Hawnt wrote:Nice job, very well done, I will be looking forward to the Next.
Message Edited by PhroG on 07.07.2006 06:13 PM
Nicksie wrote:I don't think I've ever seen Bling Bling in game either on any server :O
Excellent guide, has really helped me start out in MxO. Keep up the good work.
((Bling Bling? I had no problems finding her a couple of months ago))
Well, I had planned to start with the collectors as soon as I had finished the mission contacts. I have, and now I'm through with the first three districts and starting out in Downtown. Basically, I had known they were some sort of city content, but hadn't really thought they were this interesting to do. I think some have serious potential (not necessarily such as Michel, but let's say those representing gang or corporation interests) for continuations. However, it's double as interesting to read them with your excellently written comments inbetween. Just like when someone (forgot the username) takes critical missions and fills the dialogues with his own lines, you add some interesting perspectives to these rather short pieces of content and add a portion of realism to them. Great writing, great work -- keep goin'!
The only thing I don't agree with is that you kill the boss instead of random thugs. Maybe the drop rate is better (although not in my experience so far), and of course it's somewhat of cool to go to the boss, "a character with background" after talking to the collector. But, from a story perspective, it just doesn't make much sense -- the Collector wants you to kill the lower thugs, not the boss. After all, why should one still try to overthrow the local boss if you've already killed him? Don't the Shuriken want you to determine their weakest members, and not the boss? Just a few thoughts. I don't have any problem with your way at all -- it's a bit of convention, a good opportunity to add more info (on the gang and the boss).
Gonna have to disagree on the desirability of the Uriah and Tabor trades, Phrog.
I have found that any significant time spent killing Jack the Hack and his buds should net you an armored shirt or pair of pants. One item of low-level armored clothing gives 6 to ballistic and melee resistance, twice what you have with both the industrial shirt and pants. If you're lucky enough to also get a shielded item, that makes the Demonskin worthless as well.
Granted, it beats nothing at all, but in my experience leveling alts I almost always get an enhanced piece of clothing before I have enough tokens to get the shirt and pants.
Other than that, great set of posts and research. Kudos.