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Update 58 Discussion
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Transcendent

Joined: Mar 9, 2007
Messages: 1824
Location: Eshean West
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SMILEY Especially since I might have a snow day tomorrow. I wish the cinematic could be uploaded regardless.



Clairvoyant

Joined: May 25, 2006
Messages: 92
Location: Recursion Organization: Internal Communications Division Position: Agent
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ChloeAnn wrote:
that just gives me longer to lvl to 50 on recursion ;p


1: AWWWWWW! I have to wait till monday?! ><

2: I have 3 extra days to get to L50 SMILEY



Administrator

Joined: Sep 28, 2005
Messages: 2075
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Virrago wrote:
nubious81 wrote:
Hand over your patch notes we demand them SMILEY wait this is being delayed till monday?

Sorry, the soonest I'll have them to post is tomorrow afternoon.


Walrus came through and got the notes to me early for you guys SMILEY




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
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OMG BEST PATCH EVAH!!!!!!!!!!!!!



Fansite Operator

Joined: Nov 17, 2005
Messages: 813
Location: France - The Watchmen - Machines | Syntax Instance
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That's gonna be legen- wait for it-




Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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NO MORE BLUE REZZERS!!!!!!!!!!



Vindicator

Joined: Nov 30, 2005
Messages: 929
Location: A van, down by the Aquaduct.
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You’ve Got Mail

There are a few changes to the Your Mail UI:

  • The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.
  • The total message count usually will not finish updating until the first group of headers is downloaded. There is a Get Next # to retrieve a next oldest batch of headers.
  • There is a slider to control the number of headers to receive at once (10 to 300). The slider saves its position in your options file. It can take a little while to get 300 messages if they have long subjects. This also sets how many headers to get when you first open the mail UI, so you can set it to retrieve all your messages at once every time, or to only get a few of the most recent ones (which is much faster), and hit the button when you want to check older messages.

PvP Flagging Changes

  • Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct.
  • Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.
  • Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.

 

Changes and Improvements

  • Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area.
  • Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.
  • Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.
  • Sending a tell to another player while AFK will no longer send that player an AFK message.
  • The Interlock Accuracy Bonus has been removed from some non-interlock moves (it does not do anything outside interlock anyway.)
  • Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

 

Bug Fixes

  • The map now shows up in the One Zero archive construct.
  • Recall abilities now work in constructs.
  • The large programs spawned by the intruder will no longer be invisible in certain indoor locations.
  • Light prop "glare" FX will no longer draw through solid models.



WIN!!!

I'm genuinely impressed by this patch, very good job...let's hope most of it works as intended!!!!








Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
Online

Holy-...

This patch achieves unprecedented levels of win. By god... Datamine, the fixes, the improvements... Multiple e-mail attachments? All e-mails viewable? NPC bugs solved?

SMILEY

( I'm still annoyed we have to use an Archivist to get to Datamine, though. :P)



Vindicator

Joined: Oct 22, 2005
Messages: 8295
Location: Ye Olde Hole Ine The Tree
Online

What is "light prop 'glare'"?

Edit: And what is /release?
Edit2: No crit or cinematic til Monday? Pffshh.

Message edited by ZippyTheSquirrel on 02/21/2008 15:22:08.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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This patch is pure awesome!  What a time for my ISP to get itself sorted SMILEY<img src=" width="15" height="15" />

Even if they didn't bother with Datamine till the next update, the email revision would have been enough to make this awesome sauce!  SMILEY<img src=" width="15" height="15" />

EDIT: 100 Agents still around, lord forbid they hinder anyone elses farming session >_<


Message edited by SolidRevolver on 02/21/2008 15:20:22.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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The underpowered spies needed this for sure
Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

Oh and woot no more *CENSORED* karate I hope:
Executing instant abilities while in the wrong style will now change styles and invoke the ability.

Message edited by The Leo on 02/21/2008 15:20:29.


Vindicator

Joined: Nov 30, 2005
Messages: 929
Location: A van, down by the Aquaduct.
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After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.

Still, I'm totally stunned by the Win included in this patch, pure hawtness!



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Thanks for getting the Patch Notes up for us, Virrago! SMILEY

Patch has nothing in it that I don't like (minus that spy crap with memory cost).



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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LoTekGhost wrote:
After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.


You may have a point there!!  But if all failed I'm sure they would just end up doing a re-roll due to the fact that not everyoene will empty their email before hand



Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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"Datamine" Construct Is In

Nice.

 

  • The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.
  • Yes! Thank you!

     

  • Players can attach up to twelve items (or stacks) to an email.
  • Wow! Item storage problems are now resolved.

     

  • Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.
  • Excelent.

  • Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.
  • Thank you!

  • Sending a tell to another player while AFK will no longer send that player an AFK message.
  • Nifty.

     

     


     
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