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Hacker improvements
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09/11/2005 19:59:50
Subject:
Hacker improvements
M1ndSpore
Jacked Out
Joined: Aug 27, 2005
Messages: 58
Offline
Here are some ideas to totally make hackers clutch
1. Logicannon 2.0 should take 5 seconds to cast .. this way you are not a sitting duck while you cast it up to pwn noobs.
2. CodeShock should last atleast 3 minutes ..thus allowing me to taunt my helpless victum longer!
3. Stun should do like 600 damage because that would so totally pwn
AND!! would save me IS from having to cast one less barrage or
blast.
4. Dev field should only cost like 10 IS .. why?.. because I could cast it more.
5. Upgrade Attacks should boost my hax0rizm damage by atleast 400 because that is a true m3n upgrade.
I will post more of my pwnage ideas soon z0mg!!1
09/12/2005 11:31:48
Subject:
Re: Hacker improvements
ZenShin
Joined: Aug 23, 2005
Messages: 134
Offline
Haaahhahahahaha!!!!
<wipes away tears>
Couldn't have said it better myself... well played.
09/14/2005 00:37:18
Subject:
Re: Hacker improvements
Braids-Omega
Ascendent Logic
Joined: Aug 19, 2005
Messages: 674
Location: Currently unknown to all but her crew and one other ...............
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WOW AND **bleep** AND HOLY **bleep**! AND THE DEVS THINK THERE ARE BALANCE ISSUSES NOW!!! If they implemented those ideas there would be no tree except the hacker tree with guns thrown in just to disrupt the skill from being used. plus WHAT IS WRONG WITH YOUR HEAD!!! CODE SHOCK LASTING 3 FREAKING MINUTES?!?!?! Its bad enough now plus one good antibiotic 5.0 or a sweep 2.0 and its basically useless. oh and im not saying this cause im a MA oh heavens no i am a hacker as well and i love code shock. But what you propose is just stupid. apparently you just dont know how to hack properly. Mindspore go get a life and use another tree, you stupid newb.
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09/14/2005 05:56:31
Subject:
Re: Hacker improvements
ZenShin
Joined: Aug 23, 2005
Messages: 134
Offline
Braids-Omega.... I think he was being sarcastic. Lighten up :smileyhappy:
09/14/2005 13:47:48
Subject:
Re: Hacker improvements
Braids-Omega
Ascendent Logic
Joined: Aug 19, 2005
Messages: 674
Location: Currently unknown to all but her crew and one other ...............
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Sarcastic is one thing but i beleive he is serious. The way he types it he acts like its the best idea since sliced bread
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09/15/2005 02:51:49
Subject:
Re: Hacker improvements
RockyB
Jacked Out
Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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Trust me dude, that was sarcasm. Not even Ballistas want those sort of stupid upgrades.
(Well, not the one's who aren't idiots any way)
09/18/2005 20:59:12
Subject:
Re: Hacker improvements
M1ndSpore
Jacked Out
Joined: Aug 27, 2005
Messages: 58
Offline
Duh of course I am serious these are the greatest ideas ever!!!! since.. since sliced bread!! z0mg!
09/28/2005 06:44:10
Subject:
Re: Hacker improvements
ZenMaster
Joined: Sep 24, 2005
Messages: 11
Offline
:smileyvery-happy:
This is brilliant, like we couldn't pwn everyone be4!!!
MUAHAHAHAHHAHA!!!
10/21/2005 18:28:49
Subject:
Re: Hacker improvements
gunslinga
Jacked Out
Joined: Aug 20, 2005
Messages: 632
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mindspore... (sigh) ok with everyone talking about nerfing hacker y the *bleep* would u wannna post something this pointless and stupid??!! 5 seconds to do 1300 dmg *bleep* hell no im sry but hacker is easely the cheapest tree in the game y would u wanna screw up the entire game by doing this?? the matrix movies didnt even have hackers in it u do somthin like this and every1 would quit we might as well call this hackers online 600 dmg with stun u crazy they should make it no dmg with stun and cost more IS to cast LONGER casting times (so yes u have a chance of being defeated) upgrade attack up to 400? what r u on?!??! and code shock will soon be taken out or nerfed or somethin cause 30 seconds is wayy to long and to make it a 3 minet stun so u can tant ur so called victem just shut up, piontless thread here and making it about overoverpowering hacker just get ouy :smileymad: and pwning noobs with logic cannon get a life.
10/22/2005 02:57:18
Subject:
Re: Hacker improvements
RockyB
Jacked Out
Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
Offline
Wow gunslinga, what an enlightened post. Why didn't I see your point before? *sigh*
11/08/2005 12:57:05
Subject:
Re: Hacker improvements
TheBOneBMero
Joined: Sep 5, 2005
Messages: 20
Offline
I think right now hackers are balanced so down. A mob of one level high
its dificult to kill him. One levels means a very high difference. I
think it is so bad to keep people playing the game in low levels.
11/20/2005 11:00:01
Subject:
Re: Hacker improvements
TheBOneBMero
Joined: Sep 5, 2005
Messages: 20
Offline
I have noticed another hacker balance donwn. In the past you were able
to create a simulacra and then change your skills loadout to a hacker
and the simulacra were still there. But now, when you change from coder
to hacker simulacra goes off. It makes going on missions more difficult.
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