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[8.2.1] Let's just hope the pill exploit gets sorted out - Recursion - 8/29/07
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Vindicator

Joined: Aug 21, 2006
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Trayen1 wrote:
Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
Somewhere, a penguin just died.

I concur.

I believe someone has been abusing the building's physical attributes.


Message edited by Ballak on 08/31/2007 22:40:54.



Systemic Anomaly

Joined: Aug 27, 2005
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Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.


Yeeeep.

/Agree.




Systemic Anomaly

Joined: Sep 29, 2005
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Lets be honest though, even if you were to have a Zion character port you into the building, they would be kicked from game, so the method doesn't really matter.



Systemic Anomaly

Joined: Aug 15, 2005
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Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
Then that's the last time I accept random team invites. A confirmation screen before being ported with Recall Team Member would be nice. Had no idea I was getting ported until it was too late.



Jacked Out

Joined: Aug 15, 2005
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Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.


Mainframe Invader

Joined: Dec 27, 2006
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AmbrielSyntax wrote:
Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.
((You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.

Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.

How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....))



Message edited by Croesis on 09/04/2007 06:38:45.



Jacked Out

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Croesus wrote:
AmbrielSyntax wrote:
Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.
You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.

Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.

How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....


Sorry, but the ability to orglock alone defeats roleplay. The players in this community are constantly being asked to modify their RP to match with a bunch of real world software issues with the game, and I'm really disappointed to see a dev be "disgusted" with players about it.


Mainframe Invader

Joined: Dec 27, 2006
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AmbrielSyntax wrote:
Croesus wrote:
AmbrielSyntax wrote:
Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.
You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.

Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.

How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....


Sorry, but the ability to orglock alone defeats roleplay.

((I don't think it does. The game has certain limits, good roleplay is compromising with these limits, not bypassing them.
When the Merv has a secret meeting, its not at all good roleplay if half a dozen EPN come strolling in, sit down and listen, it would never happen. One or two spies outside the door, ok but in the interest of moving the story along, the Merv can't keep moving location just for one meeting because some clowns keep walking into it and acting up. Good espionage is not allowing your enemy to know that you know what they are up to.

Some may argue that allowing you to have more than one character defeats Roleplay as you can then know everything thats going on, where in real life, you wouldn't. Yes you have to modify your RP a bit, but using an exploit to bypass that which other players have to compromise on is not really playing ball.

I still think that if someone gets into an enemy's meeting, they should be automatically flagged, as they wouldn't really allow then to be in there in real life.))


Message edited by Croesis on 09/04/2007 06:38:20.



Jacked Out

Joined: Aug 15, 2005
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Croesus wrote:
AmbrielSyntax wrote:
Croesus wrote:
AmbrielSyntax wrote:
Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.
You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.

Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.

How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....


Sorry, but the ability to orglock alone defeats roleplay.

I don't think it does. The game has certain limits, good roleplay is compromising with these limits, not bypassing them.
When the Merv has a secret meeting, its not at all good roleplay if half a dozen EPN come strolling in, sit down and listen, it would never happen. One or two spies outside the door, ok but in the interest of moving the story along, the Merv can't keep moving location just for one meeting because some clowns keep walking into it and acting up. Good espionage is not allowing your enemy to know that you know what they are up to.

Some may argue that allowing you to have more than one character defeats Roleplay as you can then know everything thats going on, where in real life, you wouldn't. Yes you have to modify your RP a bit, but using an exploit to bypass that which other players have to compromise on is not really playing ball.

I still think that if someone gets into an enemy's meeting, they should be automatically flagged, as they wouldn't really allow then to be in there in real life.

I like that idea. I would consider that a reasonable way to deal with bypassing orglocks. I don't think a dev being "disgusted" with players is appropiate at all though. Some players don't realize that they are about to be team recalled into an orglocked location, and yet these players are now considered "exploiters". Symmetric hit on a good point......recall should have a confirmation window from the player, then it truly is the players responsibility to find out where they are being transported to.

Message edited by AmbrielSyntax on 09/04/2007 05:02:01.


Mainframe Invader

Joined: Dec 27, 2006
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AmbrielSyntax wrote:
Croesus wrote:
AmbrielSyntax wrote:
Croesus wrote:
AmbrielSyntax wrote:
Rarebit wrote:
odj wrote:
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.
You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.

Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.

How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....


Sorry, but the ability to orglock alone defeats roleplay.

I don't think it does. The game has certain limits, good roleplay is compromising with these limits, not bypassing them.
When the Merv has a secret meeting, its not at all good roleplay if half a dozen EPN come strolling in, sit down and listen, it would never happen. One or two spies outside the door, ok but in the interest of moving the story along, the Merv can't keep moving location just for one meeting because some clowns keep walking into it and acting up. Good espionage is not allowing your enemy to know that you know what they are up to.

Some may argue that allowing you to have more than one character defeats Roleplay as you can then know everything thats going on, where in real life, you wouldn't. Yes you have to modify your RP a bit, but using an exploit to bypass that which other players have to compromise on is not really playing ball.

I still think that if someone gets into an enemy's meeting, they should be automatically flagged, as they wouldn't really allow then to be in there in real life.

I like that idea. I would consider that a reasonable way to deal with bypassing orglocks. I don't think a dev being "disgusted" with players is appropiate at all though. Some players don't realize that they are about to be team recalled into an orglocked location, and yet these players are now considered "exploiters". Symmetric hit on a good point......recall should have a confirmation window from the player, then it truly is the players responsibility to find out where they are being transported to.
((This is also a good idea. I don't think Rare determines that all people who get ported in to live events, bypassing the Org lock are exploiters as you are quite correct, they may not be aware of who is porting them and where until its too late, I think he means he is 'disgusted' by those who do it often and know what they are doing.

Perhaps stating that he is disgusted with these few people was not the best idea,  maybe using a more political line would have been better, but it's probably been said before and was not heeded, so maybe now people will take notice... then again... probably not....))



Ascendent Logic

Joined: Dec 3, 2005
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Roleplay does have limitations especially in an onlinegame so starting things up because you had to visit granny or needed to get to bed early for a day and missed your org event doesn't give you the rights to mess up other organizations events (and story if in some cases the meetings supposed to be a secret)... trolling about it on forums, meh, you can do that all you want and calling an RP card on this is just not appropiate,really. That just sounds like an excuse to frag about.

Disgusted... disheartened by the lack of respect I think would be more fitting but that's just me thinking aloud, and on Vector this never happens... cause we smoke your red asses before you would even get there. (and that's not meant to be negative you know that funny thing is we don't have many of those guys trying such *poop* on Vector to begin with SMILEY )

Go be a poster for a new hairshampoo or something if you want attention please. Here respect is earned not given for *poop* like this. (and by God I know I'm getting flames for this post but it had to be said to all them kids (age doesn't matter you can be 40 and still be a 16 year old idiot) out there)


/scratchhead "is this what they mean about flamebiting?" -Cause I never tried it before.

Great event by the way to the ones that participated under the regulations we all (except a few morons smoking too much *poop* or being pissed by life and trying to mess up others fun as that's the only way they can get a rise...) try to follow.

ta ta.
Synapze777

ps. this is exactly why I don't play on Recursion and Syntax, cause I would go berserk over nubhats doing this.


Systemic Anomaly

Joined: Sep 29, 2005
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Croesus wrote:
they should be automatically flagged, as they wouldn't really allow then to be in there in real life.
Funny enough, I was flagged inside for a little while, and none of them attacked me.

Why? Because I was there of my own regard, and for my own reasons, and they were well enough to respect that.



Ascendent Logic

Joined: Dec 3, 2005
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I know your faction is a special case NT as they are MACH not by choice, but still, secret meetings for the sake of rp/storyline-reasons are meant to be kept secret. In spite of personal agendas at times imho.

Peace.

All I'm saying is that there is a thin line to walk with this game to keep it "believeable" as a movie-ish story. (And then the nay sayers to this as I'm sure some will say "we're well beyond past that point" to them I say "unsub and go to a 8 million players subbed' game where you won't be heard in the masses and where your opinion doesn't stink like old shoes worn by an Agent too long, hah!"

Message edited by Synapse777 on 09/05/2007 10:34:17.


Systemic Anomaly

Joined: Mar 1, 2006
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NightTrace wrote:
Croesus wrote:
they should be automatically flagged, as they wouldn't really allow then to be in there in real life.
Funny enough, I was flagged inside for a little while, and none of them attacked me.

Why? Because I was there of my own regard, and for my own reasons, and they were well enough to respect that.



You were? Fishsticks. I should have shot you. =P



Systemic Anomaly

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Yes of course, because that would have in fact made things go in a more smooth manner.



 
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