I am extremely tired of this argument.
I have alot of expereince with this game. I know whow the system works, I know how o test for flaws and I know when a fight is not going farely. I've seen bug after bug exploited, I've seen people brag about beating people when using exploits. WHat have I learned in all this time... If nothing changes, then nothing changes.
It seems it's time for the Devs to chime in here and officially say if MKT needs fixing or if they feel it is balanced as it is.
I'm tired of reading "You suck cause you can't beat my MKT load, stop screaming for nerfs cause I pwned you" Well you didn't pwn me, I have tested extensively, and I'm sure that the specific MKT loadout that most people are using right now does have unfair advantages over most other loadouts.
I've been a Hacker, a Gunman, a Martial Artist, and a Spy, I've pwned with all of them. And, I will tell you some require more skill and practice than others. IMHO, Spy requires the least amount of skill, particularly since CR2.0 and the advent of knives in interlock. This is a function of the system that is entirely new, and is yet to be properly balanced.
It's just that simple, and I wish a Dev would come in here and either confirm or deny what we have all experienced already. Namely, MKT has an unfair advantage over all other loadouts except Hackers, mostly due to the insignificant Thrown defense in the other operative styles.
Now you are going to say, but I can beat an MKT with my XYZ loadout. Keep in mind for scientific evidence the result must be repeatable. The occassional win doesn't really make for a valid case. Just as the occassional miss of a knife doesn't mean your accuracy sucks. But when an MA wins only 10 rounds out of 100 (special vs special) against an MKT, and it's repeatable, it is safe to assume that something is not right.
So let's stop clouding the truth with ignorant comments and finger pointing. Instead lets ask the Devs to do some testing of their own and determine if changes need to be made or not. Then they need to publicly announce their findings, and put this argument to rest.
-AA
IMHO, Spy requires the least amount of skill
Ok, before I start, let me refer back to an part of an article posted when CR 2.0 went live.
Stat Influence Bonuses Combat Revision 2.0 also makes your Stats (formerly "Attributes" more important in designing your character. Each Stat (Focus, Perception, Belief, Reason, and Vitality) now has a number of Influence bonuses that increase aspects of Abilities you use in the game. For every Stat point you have above 5, you get a +2% bonus to every Influence under that Stat.
Ballistic Accuracy Ballistic Resistance Melee Damage Melee Defense Force Combat Heal Damage Root Duration Stun Duration
Perception
Thrown Accuracy Thrown Resistance Ballistic Damage Ballistic Defense Evade Interlock Sneak Movement Speed Invisible Movement Speed Sweeps
Reason
Viral Resistance Viral Accuracy Thrown Damage Thrown Defense Inner Strength Cost Modifier Powerlessness Duration Confuse Duration
Melee Accuracy Melee Resistance Viral Damage Viral Defense Movement Speed Buff Area Radius Debuff Area Radius Blind Duration Pacify Duration
Vitality
Maximum Inner Strength Maximum Health Health Regeneration Rate Health Sitting Regeneration Rate Health Standing Regeneration Rate Determination Inner Strength Regeneration Rate Inner Strength Sitting Regeneration Rate Inner Strength Standing Regeneration Rate Contested Withdraw Initiative
From what I've seen, the current trend in stats is to max out the two catagories that have your class's Accuracy and Damage bonuses and dump the rest in Vitality. The two stats that are going to be the most effective in fighting an MKT are going to be Perception (Thrown Resistance) and Reason (Thrown Defense.) Well, if you are following the "30 30 dump the rest in Vitality" stat configuration, the only two classes that are inherently going to do well against a spy are Hackers, who will get the most Thrown Defense, or Gunman and other spys, who will have naturally higher Thrown Resistance.
Now, I'm am definently not saying that this is a problem. The problems come when everyone starts using the "30 30 dump" stats. Right from the get go of CR 2.0, we were all told that stats would have a much larger influence over our characters. Ever try missioning without setting your stats after a stat hack? CR 2.0, and this game in gereral, is about sacrafice. Give up this ability so you can get this one... Wear these clothes but lose these buffs from these other clothes... Stats are no different. You want to have more luck fighting an MKT? Try ditching your trusty "30 30 dump" stat routine and mixing it up a bit. You might be pleasntly suprised.
I'm not saying MKT is without it flaws. I've run MKT since CR 2.0 hit and it didn't get really uber until the IS costs were dropped. They shouldn't be the same as they were, but they do need a bit of a reduction.
Anyway, I'm not saying anyone sucks or is a noob or anything, but try messing with your stats a bit more and see if that helps.
-SP
You want to have more luck fighting an MKT? Try ditching your trusty "30 30 dump" stat routine and mixing it up a bit. You might be pleasntly suprised. Anyway, I'm not saying anyone sucks or is a noob or anything, but try messing with your stats a bit more and see if that helps. -SP
This isnt 9Dragons guys having everyone load up Kung-fu will make the game gh3y and unoriginal bassically the same thing over and over and over and over by fighting spy's your spicing up the game a little bit And just because YOUR not used to fighting us doesn't mean you get to come on the boards and moan and *CENSORED* may i have a suggestion for you clothing macros..... Also i Guarantee the same people that are complaining are using trolls hide and 3% accuracy clothing or 3% damage Let me let you in on a little secret your 3% clothing is useless......
That is exactly the type of comment I'm talking about. Subjective, illogical assumptions, in no way grounded in fact.
As for adjusting stats... also illogical. I guess what you don't know is I wrote the CR2.0 stats guide and although I've revised that some over the months I still know that the problem is not a lack of thrown defense bonus. How do I know you say... alow me to explain.
I have equal bonues for Ballistic Defense and Thrown Defense. With my hyper abilities running there is only 4 points difference between the 2 defense point totals. ( i.e. Kung Fu style+hyper dodge = 110pts B.def; Kung Fu style+hyper sense = 106pts T. def ) Now, with hyper dodge running, I have about a 50% chance to dodge a free fire ballistic special. However, with hyper sense running I only have roughly a 10% chance to dodge a free fire thrown attack (knives mainly)
OK so if I respec my stats ever so carfully I can maintain my same M.acc & M.dmg bonuses and get ~30% thrown defense bonus. That gives me about 20 more points of thrown defense w/ hyper sense running, and still only a 15% chance to dodge those free fire knife attacks. Reminds me alot of CR1.0 when you had to load VD skills to have any chance at all in PVP. Let us not forget that CR2.0 was supposed to fix this type of inbalance.
I've tested this several times, and I assure you the numbers don't lie. So please, please, please stop making ignorant, subjective remarks. You are only making the problem worse and prolonging the enevitable. We already have scores of players leaving every week, and those of us that have patiently been waiting for this game to be finished are really starting to get fed up. I've seen the numbers dwindle over the years, slowly but surely this game is dying, and you are not part of the solution.
So please, please, please stop making ignorant, subjective remarks. You are only making the problem worse and prolonging the enevitable. We already have scores of players leaving every week, and those of us that have patiently been waiting for this game to be finished are really starting to get fed up. I've seen the numbers dwindle over the years, slowly but surely this game is dying, and you are not part of the solution.
I'm not sure if this was referring to my post (please disreagard if it wasn't), but I didn't feel it was ignorant or subjective at all. Stats are a huge factor, and the "30 30 dump" just dosn't make for an all around good PvP load. I never claimed for it to be an end all solution, but I personally find it much more effective against all classes, mkt included, to use less conventional stats.
Xiose wrote:This isnt 9Dragons guys having everyone load up Kung-fu will make the game gh3y and unoriginal bassically the same thing over and over and over and over by fighting spy's your spicing up the game a little bit And just because YOUR not used to fighting us doesn't mean you get to come on the boards and moan and *CENSORED* may i have a suggestion for you clothing macros..... Also i Guarantee the same people that are complaining are using trolls hide and 3% accuracy clothing or 3% damage Let me let you in on a little secret your 3% clothing is useless...... That is exactly the type of comment I'm talking about. Subjective, illogical assumptions, in no way grounded in fact. As for adjusting stats... also illogical. I guess what you don't know is I wrote the CR2.0 stats guide and although I've revised that some over the months I still know that the problem is not a lack of thrown defense bonus. How do I know you say... alow me to explain. I have equal bonues for Ballistic Defense and Thrown Defense. With my hyper abilities running there is only 4 points difference between the 2 defense point totals. ( i.e. Kung Fu style+hyper dodge = 110pts B.def; Kung Fu style+hyper sense = 106pts T. def ) Now, with hyper dodge running, I have about a 50% chance to dodge a free fire ballistic special. However, with hyper sense running I only have roughly a 10% chance to dodge a free fire thrown attack (knives mainly) OK so if I respec my stats ever so carfully I can maintain my same M.acc & M.dmg bonuses and get ~30% thrown defense bonus. That gives me about 20 more points of thrown defense w/ hyper sense running, and still only a 15% chance to dodge those free fire knife attacks. Reminds me alot of CR1.0 when you had to load VD skills to have any chance at all in PVP. Let us not forget that CR2.0 was supposed to fix this type of inbalance. I've tested this several times, and I assure you the numbers don't lie. So please, please, please stop making ignorant, subjective remarks. You are only making the problem worse and prolonging the enevitable. We already have scores of players leaving every week, and those of us that have patiently been waiting for this game to be finished are really starting to get fed up. I've seen the numbers dwindle over the years, slowly but surely this game is dying, and you are not part of the solution.
Okay so why do i not have a problem againsit MKTs with guns and MA's BUT YOU DO! How about you do this you candy land scrub Wear all SHIELDED yes i said SHIELDED clothing And have your thrown res capped Guess WHAT!!!!!! Problem Solved NO MORE 300 DMG Deadly THROWS! I MUST BE GENIUS I FIGURED THIS OUT ~edit~ and please dont give me i wear melle and ball ress instead tho guess what amcros were amde for a reason use them! Cause guess what i do and so does every " good" player
That works, in a 1on1 fight, trust me I know. But still having high thrown res isn't going to assure you victory everytime. If you are saying that you can win every 1on1 fight against an MKT simply buy maxing thrown resistance I'd say you are either lying or cheating. And, once again you show your ignorance if you think no one but yourself has ever thought about trying that. However, in general PVP (or on vector) this doesn't work. cause you will have several people attacking you at once from all directions with all types of attacks. It makes more sense to balance your resistances in such a way as to be able to cap them with use of the resistance buff(s).
As for macroing clothing, gee thanks guy, I'll pass that along to the dozens of people I've taught how to code macros for this game.
Xiose wrote: Okay so why do i not have a problem againsit MKTs with guns and MA's BUT YOU DO! How about you do this you candy land scrub Wear all SHIELDED yes i said SHIELDED clothing And have your thrown res capped Guess WHAT!!!!!! Problem Solved NO MORE 300 DMG Deadly THROWS! I MUST BE GENIUS I FIGURED THIS OUT ~edit~ and please dont give me i wear melle and ball ress instead tho guess what amcros were amde for a reason use them! Cause guess what i do and so does every " good" player That works, in a 1on1 fight, trust me I know. But still having high thrown res isn't going to assure you victory everytime. If you are saying that you can win every 1on1 fight against an MKT simply buy maxing thrown resistance I'd say you are either lying or cheating. And, once again you show your ignorance if you think no one but yourself has ever thought about trying that. However, in general PVP (or on vector) this doesn't work. cause you will have several people attacking you at once from all directions with all types of attacks. It makes more sense to balance your resistances in such a way as to be able to cap them with use of the resistance buff(s). As for macroing clothing, gee thanks guy, I'll pass that along to the dozens of people I've taught how to code macros for this game.
dude man seriosuly your not good at this game you dont know the system just stop whatever
LMFAO, this is where you hope I get angry and start popping off at the mouth with smart *CENSORED* comments, not unlike yourself. However, I'm a bit more mature and more intelligent than that, obviously.
It stands to reason that you are actually speaking of yourself with the above comments. It's ok though there is still hope for you. Just keep this in mind Talent+Practice=Skill, that should get you started kiddo.
Oh! wait, back on topic, MKT and all. There is still something not quite right about this loadout, despite your personal opinion of my skill. Once again you show your ignorance by attacking me personally and side-steping the issue at hand.