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Update 45 Discussion Thread
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Development

Joined: Aug 15, 2005
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This thread is for discussing Update 45, scheduled to release Thursday, July 13, 2006. You can find the notes here.

 

Please note: Update 45 is currently finishing up some final testing. There is a small chance it will be delayed. If this occurs, there will be an announcement.



Jacked Out

Joined: Nov 7, 2005
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Evade is dead, YAY!


Many thanks, guys.  Sounds like an awesome update.  If it's delayed, hope it's not for long.


 


IronChimera


Chambers of Shaolin


Recursion FTW.



Ascendent Logic

Joined: Aug 21, 2005
Messages: 800
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Walrus wrote:
The advanced graphic parameter "WR_PrefabLODEnable" can be disabled by
setting it to zero in useropts.cfg. This will cause the game to render
buildings at full model detail, regardless of distance. Setting this parameter to zero may degrade game performance, and is not supported by Technical Support.(In other words: You break it, you bought it.)

You just made my day. Muchos Gracias. Danke. Merci.

This patch is awesome. Seriously.



Systemic Anomaly

Joined: Aug 15, 2005
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Awesome update! Thank you for finally making the Fly Virus Immunity protect against that friggin' Assassin Mask ability!



Systemic Anomaly

Joined: Aug 19, 2005
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Walrus wrote:
Text can now be pasted into email from the Windows clipboard by using the Insert key.




Finally, no more standing there and re-typing things, thankyou.

Now to see if the same works for the /ccr, /bug window



Perceptive Mind

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Walrus wrote:

Evade is Dead. Long Live Evade!
Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.






Can it be true?  This is awesome, you guys finnaly found this nasty, NASTY, ANNOYING, bug?  Man it must have been hard to get fixed considering it has been in the game forever.  You guys rock, first fixing the sound loop and then this, it's awesome!!!


 


Keep up the good work, I can't wait till update 46 now SMILEY.  And with the Niobe in a construct?  I take it this has happened in the past month, since I haven't been jacked in MxO for the past month.

Message Edited by Frink14 on 07.12.2006 07:08 PM
Message edited by Frink on 07/12/2006 16:08:41.



Femme Fatale

Joined: Aug 15, 2005
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NO MORE EVADE! THANK YOU WALRUS!


I'm gonna give you a big hug in san diego



Systemic Anomaly

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Yay!! No more evade!!! I call a party!!!



Systemic Anomaly

Joined: Aug 16, 2005
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No more sploiting NPC's? Good god happy day. This patch is top quality. Hands down.




Jacked Out

Joined: Nov 3, 2005
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a lot of attention to the assasin event items

omg could it be that old old toilet head will be making a comeback

too bad i never had the chance to get a fly virus immunity so im still screwd agains the assasins mask effect SMILEY

:edit: still 100% pwnage of a patch SMILEY

Message Edited by seiphroth on 07.13.2006 01:18 AM
Message edited by phaydren on 07/12/2006 16:18:42.



Development

Joined: Aug 15, 2005
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Frink14 wrote:







Walrus wrote:

Evade is Dead. Long Live Evade!
Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.






Can it be true?  This is awesome, you guys finnaly found this nasty, NASTY, ANNOYING, bug?  Man it must have been hard to get fixed considering it has been in the game forever.  You guys rock, first fixing the sound loop and then this, it's awesome!!!


 


Keep up the good work, I can't wait till update 46 now SMILEY.  And with the Niobe in a construct?  I take it this has happened in the past month, since I haven't been jacked in MxO for the past month.


Message Edited by Frink14 on 07.12.2006 07:08 PM



Actually, we investigated the problem for a long time and all we could find were single fixes for single situations--not a fix for the entire problem. After reviewing things, we came to the conclusion that Evade caused more problems than it solved. So, we pulled it off all gang NPCs, period.



Systemic Anomaly

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I can't help but wonder why it was implemented in the first place. But maybe I'm overlooking something.



Mainframe Invader

Joined: Aug 15, 2005
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aaaaaaaaaaand

3
2
1
.
.
.
.

YAY! top dollar guys. thanks!



Jacked Out

Joined: Aug 16, 2005
Messages: 2573
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Awesome patch!


One question:






Walrus wrote:


Pugilist's Gloves now grant 9 points of base Ballistic Damage when triggered and have a minimum level requirement of 15. (The two older versions of the gloves have not been changed, but can no longer be acquired.






Will the old gloves decay super fast like the old widow gis or will their stability remain normal?



Vindicator

Joined: Aug 16, 2005
Messages: 763
Location: Pittsburgh, PA
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Wait...Ilovebees was a NPC name? I wish I got a screenshot of that...lol

 
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