May I ask why? Lack of an animator? Not enough time for development/balancing? Too large a project for the limited Dev team?
Croesus wrote:May I ask why? Lack of an animator? Not enough time for development/balancing? Too large a project for the limited Dev team?All three!
Wasn't it Lack of a HCFrog
Hmm..that would've been interesting, but quite difficult to implement. I was just tossing this around in my head and that'd be interesting if the abilities played off the different org's identities...like Machines ultimately want control, hence abilities geared towards crowd control, buffing, debuffing. Merovingians look for more power, hence abilities to do damage, and Zion just wants to protect its city, hence abilities that are stronger in defense/avoidance.
Then just put it in for a bit and let us test it, i'm sure players wouldn't mind inbalence for a while if it meant new content.