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Hovercraft Battles
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Mainframe Invader

Joined: Dec 19, 2006
Messages: 1171
Location: The wilderness
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Fun game

For the testing of the game, we played zion... and we lost.

We became real zionite hovercraft captains for a short while.


Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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((This is a really cool idea, and very well thought out.  I can tell this is going to be a real good time.  My question, though, is how can you play it online?  It's all pen and paper, right?  What stops someone from cheating and fudging rolls?  Is someone coming up with some kind of program or some kind of visual representation for this...?

Is there a place online you can get that hex board?))




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
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Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.

Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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Procurator wrote:
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.


((Ooooh, that's very cool then.  My main issue was being able to visually represent what was going on so that everyone is on the same page.

This could be really cool.  I think I'll start designing my hovercraft icon to use in the battles.  SMILEY))




Systemic Anomaly

Joined: Aug 24, 2005
Messages: 3182
Location: Megacity, USA
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Fen wrote:
Procurator wrote:
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.


((Ooooh, that's very cool then.  My main issue was being able to visually represent what was going on so that everyone is on the same page.

This could be really cool.  I think I'll start designing my hovercraft icon to use in the battles.  SMILEY<img src=" width="15" height="15" />))

Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter.

All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. SMILEY

I'm a clever, sneaky bastard.


Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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Archangel wrote:
Fen wrote:
Procurator wrote:
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.


((Ooooh, that's very cool then.  My main issue was being able to visually represent what was going on so that everyone is on the same page.

This could be really cool.  I think I'll start designing my hovercraft icon to use in the battles.  SMILEY<img src=" width="15" height="15">SMILEY)

Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter.

All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. SMILEY<img src=" width="15" height="15" />

I'm a clever, sneaky bastard.

Glad we're on the same side now.  SMILEY



Systemic Anomaly

Joined: Aug 24, 2005
Messages: 3182
Location: Megacity, USA
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Fen wrote:
Archangel wrote:
Fen wrote:
Procurator wrote:
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.


((Ooooh, that's very cool then.  My main issue was being able to visually represent what was going on so that everyone is on the same page.

This could be really cool.  I think I'll start designing my hovercraft icon to use in the battles.  SMILEY<img src=" width="15" height="15">SMILEY<img src=" width="15" height="15" />)

Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter.

All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. SMILEY<img src=" width="15" height="15">

I'm a clever, sneaky bastard.

Glad we're on the same side now.  SMILEY<img src=" width="15" height="15" />
I attribute most of it to my sneakiness and my main pilot's unrivaled understanding of the X-Wing Vs. TIE Fighter mission editor. He understood it better than anyone I ever met and could custom tailor our fleet orders in battle to match the system perfectly and make AI fly circles around any craft. We could do things with a single squad of fighters and a shuttle loaded with explosives that made everyone else say W-T-F???



Jacked Out

Joined: Sep 1, 2005
Messages: 957
Location: The Hapsburg
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As a neutral broker of peace and reconciliation, I have begun collecting reports of Hovercraft battles that have come to pass in The Real so as to convey the sheer barbarism of The War. May God pity us and show us mercy. I can only hope that these reports will help to discourage Captains from seeking out their rivals for combat as the gravity of the destruction dawns on them.

((Ok, we need to start doing this stuff on Recursion. I'm willing to sacrifice myself for the Greater Good and be a Battle Co-ordinator. In high school, I spent most of my time refereeing Warhammer 40,000 campaigns so the organization and rules side to these Hovercraft battles won't be too much trouble. Those Recursion Captains interested in having battles, PM me with your in-game handles, crew and org, plus a bit of additional information. Additional information being if you already have an opponent lined up, if there's a storyline that needs to be woven in and if you have any unique traits to your Hovercraft that could be expressed through the rules. Please keep in mind that, on the last point, the trick you have in mind has to be balanced and your opponent will have to agree to it. So no giant über Tesla Cannons of Destruction.))



Systemic Anomaly

Joined: Dec 9, 2005
Messages: 1673
Location: Amidst polymer and steel...
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Tiango wrote:
GypsyJuggler wrote:
I volunteer to act as General for Zion. 

So you'll take full responsibility for Zion's loss?
rofl



Jacked Out

Joined: Jan 30, 2007
Messages: 1862
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Hovercraft operators are instructed to register their ship at the following site:

http://01network.awardspace.com/hov...rafts/index.php

Many additional features will be added in the following days. Don't mind the graphical interface; I'm not an artist.

Some elements of note:

-Starting ships can be customized. While the default ship has 1 in Shield, Ballistic and Energy and 3 in Hull, it is possible for captains to modify this. Each ship has 6 points to distribute in the four attributes, corresponding to the various modifications made to their ship. It is important to note however that these values can't be modified. So choose well.

-While the battles in the real don't take into account such things as instances, their captains do. Each captain can only register one ship on one instance. Battles will be held between ships assigned to operatives on the same instance of the Matrix. Such limitation is to allow easier flow of the battles and to allow the granting of military rank medals to the operatives in the Matrix.

The instructions on how all this will work and how it will be possible to gain ranks will come soon. Additionally, operatives interested in making a test run can visit me on the Syntax instance.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
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Oooh. How big is this gonna become? Will it be a full-blown automatic battle simulator, or will it still need images to be manually created and uploaded?



Jacked Out

Joined: Jan 30, 2007
Messages: 1862
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Procurator wrote:
Oooh. How big is this gonna become? Will it be a full-blown automatic battle simulator, or will it still need images to be manually created and uploaded?
For the first weeks, it will work with images. If popularity is high enough, I might invest the resources to have this automated.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
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I'll be glad to help you out with that... if I have the time.



Jacked Out

Joined: Jun 20, 2006
Messages: 1173
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The Shickle has sent in his registration for these... battles. 

I am eager to see how this all plays out

- 867

 

((h0p3fu11y 1 c4n w1n 7h15 g00d))



Systemic Anomaly

Joined: Aug 24, 2005
Messages: 3182
Location: Megacity, USA
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I assume the Energy attribute is the one that affects speed? My ship is known for being fast more than anything else.

 
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