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Assassin over powered!!
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Joined: Aug 16, 2005
Messages: 412
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LMAO So you're on Vector, I /golfclap you :smileywink:
I used to play on PvP servers too, the old days of EQ on the Diety
Alliance server when it still existed, where you could corpse camp the
hell out of those you killed by looting their body - was there for 2
years. Spent a year and a half in DAoC's PvP server, Mordred, before I
left that game, where as a lvl 5 you can get mowed down by a lvl 50,
and if you're unfortunate in the fact they kill you while you're
fighting an NPC mob, because with DE there you lose exp, you can be
reduced in exp to start all over again on that level. Don't attempt
some pissing contest with game servers with me, in MxO you die all you
get is a weak DE, so... frickin'... what... Where's the thrill of being
on a PvP server if there's no real consequence to death? Only appealing
thing about it is the constant warfare, but personally I rather not be
Bulldogged while I just standing around b.s.ing with friends, had
enough of that from Infiltrators and Nightshades when I was on Mordred
in DAoC. If you're attempting to pet your ego by my admitting there is
a larger AMOUNT of better PvPers on a PvP server in any given game...
thank you for stating the obvious.



And when did I ever say anything about Hackers STAYING in IL, whether
or not they are full belief? Tip, if you're going to criticize someone
in a forum, make sure you actually read their post so you know exactly
what they said. I never said you were using the FULL forceM tree, I
just said that I was GUESSING you were using a VARIATION of forceM. Why
would a Hacker go full belief? Well because of the extremely high dmg
absorbtion, they don't die nearly as fast, so that gives them a greater
opportunity for what now? Oh yeah! To hj away! Or to roll out to do
what? Hj away! Incredible! And where did I learn about this? Holy **bleep**!
Why I learned from the old days of Input! A PvP server! Amazing!



I also notice you often speak like you're going up against only 1
Hacker, this is an anomaly to me because most Hackers work with 2-3+
other Hackers, I have yet to experience a PvP session where it's only
just 1 Dev field at a time, my experience it's usually at least 3-4
consecutive Dev fields, deflecting 1 or 2. lmao And 400 cap is 400 cap
with viral deflection, but part of that nice little exploit where a
Hacker can bypass viral deflection 80-90% of the time partly has to do
with having 450 viral trans, this has been tested as well. And 41%
viral resistance is fairly high considering it's only 9% away from cap
and mathetically speaking, if a Hacker normally does 1000 dmg with Dev
field AS AN EXAMPLE, you will absorb 410 dmg, thus they'll only inflict
590 dmg, in literal terms. Those Patcher viral resistance buffs do come
in handy.



And if you're fully buffed, whether or not you're boosted doesn't
matter, if you're Dispoiled and stunned, I'd hope you will still roll
260... whatever good that will do you, though, unless it was a lvl 30+
that ILed then but even the dmg they'd do won't even bother you :smileyindifferent:

Message Edited by Charlenna on 11-08-2005 07:44 PM
Message edited by Charlenna on 11/08/2005 19:44:44.



Jacked Out

Joined: Aug 29, 2005
Messages: 355
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Well then, you obviously have been around the block. And no im not fully buffed, and im talking about 2- 3 Area effect type hackers, im not an idiot and think i can stand up to more than 2. What do you think i am? Numbers is always the advantage. What i figured this forum post WAS talking about was 1 on1 since its a post about a tree. I was simply talking about THAT tree, not the tactics employed with more than 1 person. No one can stand up to 4 dev fields and then 4 consecutive Logic blasts or anything. im not stupid. As for the viral resist, 41% is still 9 percent dif from 50, if you want to talk real numbers with me, i could be saving myself 90 damage, in terms of a dev field, which would help my chances of survival with my fast healing. Even that makes the difference. And whether im rolling 260 or not, no MA can bother me without maybe a full Karate aikido layout, unless the hacker stuck around, and as i said, once again, that advantage is with the numbers. No one PvPs against a group of 5 people on their own.




Joined: Aug 16, 2005
Messages: 412
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Well, when I'm messing around PvPing with MA, I can still be Aikido GM
and have around 430 viral deflection, all I need is just one of the
viral deflection abilities from the Hacker trees, then I just pill on
my viral deflection clothes and keep my MCT pants on incase I do run
into a full MA, even through they're generally a rarity in PvP, because
for abilities all I need is tomo and reverse sense with that load out
I'm looking to do is tank crap out. Today even I had an Assassin and an
MKT attacking me over and over again. Though they weren't the
brightiest bulbs in the house, they never killed me :smileyindifferent: But
that's generally what I see a lot of in PvP wars on every server, MKTs
failing to work crowd control and Assassin knowing little other than
attacking people while ILed, which their dmg can be rendered useless
with the right set up, although they'd be far easier to deal with
if they fixed sneak attack detection :smileyindifferent:
that's why Assassins are just a lesser form of Hacker to me, as well as
MKT, no doubt overpowered, there are simple ways to deal with them, but
Hackers themselves you have to go to just a bit more greater lengths to
be able to do so and even then it's still shakey at best.

Message Edited by Charlenna on 11-09-2005 08:45 PM
Message edited by Charlenna on 11/09/2005 20:45:00.



Jacked Out

Joined: Aug 29, 2005
Messages: 355
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Well true, if they fixed sneak attack detection, i should be stopping like 60% of the sneak attacks. Like i said it'll all on rolls. I guess i think you have to go to lengths to fight a knifer in my head as well. Usually just swap to like 35 DR clothes and ur set, they cant tough you if ur runnign MA or any version of it. As for you layout i have one similar, only id rather waste more memory and have two VD abilities, plus it has the little area effect stun and miasma, and with UI lag it's like i have 290 ct, even though im only running 280 with Aikido M. I just take off Aikido GM, and KI burst, and the 9 mem is WELL worth the loss of those abilities. SO i get full VD that way, and i dont even need MCT pants, cept for my DR 10 pts ct 5 pts ones. Just slap on 35 DR, have full VD, and having the equivilant of 290 ct is a pretty tough load, or at least, i think so. I'm kind of wondering why i dont PvP with that load more now... ive always thought of it as a mish load.


Jacked Out

Joined: Oct 10, 2005
Messages: 213
Location: ft.lauderdale FL/ Dominican Republic
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look people im only lvl 47 and no hacker or assasin can get me alone if i have running on my mine. You can set your char up to withstand alot of damage(witch i have) and make your timing right so when hacker downgrades where off you can hypejump. and if you really feel like revenge just jump straight up and come right back down they shouldnt be waiting  nor* will they have there evade back up if your quick, so when you land they wont be expecting a full ma attack. All you gota have to pull this off is ignor pain.


Mainframe Invader

Joined: Aug 16, 2005
Messages: 355
Location: Recursion
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*giggles* 

I like it....just hearing that the Assassin tree is feared.

 

-Paigey-waigey

 



Mainframe Invader

Joined: Aug 21, 2005
Messages: 425
Location: UK
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why is this thread still here lol it was made like 3 months ago :smileyindifferent:



Mainframe Invader

Joined: Nov 29, 2005
Messages: 353
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Well to fix some of the balancing problems, i think it should be a good idea that abilities that do a lot of damage (like the bulldogs and dev field) should never leave you in a state where u can't escape, like the reverse bulldog or dev field stun.





Joined: Aug 18, 2005
Messages: 205
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7894561230 wrote:
look people im only lvl 47 and no hacker or assasin can get me alone if i have running on my mine. You can set your char up to withstand alot of damage(witch i have) and make your timing right so when hacker downgrades where off you can hypejump. and if you really feel like revenge just jump straight up and come right back down they shouldnt be waiting  nor* will they have there evade back up if your quick, so when you land they wont be expecting a full ma attack. All you gota have to pull this off is ignor pain.


at 50 if you are a soldier you hae combat toughness - which gives 1% resist per level

This is totally meaningless if i analyse weakness you before i attack



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3108
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The whole idea of Assassin is a stealth kill, as initiating a single strike brings you out of sneak and disables all assassin attacks it has to deliver serious damage, it is the very puropose of the tree!
 
It can be foiled by an evade shield which costs 1 mem ( compare that with the 30+ mem hacker needs to reduce its effectiveness - to just 50% of the time). As things stand there is a good argument for saying it is underpowered because the incidences of its use are so restrictive. The main complain of Assassin comes from FM's who have found a way to make IL useful again and an assassin remains about the only serious threat (apart from good old uber cheap hacker). Apart from that it is only effective as a support class. An assassin by themselves has to reply on either great patience or opponent carelessness no way can it be considered overpowered!
 
The issue is hidden by the silly bulldog and reverse bulldog animations, if they were replaced by a 'throat being cut' or a 'neck being snapped' maybe people would understand it is how it is supposed to work.



Jacked Out

Joined: Aug 16, 2005
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Assassin is Overpowered? i dont think i've ever been killed 1v1 by an assassin. soon as they come out of sneak to break your shield you've just got to keep them under constant pressure, keep them under enough pressure until your evade timer has come back around, they will either run or die.
 
Assassin Is probably the best support class in the game. Two assassins could probably take down any single target quite easily.
 
Also with enough health regain rate, an assassin will have a hard time.


Jacked Out

Joined: Oct 24, 2005
Messages: 99
Location: The Costa Del Sol (soon)
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2 words:- Static Field
 
Stops all know dirty assassins dead
 




Joined: Aug 15, 2005
Messages: 14
Location: Recursion
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It's not a problem of overpowered assassins... they can't even attack if someone has evade, because to break they lose sneak...

The problem is that if I am a Kung Fu GM and i want to interlock a red, it's more likely i lost my combat evade because even if i still have it, in interlock it doesn't matter, and the assassins can just take the advantage of this and kill you. and you know this is crap. They should have to break the evade before entering in my close combat... maybe if they break i have time to withdraw and RUN!

I think the evade worked in this way in the past and it''s been the best pvp times... somehow they have changed it and interlock has become a trap like the interlock 2.0 currently is!

Also there is the "Sneak Attack Detection Bonus" that is completely crap or not working, because even if you can put 100% of that bonus, you do nothing to protect yourself from assassins...

There is another point for the knife throwers.... Another bug of some sorta of bug, because a MKT has only 15 RCT base (KT+MKT+pistol/shotgun) and the rifleman has from 20 to 35 RCT (soldier, gunman, rifleman, expert riflema, sniper, steady aim) and still misses target compared to the MKT.

I'd say the assassin is currently overpowered due to lot of unknown bugs.



Mainframe Invader

Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
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The thing is that MKT load Gunman as well.

 
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