts), Blind (can't think of the ab name atm but blind is - 20 combat tactics), Skyhigh sidekick (- 10 pts melee resistance), Extreme Falling kick (43 DPS dmg) ....

Now it's very unlikely, that all these abilities will hit, but I think you know what I mean...

If your intending on downgrading someone with lowbie attacks, you wont only use a single one... You will chain them...

 


Message edited by 898989 on 07/17/2007 01:10:24.


Ascendent Logic

Joined: Mar 24, 2006
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I gotta tell ya. The term, "Stick with your roots". totally applies here. Im not gonna blow smoke up your azz, but when using even the Gunman tree, or Knifeys. the lower level skils can save your neck. And when used in time with your more powerful abilitys, they can fill that 3 secs you are waiting for another more powerful ab to timer up. 

Cant tell you how many times them lower abs have positively affected most of my Operative builds. I highly suggest it.




Vindicator

Joined: Aug 1, 2006
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898989 wrote:

But now imagine using this combo: Overheadsmash (melee def and acc - 10pts), Iron guard (Melee Defense + 10pts), Blind (can't think of the ab name atm but blind is - 20 combat tactics), Skyhigh sidekick (- 10 pts melee resistance), Extreme Falling kick (43 DPS dmg) ....

"Misdirect Punch" but yeah I tend to think of it more as 'Blinding Backfist'. 



Mainframe Invader

Joined: Aug 15, 2005
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Because unlike other trees (where abilities have different versions, such as Logic Barrage, have different versions and therefore make the low lvl ones useless), MA doesn't suffer from this. The damage of your abilities scale up with level and some them continue to be essential at level 50.



Jacked Out

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GypsyJuggler wrote:
898989 wrote:

But now imagine using this combo: Overheadsmash (melee def and acc - 10pts), Iron guard (Melee Defense + 10pts), Blind (can't think of the ab name atm but blind is - 20 combat tactics), Skyhigh sidekick (- 10 pts melee resistance), Extreme Falling kick (43 DPS dmg) ....

"Misdirect Punch" but yeah I tend to think of it more as 'Blinding Backfist'. 

I think of it as "Smack in the face" to be honest lol ...


Vindicator

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krytical wrote:
Because unlike other trees (where abilities have different versions, such as Logic Barrage, have different versions and therefore make the low lvl ones useless), MA doesn't suffer from this. The damage of your abilities scale up with level and some them continue to be essential at level 50.
While this is true for the most part, I find there are slight differences in timer lengths between the different versions of hacker attacks.  At low levels you can cast Logic Blast and Logic Barrage back to back without pause but once you get up to say 3.0 or 4.0 there's a definite gap between finishing casting one and being able to cast the other. 

 
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