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The Lines between the 4 main tree's
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Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Currently as you know the 4 tree's are arranged in this order

---- < MA < Gunners < MKT < Hacker < ----

I've been running as a Gunman for a year and 4 months now, I find it really easy to kill MA and difficult to kill MKT, as you would expect, I fought a friend who was another Gunman, I fought him 5 times, won 4 times. now it's not proof that I'm better than him or anything you'd need to do it a lot more than 5 times to get anywhere near to proving who was better but since I didn't feel like sitting at my computer for 2 weeks testing I thought 5 times was enough, I restat as MA, putting good buffs into belief and focus with the rest in perception, I do a little PvP to find out if the build was any good and later on I go and do another 5 duels with my friend, he kicks my *CENSORED* usually only getting about 1-3 hits in max.

Ok, theres the anecdote,  the point is that there is a huge gap between the power of MA compared to the power of Gunman, the same as with the power of Gunner to the power of MKT and so forth, now we all know that due to the order of the 4 tree's, each having a weakness and a strong point, I'm sure MKT's have a lot of trouble with Hacker and I know Hacker has a lot of trouble with MA's. The point is maybe the gap is too big?

I'm thinking it would be better if we could close the gap somehow to something less, I'm not the best Gunman on the Vector server but I can still beat Madbent (The best MA on Vector <-- see I evened it out a little SMILEY) It may take a while but theres nothing people can complain about, it would mean that MA can take on Gunmen a little easier and have a chance to hit but they have to watch out more for Hackers, and it's the same for all 4 tree's.

I want serious discussion, I'm not going to let this one go down the same road as most other discussions of the same subject, any flaming I will report immediately and ask for the post to be moved off the thread.



Systemic Anomaly

Joined: Dec 20, 2005
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In my experiences the lines between the builds aren't truly as large as they seem to be.



Systemic Anomaly

Joined: Oct 7, 2005
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Bayamo wrote:
In my experiences the lines between the builds aren't truly as large as they seem to be.
Yeh I've found ways to beat MKT's but for an MA to go against a Gunman there isn't much they can do, an MA relies on IL, if they go up against a rifleman then they are going to have trouble doing that, since they have a lack of Ballistic defense ect. but Gunman have Defense far superior to any other tree, and the only defense that MA's have is resistance.



Systemic Anomaly

Joined: Nov 18, 2005
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A seasoned gunman should beat a seasoned MA, as per traditionally stat's.  As Bay says however, this isn't always the case.  There are many variables to consider, and if in your experience you've seen that an MA can't beat a gunman, then you haven't seen enough.

I can't deny that a Duelist has a plethora of defense versus an MA, but it's in no way an impossible task for the hapless martial artist.




Femme Fatale

Joined: Mar 31, 2006
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I tend to have more problems 1 on 1 with a MA, it depends what damage I can get done out of IL (Though I will admit I am not the best fighter) I fail horribly against MKT, MAssassin I can usually land a few more hits and if the states come up I can sometimes take them down but the states make it more on luck and I can really give Hackers a hard time, I tend to stay out of IL against them till I land a FAR, mabey break their shield but keep grap up to land Point Blank.



Systemic Anomaly

Joined: Dec 20, 2005
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Well, for guns v MA there are a few areas to consider. MAs have godly damage, so a Karate / Kungfu build could tank to low health, use desperation, and Sky High / EFK / Machinegunfist on prowess, and the gunman would be near death.

Alternatively, just because stats are accepted as the common "good stats," other options do well. Aikido, which doesn't rely on accuracy as compared to defense, does quite well against guns with Gunner stats. Tested Aikido w/ gun stats against Yasamuu's Duelist and it was pretty even.



Vindicator

Joined: Aug 1, 2006
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In my modest experience the balance here is just right. 
Each class has just the right amount of advantage over the next but can still be defeated by a skilled enough opponent. 



Systemic Anomaly

Joined: Oct 7, 2005
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Maybe it is just in my head, I'd only just tested that MA build for about an hour but it was my old MA build before I switched and I did have all the clothes aswell, Kung fu/Karate and I couldn't touch him, Though Hacker is seriously disadvantaged against MA, with their average accuracy in the 130's and an MAs goes into 160s-170s it's not often you'll hit, and that self accuracy buff doesn't last long enough to give all the help, and usually an MA can still rip them apart.

As you guys said there are exceptions to the rules, if an Aikido manages to get a Tomo it's deadly for anyone even with max resistance if it was done on power tactic it's a good 1000 hp gone to hell but it doesn't exclude the fact that getting a grab hit with Aikido is incredibly hard against a Gunman, I'm sure any Hackers can verify that MA's are hellish to beat and pretty much all Gunmen have a hard time against Spies.



Vindicator

Joined: Aug 1, 2006
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I've never really had a problem hacking MAs in interlock.  I mean, it's a lot easier of course to hack them from outside but once they tackle me I can still get off a lot of attacks.  The difference is they can do more damage than me with their own specials. 
I had a duel the other night where I fought an MA one level higher than me and if I hadn't missed with my Logic Cannon I would have won the fight.  I might still have won if I hadn't let him get into interlock, and even then it was close. 
I don't mean to say I'm really good or you're really bad or anything like that, I rather think it's just the way CR2 works.  Sometimes you have a good day, sometimes a bad day. 



Systemic Anomaly

Joined: Feb 12, 2006
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ATM I feel MKT still stands a very good chance against hackers. As a hacker I smash gunners quite regularly with little effort, but MKT's are a much greater challenge for me. Due to Hackers lacking Passive thrown defense and MKT's having a ludicrously high accuracy Hackers still have trouble in IL with an MKT, let alone dodging Punts/Suplexes.



Jacked Out

Joined: Feb 14, 2006
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noctivagus wrote:

A seasoned gunman should beat a seasoned MA, as per traditionally stat's.  As Bay says however, this isn't always the case.  There are many variables to consider, and if in your experience you've seen that an MA can't beat a gunman, then you haven't seen enough.

I can't deny that a Duelist has a plethora of defense versus an MA, but it's in no way an impossible task for the hapless martial artist.

I would like to take this time to point out that since I've come back and sacrificed my melee accuracy for ballistic defense stats, I have trashed many gunners in PvP and my win rate in duels is over 50% against them.


Systemic Anomaly

Joined: Nov 18, 2005
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Fatmop wrote:
noctivagus wrote:

A seasoned gunman should beat a seasoned MA, as per traditionally stat's.  As Bay says however, this isn't always the case.  There are many variables to consider, and if in your experience you've seen that an MA can't beat a gunman, then you haven't seen enough.

I can't deny that a Duelist has a plethora of defense versus an MA, but it's in no way an impossible task for the hapless martial artist.

I would like to take this time to point out that since I've come back and sacrificed my melee accuracy for ballistic defense stats, I have trashed many gunners in PvP and my win rate in duels is over 50% against them.

It's amazing what the extra ballistic defense can do.  I too fought as an MA but with gun stat's recently, and with great success.  Against guns specifically, it is definitely worth dropping some points here and there to place into Perception.  In PvP you'll suffer for it versus other MA's, but I think I remember you saying you've used Aikido recently, Reeverb.  This is a good all-round choice after sarcrificing some stat's. 

You can still do well versus a gunman as an MA, but the fact does remain, however that a top gunman should always beat a top MA using the traditionally allocated stat's, though it's certainly not as set in stone as is infered.  The 'lines' blur when you take into account skill, experience, knowledge etc, so it's down to the individual to put themselves in the best position possible.




Femme Fatale

Joined: Nov 26, 2005
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noctivagus wrote:
Fatmop wrote:
noctivagus wrote:

A seasoned gunman should beat a seasoned MA, as per traditionally stat's.  As Bay says however, this isn't always the case.  There are many variables to consider, and if in your experience you've seen that an MA can't beat a gunman, then you haven't seen enough.

I can't deny that a Duelist has a plethora of defense versus an MA, but it's in no way an impossible task for the hapless martial artist.

I would like to take this time to point out that since I've come back and sacrificed my melee accuracy for ballistic defense stats, I have trashed many gunners in PvP and my win rate in duels is over 50% against them.

It's amazing what the extra ballistic defense can do.  I too fought as an MA but with gun stat's recently, and with great success.  Against guns specifically, it is definitely worth dropping some points here and there to place into Perception.  In PvP you'll suffer for it versus other MA's, but I think I remember you saying you've used Aikido recently, Reeverb.  This is a good all-round choice after sarcrificing some stat's. 

You can still do well versus a gunman as an MA, but the fact does remain, however that a top gunman should always beat a top MA using the traditionally allocated stat's, though it's certainly not as set in stone as is infered.  The 'lines' blur when you take into account skill, experience, knowledge etc, so it's down to the individual to put themselves in the best position possible.

He's Kellner/Fatmop, I am Reeverb. SMILEY My bad, I should have changed my sig 'cause it's out of date. SMILEY Dunno if I posted the time I loaded Aikido, could be that's Kellner as wel. I tried it once with gun stats (melee def. thus) and I actually did quite well against another MA. Defense > Accuracy, seriously. I find that with the stats and clothes set for defense I do a lot better. I don't bother too much with my resistances in pvp but I do try to switch clothes to the appropriate class that I'm fighting.
I set my stats the same not too long ago: Sacrificed viral defense for melee defense and loaded hacker. Even though I didn't do much damage, MA's were as easy as a walk in the park.



Systemic Anomaly

Joined: Nov 18, 2005
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(My fault, I just glanced at the signature.  My apologies)




Mainframe Invader

Joined: Sep 15, 2006
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i think the gap between guns and ma isnt as big as you think, yes it's more difficult for an ma to beat a gunman, however, ma's damage is greater and if you get your opponent blinded with mis punch you can really do some damage


The biggest gap i think is with mkt and guns, hard to outroll an mkt with guns in IL

 
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