Rarebit wrote:odj wrote:I enjoyed this event, even though we kept getting booted out when we were staying in character.I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.Somewhere, a penguin just died.
odj wrote:I enjoyed this event, even though we kept getting booted out when we were staying in character.I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.
I enjoyed this event, even though we kept getting booted out when we were staying in character.
I concur.
I believe someone has been abusing the building's physical attributes.
Yeeeep.
/Agree.
Rarebit wrote:odj wrote:I enjoyed this event, even though we kept getting booted out when we were staying in character.I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.
AmbrielSyntax wrote:Rarebit wrote:odj wrote:I enjoyed this event, even though we kept getting booted out when we were staying in character.I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....
Croesus wrote:AmbrielSyntax wrote:Rarebit wrote:odj wrote:I enjoyed this event, even though we kept getting booted out when we were staying in character.I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....Sorry, but the ability to orglock alone defeats roleplay.
((I don't think it does. The game has certain limits, good roleplay is compromising with these limits, not bypassing them.When the Merv has a secret meeting, its not at all good roleplay if half a dozen EPN come strolling in, sit down and listen, it would never happen. One or two spies outside the door, ok but in the interest of moving the story along, the Merv can't keep moving location just for one meeting because some clowns keep walking into it and acting up. Good espionage is not allowing your enemy to know that you know what they are up to.
Some may argue that allowing you to have more than one character defeats Roleplay as you can then know everything thats going on, where in real life, you wouldn't. Yes you have to modify your RP a bit, but using an exploit to bypass that which other players have to compromise on is not really playing ball.
I still think that if someone gets into an enemy's meeting, they should be automatically flagged, as they wouldn't really allow then to be in there in real life.))
AmbrielSyntax wrote:Croesus wrote:AmbrielSyntax wrote:Rarebit wrote:odj wrote:I enjoyed this event, even though we kept getting booted out when we were staying in character.I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....Sorry, but the ability to orglock alone defeats roleplay.I don't think it does. The game has certain limits, good roleplay is compromising with these limits, not bypassing them.When the Merv has a secret meeting, its not at all good roleplay if half a dozen EPN come strolling in, sit down and listen, it would never happen. One or two spies outside the door, ok but in the interest of moving the story along, the Merv can't keep moving location just for one meeting because some clowns keep walking into it and acting up. Good espionage is not allowing your enemy to know that you know what they are up to.Some may argue that allowing you to have more than one character defeats Roleplay as you can then know everything thats going on, where in real life, you wouldn't. Yes you have to modify your RP a bit, but using an exploit to bypass that which other players have to compromise on is not really playing ball.I still think that if someone gets into an enemy's meeting, they should be automatically flagged, as they wouldn't really allow then to be in there in real life.
I don't think it does. The game has certain limits, good roleplay is compromising with these limits, not bypassing them.When the Merv has a secret meeting, its not at all good roleplay if half a dozen EPN come strolling in, sit down and listen, it would never happen. One or two spies outside the door, ok but in the interest of moving the story along, the Merv can't keep moving location just for one meeting because some clowns keep walking into it and acting up. Good espionage is not allowing your enemy to know that you know what they are up to.
I still think that if someone gets into an enemy's meeting, they should be automatically flagged, as they wouldn't really allow then to be in there in real life.
Croesus wrote:AmbrielSyntax wrote:Croesus wrote:AmbrielSyntax wrote:Rarebit wrote:odj wrote:I enjoyed this event, even though we kept getting booted out when we were staying in character.I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out bans for it, I just have to rely on the old boot to deal with it. The activity is highly disruptive to events, and I really can't believe anyone considers it "in character." I'm disgusted by the players who've been abusing it recently.Thats ridiculous. An exploit is where someone gains something. Nothing is gained from someone using your broken system to party with friends. If the person breaking the orglock is causing trouble, then action should be taken. Otherwise, let the people who miss your special live events planned for their org enjoy a little of someone else's.You have to admit tho' It hard to roleplay, making a plan or keeping something secret when you have members of the opposition standing next to you. Bypassing an Org lock does gain you something... knowledge about what is going on, but then if it isn't a particularly good building for it, people outside can listen in and gain the knowledge anyway.Orglock requires rework to prevent posting people of other Orgs in, if not possible then find a way in which the system automatically ports them outside. It also requires prevention of area chat leaking outside the room or building, or at least an implementation of a local area Org chat.How about allowing Spies to bypass the Orglock but in doing so automatically flags them, so at least the Operatives inside can get rid of him/her....Sorry, but the ability to orglock alone defeats roleplay.I don't think it does. The game has certain limits, good roleplay is compromising with these limits, not bypassing them.When the Merv has a secret meeting, its not at all good roleplay if half a dozen EPN come strolling in, sit down and listen, it would never happen. One or two spies outside the door, ok but in the interest of moving the story along, the Merv can't keep moving location just for one meeting because some clowns keep walking into it and acting up. Good espionage is not allowing your enemy to know that you know what they are up to.Some may argue that allowing you to have more than one character defeats Roleplay as you can then know everything thats going on, where in real life, you wouldn't. Yes you have to modify your RP a bit, but using an exploit to bypass that which other players have to compromise on is not really playing ball.I still think that if someone gets into an enemy's meeting, they should be automatically flagged, as they wouldn't really allow then to be in there in real life. I like that idea. I would consider that a reasonable way to deal with bypassing orglocks. I don't think a dev being "disgusted" with players is appropiate at all though. Some players don't realize that they are about to be team recalled into an orglocked location, and yet these players are now considered "exploiters". Symmetric hit on a good point......recall should have a confirmation window from the player, then it truly is the players responsibility to find out where they are being transported to.
they should be automatically flagged, as they wouldn't really allow then to be in there in real life.
Croesus wrote:they should be automatically flagged, as they wouldn't really allow then to be in there in real life. Funny enough, I was flagged inside for a little while, and none of them attacked me.Why? Because I was there of my own regard, and for my own reasons, and they were well enough to respect that.