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Update 61 Discussion - June 26, 2008
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Development

Joined: Dec 2, 2005
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WoKeN wrote:

Mmos are more fun when you have worthwile things to put in work for imo.

I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.




Vindicator

Joined: Aug 15, 2005
Messages: 2964
Location: HvCft Nuria
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Rarebit wrote:
WoKeN wrote:

Mmos are more fun when you have worthwile things to put in work for imo.

I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.

+1 Rarebit


You do great work Rare, don't listen to anything different.



Vindicator

Joined: May 17, 2006
Messages: 5113
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY.

That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed.



Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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TonyJaa wrote:
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY<img src=" />.

That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed.

What? Jealous over Dracomet making overpowered things? That's dumb.


Jacked Out

Joined: Mar 22, 2007
Messages: 391
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TonyJaa wrote:
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY<img src=" />.

That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed.
I wouldn't call them the the "best" just because almost everyone uses them. If you think about the buffs for them they are extraordinary, but the seraphims are some what difficult to get, if you don't know what you are doing, they are supper buffed gear that is easy to get, till something more powerful comes out people wont change what they wear. And Rarebit doesn't want to create even more powerful gear for us just so we wear something different.


Ascendent Logic

Joined: Apr 12, 2006
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Rarebit wrote:
WoKeN wrote:

Mmos are more fun when you have worthwile things to put in work for imo.

I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.


Though there are things in mxo to complain about,I doubt clothing variety as far as appearances would be one of them.Wow though large does a horrible job with this,every tier half the caster gear all looks the same ,and the same for melee.

I for one wouldn't be too worried about some people wearing the same gear for duels and pvp,we already have a million choices as far as fashionable looks to choose from when it comes to hanging out,rping etc.




Systemic Anomaly

Joined: Aug 22, 2005
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Location: Lost in La Mancha
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cloudwolf wrote:
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY<img src=" width="15" height="15" />.

Nerf bat, you know you want to SMILEY<img src=" width="15" height="15" />
Don't even joke around like that.  No smiley face.  No.  Don't speak.  No.  Please quiet.  Not funny.  Please.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3286
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WoKeN wrote:
Rarebit wrote:
WoKeN wrote:

Mmos are more fun when you have worthwile things to put in work for imo.

I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.


Though there are things in mxo to complain about,I doubt clothing variety as far as appearances would be one of them.Wow though large does a horrible job with this,every tier half the caster gear all looks the same ,and the same for melee.

I for one wouldn't be too worried about some people wearing the same gear for duels and pvp,we already have a million choices as far as fashionable looks to choose from when it comes to hanging out,rping etc.

Good point.  The game isn't strictly combat, when I attend LE's or whatever I have various clothing for that.  Its like I have my "work clothes" for missions and pvp, and my evening clothes for RP or whatever.



Femme Fatale

Joined: Aug 15, 2005
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Why not copy the buffs on popular items and just offer them on different styles of clothing. Actually scratch that as Id rather have new clothing and buffs.

I never really understood why all level 50 female pants have to be skirts though. Some of the best looking clothes are low level.

It's tough finding a mixture of style and buffs for the hostile woman. Same with the goofy looking guys out there with their suit tops and jeans.

One comment though, some of the buffs totally seem random and not logical. Even just going through the clothes we have now and re-aligning some buffs would make a lot of sense and i'm sure make plenty of people happy.



Systemic Anomaly

Joined: Feb 12, 2006
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Actually, 200 if I really worked on it.



Jacked Out

Joined: Apr 3, 2006
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Pylat wrote:
Actually, 200 if I really worked on it.

Max Health is 3,850 for a level 50 last time I checked.

Message edited by Zudrag on 06/27/2008 13:47:36.


Systemic Anomaly

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Hanzyl and Gretyl wrote:

 Some of the best looking clothes are low level.

No truer truth have been told.


Jacked Out

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odj wrote:
Heh I love how they bring Walrus in to break the news when something really bad happens (e.g. nothing new at all in this update) so everyone just goes "Hai Walrus where s your bucket!?" instead of flipping out. SMILEY<img src=" />

Seeing as how we haven't got anything new lets take a look at the latest cinema..... photoshopped picture! SMILEY



So who's the bird Rarebit? SMILEY<img src=" />
This bird.


Systemic Anomaly

Joined: Feb 12, 2006
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Zudrag wrote:
Pylat wrote:
Actually, 200 if I really worked on it.

Max Health is 3,850 for a level 50 last time I checked.
I demand Rarebit increase the cap on Health, I want my 4k health build =(



Femme Fatale

Joined: Oct 21, 2007
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Well i gotta say i think the new stuff looks cool and groovy, though it does make me wonder about how exactly the boxes work due to the whole level of team, level of box thing.

So with my level 50's i buy the level 50 box and do it with some other 50's and hopefully get the level 50 clothing and all be well SMILEY

But say with my character on vector who is level 34 and too high for the level 30 box, i presumably have to get the level 40 one. But of course finding people your own level and org on vector at the same time can be kinda tricky, so most likely i'd therefore have to do it with some 50's from my faction meaning i'd need the level 50 box, meaning i'd have to wait till i'm level 50 to wear the clothes?!?! SMILEY


Or have i misenterpreted this somewhere. I do get confused easily.

 
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