Other other thread was locked as stated by the Mod so I am starting a new one
Dont post here unless you have something constructive to add to the discussion or it will simply be moved out of the topic.
The up shot here is Since the release of the Nvidia Geforce 8xxx series of video cards Matrix has experienced the persistant problem with Indoor performace in the extreme.
After testing by Rarebit and myself we came to the conclusion that when an object (door, npc, ect) comes into view while indoors the 8xxx series cards have issues rendering it and create a severe drop in performance while moving indoors.
This issue is only slightly offset if you use Vista with the 8xxx card. And as another thread states Vista has its own bag of issues with Matrix Online.
Rumor: It was reported the forum user, Marias, that some relief for Vista users may be in the works.
Status of issue: The remaining devs assigned to the project lack the necessary familiarity with the rendering engine to simply fix the problem. And it should be noted that no one outside of the current devs at SOE even knows anything about the code or engine design for MxO.
We have contacted Nvidia and Asked them to look into the problem as it does not occur with any later generations hardware. They have stated that the issue is on their list to investigate. Where on this list and how many issues are ahead of us is not known.
ATI Cards: There is some conflicting reports that the new HD series ATI cards are experiencing this problem also. This is being looked into at this time.
If there is anything to Update the community with we will.
Yeah, I have this problem. It's near impossible to do missions so levelling is out of the question. The majority of the live events have occurances indoors, which again, is nearly impossible to stand with about 3 fps. The only things you're able to do are the White Hallways (which for being indoors, surprising don't have any problems) constructs, and simply just standing outdoors. All I can say is I hope this is fixed as soon as possible, because it's ridiculous trying to play a game with 3 fps whenever I try to go indoors.
Ballak wrote:Yeah, I have this problem. It's near impossible to do missions so levelling is out of the question. The majority of the live events have occurances indoors, which again, is nearly impossible to stand with about 3 fps. The only things you're able to do are the White Hallways (which for being indoors, surprising don't have any problems) constructs, and simply just standing outdoors. All I can say is I hope this is fixed as soon as possible, because it's ridiculous trying to play a game with 3 fps whenever I try to go indoors. When you say White Hallways are you refering to the Elite Commando areas or the actual Org Areas?
9mmfu, you mention that an object coming into view may be the most likely cause. And it reminded me of something...
Unlike textures, doors, NPCs & etc. perform actions. In other words, they move and animate in some way. Given what I've been reading lately, GPUs generally handle things like this, correct?
I'm thinking about how customers online who have PhysX processors have indicated that they are surprised to see increases in performance and framerate in games that are not specifically written for PhysX hardware--that it's almost as if the software knows what can be offloaded from the GPU to the PPU.
Example testimonials here
Any possibility the problem revolves around asking these objects to perform actions...which in turn gets poorly handled by the nVidia GPU? I'm not even pointing the finger at nVidia on this one--maybe the rendering engine (is that Monolith's creation?) just asks nVidia to do something in a weird way (example of such behavior with HL2)
Do we have anybody here with a PhysX card and an 8X00 video card who can test it?
One possibly-irrelevant question: do we have any idea if SLi makes a difference? For instance, if someone has an 8800GT and gets 4fps indoors....does it go up to 6 or 8 with two 8800GTs in SLi?
Question. Can devs spawn specific objects, if so, would a dev be willing to take an hour or so to spawn specific objects with players indoors in a testing area to see what could cause it? I personally think it's those chairs, or possibly bluepills, but then the outside bluepills would affect us too, unless they're coded different, as we all can see them.
Rarebit and I did extensive testing by turning off various aspects of the game rending components and found that If a game object came into view or needed to be loaded for whatever reason (coming into view would be one of these) the client's performance was seriously effected.
However outside these same objects have no significant effect on the game client's performance.
The buildings around Mara District use to give me tons of lag but now I get next to none, but any other district is lag fest.EDIT: What it seems to me is if I get a mission in an Office building type I get lots of lag, but if its in like an apartment I seem to do fine.