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Item Descriptions in Code Compiler (again)
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Mainframe Invader

Joined: Aug 16, 2005
Messages: 379
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Time for another post to ask for some dev time on this.  We USED to have it.  It's been at least a year since last it worked.  It is a troublesome thing not knowing what the actual item is you are compiling without re-checking it manually in the Code Analyzer.  And even this doesn't work since we now have multiple items with the same name!

And for the record, I would trade a thousand /afk-type mods for the ability to see what an item's details were in the Code Compiler.




Jacked Out

Joined: Oct 19, 2005
Messages: 46
Location: BC, Canada
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I really do have to voice my support for this idea. It costs a lot of money to create the wrong item that had similar bonuses on the same named object but in a totally different tree.

 Object descriptions in the code compiler would be invaluable. Also an ability to delete items from the code library or at least resort them would be helpful.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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I'm in support of this idea, although u can just compare the difficulty to compile with the difficulty to make, it's usually the same and never usually the items look exactly the same, if you do tho then it's gonna be annoying which is why we need this!!!!



Virulent Mind

Joined: Nov 24, 2006
Messages: 105
Location: Vector-Hostile
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i also support this idea, would be alot easier! SMILEY



Jacked Out

Joined: Aug 21, 2005
Messages: 1615
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/aprove
 
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