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The Other Side of the Looking Glass - February 20, 2007
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Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Image retrieval young ima, image retrieval.

Since walrus is out this week i would guess Rare will do another make shift forum one.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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SampleNow wrote:

BooHoo timers, you all die fast cause you wear Melee/Ballistic resist and not Throw/Viral.

But thats here nor there.

People who know the tree will adapt and you'll be crying again.

And typing while coding?

LOL you do know if you put clothing in your hotbar and then hit that #

in hotbar you can type? Guess I'm the only one. LAWL

So the fix for broken interlock timers is more resistance?  That makes a lot of sense.  Sorry to break it to you but people knew the clothing trick.  Your not as clever as you think you are.



Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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hey ren might want to read it again, new animations and family timers


Jacked Out

Joined: May 20, 2006
Messages: 7507
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Very nice....very nice!!


Systemic Anomaly

Joined: Nov 5, 2005
Messages: 5374
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cloudwolf wrote:
Image retrieval young ima, image retrieval.



Since walrus is out this week i would guess Rare will do another make shift forum one.

So were getting a shiney retuextured gun?    Im confuzzled sorry.



Ascendent Logic

Joined: Mar 1, 2006
Messages: 3311
Location: Los Angeles, CA
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9mmfu wrote:
oranos wrote:
It worries me that there is no mention of fixing the probability of Find Weakness working.

The problem is having a reliable repro case for Find Weakness, I have hit it myself while not specifically testing for it and when I try I can get it off 500 times with out a glitch. Player's hit it more because of how they use it in timing with other factors I imagine.

If you have a reliable macro that reproduces it let me know.


Instead of looking for a repro case on it, since most of us already have played around with Find Weakness and would much rather not risk the IS cost on a "chance" to get damage buffs. Wouldn't it be easier to copy the code from Firearms Skill, paste it over Find Weakness, and edit out the Ballistic with Thrown?

As far as timers go, excellent. Looking forward to that. What I'm not looking forward to is shooting 2 knives and then waiting for 2 more seconds because they are all on the same timer. Let's hope the flow of knive throws isn't too bad.

Message edited by Mave on 02/21/2007 16:26:59.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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If all knives are on the same timer or just on two timers then the balance of free-fire knives will be altered as well. Spies will no longer be able to dish out damage in free fire faster than gunmen (the class they're supposed to beat), and if there's a timer pause preventing the "spamming" that every other tree is allowed to do, then even gunmen (the class that MKT are supposed to beat) will be able to easily achieve states in IL and obtain victory. With MAs, it never has been a problem to kill MKTs, and now it will just be easy. Sit on grab tactic, wait for knives to timer overheat, off balance (or heck, you don't even need off balance if you're in certain factions in Recursion.. cough...) and Tomo Nage.

Honestly I'm happy that Neuro dart is being nerfed, and I'm fine with the fact that the knives with shorter than 4 second timers had their timers adjusted. What I don't understand, though, is why the family timers need to be played with if the 4 seconds issue is dealt with? Every other class has the option to continuously pummel out specials, if MKT is denied that oppurtunity, it will turn into hacker - the only class that it will stand a chance against is its own class in a fair 1v1.

Message edited by Bayamos on 02/21/2007 16:29:17.



Virulent Mind

Joined: Nov 12, 2005
Messages: 111
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Bayamo wrote:
If all knives are on the same timer or just on two timers then the balance of free-fire knives will be altered as well. Spies will no longer be able to dish out damage in free fire faster than gunmen (the class they're supposed to beat), and if there's a timer pause preventing the "spamming" that every other tree is allowed to do, then even gunmen (the class that MKT are supposed to beat) will be able to easily achieve states in IL and obtain victory. With MAs, it never has been a problem to kill MKTs, and now it will just be easy. Sit on grab tactic, wait for knives to timer overheat, off balance (or heck, you don't even need off balance if you're in certain factions in Recursion.. cough...) and Tomo Nage.

Honestly I'm happy that Neuro dart is being nerfed, and I'm fine with the fact that the knives with shorter than 4 second timers had their timers adjusted. What I don't understand, though, is why the family timers need to be played with if the 4 seconds issue is dealt with? Every other class has the option to continuously pummel out specials, if MKT is denied that oppurtunity, it will turn into hacker - the only class that it will stand a chance against is its own class in a fair 1v1.


Exactly! Guess we're just going to let the stacking of Area DoT's from the Hacker Class go untouched though aren't we?

Talk about something that needs to be fixed......badly......



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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SampleNow wrote:

And typing while coding?

LOL you do know if you put clothing in your hotbar and then hit that #

in hotbar you can type? Guess I'm the only one. LAWL

No your not, I think most people know that but now it'll be the way it should be. Instead of having clothing in your hotbar you can just type. Easy, simple, nil for bother.


imax wrote:
         So whats the reward for completeing all the Chapter 6 Archive missions?

The reward for Chapter 6 Archives is Red-Eye. The darker revolver is just a new texture for update 50

Message edited by Croesis on 02/21/2007 18:18:04.


Jacked Out

Joined: Jan 3, 2006
Messages: 178
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And typing while coding?

LOL you do know if you put clothing in your hotbar and then hit that #

in hotbar you can type? Guess I'm the only one. LAWL


I was being sarcastic. Everyone knows it.

Was joking about how everyone soooo excited for it.

 


Message edited by roedran on 02/21/2007 20:10:04.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
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phaydren wrote:
hey ren might want to read it again, new animations and family timers
I know they fixed the timers.  i was responding to his resistance comment.



Transcendent

Joined: Dec 25, 2005
Messages: 222
Location: Philadelphia, PA
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Excellent...can't wait to be honest. SMILEY


Vindicator

Joined: Aug 1, 2006
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roedran wrote:

And typing while coding?

LOL you do know if you put clothing in your hotbar and then hit that #

in hotbar you can type? Guess I'm the only one. LAWL


I was being sarcastic. Everyone knows it.

Was joking about how everyone soooo excited for it.

So I guess Roedran and SampleNow are the same guy.  Neither of them has a spoon, they're a few forks short of a silverware set...



Jacked Out

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GypsyJuggler wrote:

So I guess Roedran and SampleNow are the same guy.  Neither of them has a spoon, they're a few forks short of a silverware set...


WOW! you win the matrix


Perceptive Mind

Joined: Aug 15, 2005
Messages: 505
Location: HvCFT Libertas Faction: Furious Angels Rank: Commander
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Hmm...

MA has regular melee attacks. Guns have free fire. MKT ONLY has knives. That's it. Why are you putting them all on the same family timer? All the other trees not only have the regular attacks that can be done every three seconds or so, but it even locks on so that the attack is automatically done over and over until you turn it off. Knife use timers are already several seconds long. Put them all on the same family timer and I'm now throwing a knife, running around for 8 seconds, then throwing another knife. How will I ever, ever, kill anyone like that? Anyone who is level 50 should have enough health regen to do a dance between my attacks.

As for the theory of "cracking down hard" being the best option...do you guys know the history of the "nerf" and how many disasters it has caused throughout MMOs. Balancing is fine - neuro timers...fixing animations and spam abilities...that's great. Ultra-nerf "just to be safe"?? You guys really should have PvP alts to see for yourself how "overpowered" things are...I just have the feeling your getting feedback from a few select people who don't like certain trees and assume that drastic measures must be taken.


 
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