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NPC Spawning
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Mainframe Invader

Joined: Sep 22, 2005
Messages: 428
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Since the RP tools are not going to happen like we were all hoping they would.  I would like to make the suggestion of some consumable items that can be done.  In most buildings of the city the roof floor is open, so in set area of the city there could be a small groups of spawns, say for example vampires in a building in westview, there boss would be Malphas.  He could drop a RSI Capture, but he would also drop a consumable item.  Its basically the runtime bit but would spawn normal vampires on any hostile enemy.

Another example would be tactical security.  There is an open floor in the government building or even could use the spawns in the lobby.  The boss could be a security captain, Agent Gray, or Agent Pace.  They would create a group of tactical security to spawn on hostile enemies.

Its something simple, and we know it can be done, because it has been done.  Use the same method that is used for Runtime bits.  With the lack of events going on we really need the tools to make things happen.  RSI Captures are the first step, but spawns would be required to make a fun and challenging event.


Message edited by deffdog on 02/28/2009 22:56:13.



MC Photographer

Joined: Nov 17, 2005
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Very good idea, but the problem is that someone is likely to abuse this by activating the consumable during an event (tournement, party, etc), though the fact thatit would work only on a hostile player would probably help keep that from happening. It would be a good way to eliminate the inevitable PvP flaggers who seem to show up at *everything*.




Perceptive Mind

Joined: Sep 29, 2006
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I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.

 



Systemic Anomaly

Joined: Oct 10, 2005
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Weskie wrote:

I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.

 

Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.




Systemic Anomaly

Joined: Dec 20, 2005
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Mindsweep wrote:

Weskie wrote:

I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.

 

Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.

I think past live events have shown that the server can handle spawning NPCs on 4 people.




Ascendent Logic

Joined: Dec 3, 2005
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Well, the spawnpills that was used by LESIG had the build in feature that if you already had a spawn upon you (3 levels higher, chevron two (if I remember correctly)). That player couldn't get another spawn on him/her until the first spawn was dead. Pretty good build in feature so spamming them would yeild nothing and neither would a group of party crashers if there is a healer or two present.

 

 

 


Message edited by Synapse777 on 03/12/2009 03:00:39.


Systemic Anomaly

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Runtimes work the same way, can only have 1 spawn group per player. So does the spawn system in general, datamining etc.




Systemic Anomaly

Joined: Oct 10, 2005
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Bayamos wrote:

Mindsweep wrote:

Weskie wrote:

I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.

 

Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.

I think past live events have shown that the server can handle spawning NPCs on 4 people.

I was just thinking this, becaurse all pandoras boxes/mish. is placed downtown for a reason. If 10 players use the spawn tool at mara c. as an example, i bet that would star a lot of trouble. I'm not saying it shouldn't be a option for us to use a spawn tool, but I can see the reasons why it could be a problem in many ocations.

 




Mainframe Invader

Joined: Sep 30, 2005
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      I don't even see the point in wasteing time thinking up inprovements in the Dev roundtable and posting them anymore because SOE has screwed us all over and has left us to rot, interesting idea though except for the fact that players could abuse the spawn tools like it was discussed in threads in the past.


Fen


Systemic Anomaly

Joined: Aug 16, 2005
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Mindsweep wrote:

Bayamos wrote:

Mindsweep wrote:

Weskie wrote:

I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.

 

Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.

I think past live events have shown that the server can handle spawning NPCs on 4 people.

I was just thinking this, becaurse all pandoras boxes/mish. is placed downtown for a reason. If 10 players use the spawn tool at mara c. as an example, i bet that would star a lot of trouble. I'm not saying it shouldn't be a option for us to use a spawn tool, but I can see the reasons why it could be a problem in many ocations.

 

If 10 people used spawn tools in Mara C, then 9 of those people would have wasted their spawn tools.




Systemic Anomaly

Joined: Jan 26, 2006
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Make them easy accesible but kind of hard to get?

I'm all for it. I'v been having he machines use the runtimes against us in pvp. Its brilliant lol Also a couple of weeks ago when i was on syntax someone (dev) made a random spawn. It made that 5 mins seem quite fun. Now imagine a bunch of people doing that randomely w00t




Systemic Anomaly

Joined: Oct 10, 2005
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Fen wrote:

Mindsweep wrote:

Bayamos wrote:

Mindsweep wrote:

Weskie wrote:

I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.

 

Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.

I think past live events have shown that the server can handle spawning NPCs on 4 people.

I was just thinking this, becaurse all pandoras boxes/mish. is placed downtown for a reason. If 10 players use the spawn tool at mara c. as an example, i bet that would star a lot of trouble. I'm not saying it shouldn't be a option for us to use a spawn tool, but I can see the reasons why it could be a problem in many ocations.

 

If 10 people used spawn tools in Mara C, then 9 of those people would have wasted their spawn tools.

ok we go on and discuss this...but that would just be waste of time imo. The spawn tool is a dev tool for reasons. I just don't believe we ever will get a thing like that.




Mainframe Invader

Joined: Sep 30, 2005
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Wonder if we could just talk Virrago into activating the spawns at a certain time for us for our RP events that we will have to make on our own as time goes on here rather then spawning them at mara C with no purpose or reason behind it.


 
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