Mmos are more fun when you have worthwile things to put in work for imo.
WoKeN wrote:Mmos are more fun when you have worthwile things to put in work for imo.I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<.
Rarebit wrote:My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<" />.That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed.
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<" />.
Though there are things in mxo to complain about,I doubt clothing variety as far as appearances would be one of them.Wow though large does a horrible job with this,every tier half the caster gear all looks the same ,and the same for melee.
I for one wouldn't be too worried about some people wearing the same gear for duels and pvp,we already have a million choices as far as fashionable looks to choose from when it comes to hanging out,rping etc.
Rarebit wrote:My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<" width="15" height="15" />.Nerf bat, you know you want to " width="15" height="15" />
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<" width="15" height="15" />.
Rarebit wrote:WoKeN wrote:Mmos are more fun when you have worthwile things to put in work for imo.I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.Though there are things in mxo to complain about,I doubt clothing variety as far as appearances would be one of them.Wow though large does a horrible job with this,every tier half the caster gear all looks the same ,and the same for melee.I for one wouldn't be too worried about some people wearing the same gear for duels and pvp,we already have a million choices as far as fashionable looks to choose from when it comes to hanging out,rping etc.
Actually, 200 if I really worked on it.
Some of the best looking clothes are low level.
Heh I love how they bring Walrus in to break the news when something really bad happens (e.g. nothing new at all in this update) so everyone just goes "Hai Walrus where s your bucket!?" instead of flipping out. " />Seeing as how we haven't got anything new lets take a look at the latest cinema..... photoshopped picture! So who's the bird Rarebit? " />
Pylat wrote:Actually, 200 if I really worked on it.Max Health is 3,850 for a level 50 last time I checked.