Fun game
For the testing of the game, we played zion... and we lost.
We became real zionite hovercraft captains for a short while.
((This is a really cool idea, and very well thought out. I can tell this is going to be a real good time. My question, though, is how can you play it online? It's all pen and paper, right? What stops someone from cheating and fudging rolls? Is someone coming up with some kind of program or some kind of visual representation for this...?
Is there a place online you can get that hex board?))
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.Battle co-ordinator is a tough job. I don't envy whoever does it.Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.
((Ooooh, that's very cool then. My main issue was being able to visually represent what was going on so that everyone is on the same page.
This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. ))
Procurator wrote:Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.Battle co-ordinator is a tough job. I don't envy whoever does it.Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.((Ooooh, that's very cool then. My main issue was being able to visually represent what was going on so that everyone is on the same page.This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15" />))
This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15" />))
Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter.
All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game.
I'm a clever, sneaky bastard.
Fen wrote:Procurator wrote:Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.Battle co-ordinator is a tough job. I don't envy whoever does it.Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.((Ooooh, that's very cool then. My main issue was being able to visually represent what was going on so that everyone is on the same page.This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15">)Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter. All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. " width="15" height="15" />I'm a clever, sneaky bastard.
Procurator wrote:Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.Battle co-ordinator is a tough job. I don't envy whoever does it.Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.((Ooooh, that's very cool then. My main issue was being able to visually represent what was going on so that everyone is on the same page.This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15">)
This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15">)
All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. " width="15" height="15" />
Archangel wrote:Fen wrote:Procurator wrote:Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.Battle co-ordinator is a tough job. I don't envy whoever does it.Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.((Ooooh, that's very cool then. My main issue was being able to visually represent what was going on so that everyone is on the same page.This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15">" width="15" height="15" />)Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter. All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. " width="15" height="15">I'm a clever, sneaky bastard.Glad we're on the same side now. " width="15" height="15" />
Fen wrote:Procurator wrote:Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.Battle co-ordinator is a tough job. I don't envy whoever does it.Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.((Ooooh, that's very cool then. My main issue was being able to visually represent what was going on so that everyone is on the same page.This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15">" width="15" height="15" />)Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter. All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. " width="15" height="15">I'm a clever, sneaky bastard.
Procurator wrote:Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.Battle co-ordinator is a tough job. I don't envy whoever does it.Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.((Ooooh, that's very cool then. My main issue was being able to visually represent what was going on so that everyone is on the same page.This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15">" width="15" height="15" />)
This could be really cool. I think I'll start designing my hovercraft icon to use in the battles. " width="15" height="15">" width="15" height="15" />)
All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. " width="15" height="15">
As a neutral broker of peace and reconciliation, I have begun collecting reports of Hovercraft battles that have come to pass in The Real so as to convey the sheer barbarism of The War. May God pity us and show us mercy. I can only hope that these reports will help to discourage Captains from seeking out their rivals for combat as the gravity of the destruction dawns on them.
((Ok, we need to start doing this stuff on Recursion. I'm willing to sacrifice myself for the Greater Good and be a Battle Co-ordinator. In high school, I spent most of my time refereeing Warhammer 40,000 campaigns so the organization and rules side to these Hovercraft battles won't be too much trouble. Those Recursion Captains interested in having battles, PM me with your in-game handles, crew and org, plus a bit of additional information. Additional information being if you already have an opponent lined up, if there's a storyline that needs to be woven in and if you have any unique traits to your Hovercraft that could be expressed through the rules. Please keep in mind that, on the last point, the trick you have in mind has to be balanced and your opponent will have to agree to it. So no giant über Tesla Cannons of Destruction.))
GypsyJuggler wrote:I volunteer to act as General for Zion. So you'll take full responsibility for Zion's loss?
I volunteer to act as General for Zion.
Oooh. How big is this gonna become? Will it be a full-blown automatic battle simulator, or will it still need images to be manually created and uploaded?
The Shickle has sent in his registration for these... battles.
I am eager to see how this all plays out
- 867
((h0p3fu11y 1 c4n w1n 7h15 g00d))