MyManBlan wrote:
Just a thought, most of these lower level moves do create greatly desired effects. At the same time, most of them also have timers on the effects so isnt it a waste of a turn if it turns out that your high level attack doesnt roll high enough or activate in time?
Using one single lowbie attack wont give you the advantage ... that is clear ...
But now imagine using this combo: Overheadsmash (melee def and acc - 10pts), Iron guard (Melee Defense + 10pts), Blind (can't think of the ab name atm but blind is - 20 combat tactics), Skyhigh sidekick (- 10 pts melee resistance), Extreme Falling kick (43 DPS dmg) ....
Now it's very unlikely, that all these abilities will hit, but I think you know what I mean...
If your intending on downgrading someone with lowbie attacks, you wont only use a single one... You will chain them...