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Image Retrieval - June 11, 2008
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Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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cloudwolf wrote:
Normally i'd justify the construct teleportation timer on giving the orginally intended PvP a nessecary cool down period to avoid the current Mara C like environment but i've come to realise the "reconstruct, jack in, get to the archivist, load the construct, get back to where the fight was" period is enough of a cool down as it is without another waiting period attached.

Maybe the archivists can be turned into a single click teleporter system like those in hideouts. But then we'd have probably have to lose the cool teleportation effect...
Couldn't the Archivists be on a single click system which initiates a 10 second countdown and in doing so use the animation so we wouldn't loose the effect? This would cut down on waiting time but still leave some small time to cooldown.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Vinia wrote:
cloudwolf wrote:
Normally i'd justify the construct teleportation timer on giving the orginally intended PvP a nessecary cool down period to avoid the current Mara C like environment but i've come to realise the "reconstruct, jack in, get to the archivist, load the construct, get back to where the fight was" period is enough of a cool down as it is without another waiting period attached.

Maybe the archivists can be turned into a single click teleporter system like those in hideouts. But then we'd have probably have to lose the cool teleportation effect...
Couldn't the Archivists be on a single click system which initiates a 10 second countdown and in doing so use the animation so we wouldn't loose the effect? This would cut down on waiting time but still leave some small time to cooldown.

That could work, as long as it wasn't interuptable. Can you imagine? Last second before it teleports and some nub runs in and starts the timer again *imagines animation spamming on par with when npc's speak in missions* 



Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Oh yeah, I should have said to make it uninterruptable.


Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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null (stupid... dunno if it was the forums or my work connection but it was something other than me SMILEY)


Message edited by Croesis on 06/16/2008 06:02:52.


Femme Fatale

Joined: Aug 15, 2005
Messages: 4252
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I wish the timer was quicker... it takes to long to tele you :/



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3274
Location: Lost in La Mancha
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What I'd REALLY like to see is a new type of sky or better yet new variants in the sky cycle including times when the sky cycles into the deep blue from the Blue Sky event, the deep red from Chapter 7, and dare I say it...the Eyes in the Sky from end of beta!

This would be awesome and fit in exactly with Sati's purpose as a program!  Love to see odd colors and patters.  Plaid sky ftw!!!

 

 

 




Fansite Operator

Joined: Nov 17, 2005
Messages: 813
Location: France - The Watchmen - Machines | Syntax Instance
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Villemar_MxO wrote:

What I'd REALLY like to see is a new type of sky or better yet new variants in the sky cycle including times when the sky cycles into the deep blue from the Blue Sky event, the deep red from Chapter 7, and dare I say it...the Eyes in the Sky from end of beta!

This would be awesome and fit in exactly with Sati's purpose as a program!  Love to see odd colors and patters.  Plaid sky ftw!!!

 

 

 

Great idea, I would love to see that. I have seen every of this kind of sky except for the end of Beta. And don't forget the sky full of flies from the Assassin events.



Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Villemar_MxO wrote:

What I'd REALLY like to see is a new type of sky or better yet new variants in the sky cycle including times when the sky cycles into the deep blue from the Blue Sky event, the deep red from Chapter 7, and dare I say it...the Eyes in the Sky from end of beta!

This would be awesome and fit in exactly with Sati's purpose as a program!  Love to see odd colors and patters.  Plaid sky ftw!!!


I couldn't agree with you more!  I really hope Sati's Playground has some type of unique and beautiful sky!!  Something that maybe changes more rapidly too would be kewl, if that's possible... like speeding the time up even more, which would allow for all the different sky effects to changes more often.

*dreaming* SMILEY

 

 




Vindicator

Joined: Aug 15, 2005
Messages: 2955
Location: HvCft Nuria
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Indeed, and I am anxiously awaiting tomorrow IR as well SMILEY




MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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hmmm waiting  whats instore for today



Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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/tap phoot

 

(you knew that was coming) SMILEY




Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Prepares the F5 button...


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Phluff wrote:

/tap phoot

 

(you knew that was coming) SMILEY<img src=" width="15" height="15" />


I was just about to post it if no one else had SMILEY

This is the penultimate IR before we get the Construct in question ^_^




Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I expect a taunting image today, perhaps with something small in it to get us talking and anxious, with the full reveal next Wednesday...


MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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/macro reload /use f5; pause 20 /repeat :p

 
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