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Movement Accelerator 1.0 does not reqire passive code to be loaded.
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Jacked Out

Joined: Aug 15, 2005
Messages: 721
Location: Oklahoma
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http://img362.imageshack.us/img362/1630/screenshot1011bg.jpg

Movement Accelerator 1.0 does not reqire passive code to be loaded so it allows you to load any abilities below that without passive code having to be loaded up first, so it messes up the whole tree from there down.


and yes that is me whispering myself so i could reamember the names of the abilites when i /bugged it. SMILEY


Jacked Out

Joined: Nov 11, 2005
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I'm pretty sure that this should be fixed in an upcoming patch.


Jacked Out

Joined: Aug 16, 2005
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I mentioned (and bugged) this earlier. It's because Bolster health 1.0 is still listed as the pre-requisite fro movemnet Accelerator 1.0.
Cal




Joined: Aug 16, 2005
Messages: 316
Location: Los Angeles, CA
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RockyB wrote:
I mentioned (and bugged) this earlier. It's because Bolster health 1.0 is still listed as the pre-requisite fro movemnet Accelerator 1.0.




Now the odd thing is it requires neither now, so I was able to load all the way down Trauma Surgeon without Passive Code for example.
 
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