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Death of the Destroyer: Feedback Thread
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Development

Joined: Aug 15, 2005
Messages: 1543
Location: The Oyster Bed
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Although many of you have given feedback elsewhere, let's hear what you have to say on this thread: The Good, The Bad, and The Ugly.



Perceptive Mind

Joined: Aug 15, 2005
Messages: 495
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I'm still sulking about being frozen and silenced by an admin for Roleplaying 2 lines about the Masked, despite people around me spamming the hell out of area chat.
 

Otherwise it seems it was a return to the form of the last 2 or 3 Monolith events.  Perhaps the format of 'hunt, meeting, hunt, meeting, kill' is becoming stale - however I think that for the purposes of finishing off the Assassin, then thats the only format that could have been used.

 

I enjoyed the introduction of actually using event-specific critical missions for the Flit-gun, and as I sense that these will play more of a part in driving forward the events of the diminished LET, then I have high hopes for the future.

 

Obvious problems include lag, as well as the annoyance of continuous system messages from our Org reps.

 

Overall - i'm just glad we've had an event - there have been enough positives to inspire hope for future events, and enough negatives around which the LESIG will hopefully have somewhere solid to start their suggestions from.

Message Edited by kingcaw on 10-03-2005 01:27 AM
Message edited by king on 10/02/2005 16:27:54.




Jacked Out

Joined: Aug 17, 2005
Messages: 97
Location: scotland
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2 out of 5 assassins killing on vector and the event is over = FRIGGING WRONG


 


no offence but everyone was looking forward in killing the assassin but as soon as we get there we find out its over and done with in 10 mins where as on the other servers it was going on for at least an hour  we did get ONE CONFIRMED kill  thats right ONE and aprox 5 mins later were called for a meeting and we get told its over.......whats the deal with that walrus


 


but i will give you kudos for this......bringing the event forward a couple of hours for the international players that in my books is a kick *CENSORED* move and is much appreciated



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2130
Location: UCSB
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i also found the event to be... suitable.


would have been nice if the assassin's name had been purple or something other than red so it would have been easier to target him in the sea of zion and mero names. lag was a downer, but that cant be avoided and i dont think many people minded it that much. certainly made it harder to find the assassin tho.


the jigsaw riddle was somewhat different from past events, but overall, as people have mentioned already, the event did seem to fit that same generic mold.

 

i also await the formation of the LESIG. we've been waiting for it for many months and it could potentially be a great asset to this game.

Neu


Virulent Mind

Joined: Aug 15, 2005
Messages: 119
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in all honesty the last phase of the event was sweet, it was a lot of fun. . .And very challenging. . .Try keeping a team of 6 alive with someone nuking you like crazy! There was only one point where all 6 died and no one was left for a res, and we all had to recon. i think a lot of people feel that the prizes were a bit too exclusive, hence all the posts on the forums.  but having gotten the most dmg, and the CQ point for our team on the assassin kill in uriah, im sooo thankful that a teammate got the final hit. . .but everyone else's team effort goes more or less un-noticed. . .so i feel for my other teamates. im sure they may feel cheated that we all put up such a good effort. so i would like to give my thanks, and im sure mpminoc or anyone couldn't have done it w/o the rest of our team, and other members from ours, and the other orgs. 

 

again i think server issues, as usual needs to be FIXED once and for all. . . . they have plagued live events from the beginning.

 

 

Message Edited by NeuAscension on 10-02-2005 08:41 PM
Message edited by Neu on 10/02/2005 16:41:39.



Jacked Out

Joined: Aug 16, 2005
Messages: 2573
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Walrus I have to say I am upset over the Assassin's Mask issue. To my knowledge only 2 were given out on Vector but I am not sure. I find it unfair that only the last person to land a blow gets a mask. Especially since someof the people that recieved a mask are not frequent players and will not make the most use of it. It is also rediculously overpowered. If we discard the issue of VD then anyone wearing one of these masks will have the absolute advantage over their opponent. My only hope is that they decay super fast so the field is equaled out soon. I hope in future events we can have more equality. There is also the issue of unbelievable lag. It made it rediculously hard to find the Assassin and hit him. I think for future events things most be going on at different times in many different places to minimize this lag. Thanks for listening. -Organo


Ascendent Logic

Joined: Aug 21, 2005
Messages: 739
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I thought it was very good for SOE's first event. Aside from the crashes and lag it was very nice. Kinda had the servers on edge. IMO a lot better than Mon's first event. But that might be because I was a lowly lvl 7 SMILEY. But I hope that SOE can improve on future events. And I look foward to your next one which should be on the way soon!

 

LinksLife



Femme Fatale

Joined: Aug 16, 2005
Messages: 3417
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I had sooo much fun!! I am very happy to see that Live characters are still showing up and having meetings in the clubs just like there used to be! I did not expect us all to get those flit guns either! That was a very cool surprise! ^_^ And chasing the Assassin through the subway was a blast!! The big final fight I am sure was great but of course everyone was crashing and having problems SMILEY But i did get to shoot him with flit gun a few times and that was a lot of fun hehe =D I loved it!



Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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im just curious if the item is destructable...if its not then you just gave 12 players an uber item that they can now have an advantage over any other player with...

and I really wish you guys would have made it go to the person who did the most damage cause its not fair that FA had done 99% of the damage to one assassin and one guy came in and did one attack or so and got the item. Congrats to the guys but still...




Message Edited by bonopi on 10-02-2005 05:53 PM
Message edited by bonobi on 10/02/2005 16:53:42.



Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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the lag was off the hook, hopefully SOE sees this as a brick wall and needs to be dealt with before they move on.

not
giving the speech to those who's servers crashed during the meeting
(everybody) wasn't fun cause there was no closure to the event cause of
it.

No puzzles like every other event. The fragments wasn't a
normal clue/slueth puzzle...it was just a jigsaw puzzle which got
boring after the first day. Which there was the secret puzzles like
before...I thought that the secret hardline hunt was going to be a
puzzle but it ended up not being anything unfortunately.
 
overall
I liked the event despite its complete shortcomings because it was
actually something to do other than this "nothing to do" beta we've
been playing, but there were alot of things that weren't up to par
because of the lack of LET ingame.

 Thats the biggest
disappointment, cause if "scaling back" LET this much is what they
meant then there's no point to play other than to basically watch the
storyline since there's no interaction with the characters anymore. I
don't call responding to the first ones to a meeting interation.




Joined: Sep 2, 2005
Messages: 73
Location: America
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well... i have to say that this event was an improvement compared to the others in the past. The missions, that where essential to the event were a nice addition. I would like to say that the lag both graphical and server side, was a little ridiculous; also, I wish i had known it was going to end so early. If i had known i would have logged on earlier, i missed the whole thing. But ever since I started to participate in events i have been hit by the lag problem so severely that i can't even play. So was it what i expect from a live event?, not really. I always have some hope that maybe these lag issues will be fixed, but it seems that the only way u can have fun in this game, is to have a better CPU than the min. sys. req. Explained in the games manual and in other places. I don't know... i guess in the end you could say this was another disappointment for me. 


            thanks for hearing me out,


                                209VICTORY  





Joined: Aug 16, 2005
Messages: 32
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I am a little frustrated on how the loot was given out on this event. Like Bonopi said, about 15 FA tried as hard as possible to kill the assassin, only for a level 24 martial arts initiate to jack in, show up, and kill him when he had only so much life left.

 

You should have done a different system that gave out rewards to factions, teams, or crews that did the most damage, not just one lucky person who happened to be at the right place at the right time.

 

/end rant

 

*sigh*


Perceptive Mind

Joined: Aug 15, 2005
Messages: 495
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Another thing I'd like to mention is how suprised I was by the amount of time the LET appeared to be in-game - I was expecting them to have much less of a presence.



Mainframe Invader

Joined: Aug 15, 2005
Messages: 409
Location: Glasgow, Scotland
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the lag was my only bad thing to say toward the LE.  But its always like this, why they didnt upgrade the server hardware i will never know.





Joined: Aug 20, 2005
Messages: 45
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I was part of the group of like 12-15 ppl that brought down the Assassin on Syntax. I got lots of pics of the event. They will be posted on the 420 faction website.  Most fun  I have had playing to date, I've been here since launch.


Morpheus's killer has finally been brought to justice. May he now rest in piece.


Yeah no more Fly Virus.


My only complaint was the lag. Wait one more, I think everyone on Syntax crashed when the Assassin was killed and it was time to meet Nobie at Jacob's Ladder. So who the hell knows what happened after that. Then it was off to Club Hell to patry with Zion, Merv's, and Machines.


It was great to see everyone work for a common goal.


One question, A team of 12-15 ppl killed the Assassin where I was, but no reward. What's up with that, did anyone get anything? I hear only the last person to land the kill shot. That is just wrong, the group killed him, not 1 person. This was a team effort. So Walrus is there an answer to this question. I feel a little ripped off.


Anyway here are some pics.


http://www.zion420.2freegigs.com/assassinfight001.jpg


http://www.zion420.2freegigs.com/assassinfight002.jpg


http://www.zion420.2freegigs.com/assassinfight003.jpg


http://www.zion420.2freegigs.com/assassinfight004.jpg


http://www.zion420.2freegigs.com/assassinfight005.jpg


http://www.zion420.2freegigs.com/assassinfight006.jpg


http://www.zion420.2freegigs.com/assassinfight007.jpg


http://www.zion420.2freegigs.com/assassinfight008.jpg


http://www.zion420.2freegigs.com/assassinfight009.jpg


http://www.zion420.2freegigs.com/assassinfight010.jpg


http://www.zion420.2freegigs.com/assassinfight011.jpg


http://www.zion420.2freegigs.com/assassinfight012.jpg


http://www.zion420.2freegigs.com/assassinfight013.jpg


http://www.zion420.2freegigs.com/assassinfight014.jpg


http://www.zion420.2freegigs.com/assassinfight015.jpg


Message Edited by smokedog42069 on 10-02-2005 06:14 PM

Message Edited by smokedog42069 on 10-02-2005 06:15 PM
Message edited by on 10/02/2005 17:15:19.

 
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