Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Proxy coder tree (Simartars tree ) is Usless
Search inside this topic:
The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic
Author Message


Mainframe Invader

Joined: Sep 30, 2005
Messages: 383
Offline

the proxey coder tree needs a serious look at,

because due to the face 1 donetate code which is 5 sec cast can destory your proxy sim lol

beening playing around it in pvp kida sad when someone loads half a sims tree and blows up your proxey in 5 secs lol

 

so its usless in pvp, wise it needs reviewing




MC Photographer

Joined: Aug 3, 2008
Messages: 168
Offline

wait what




Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
Offline

Improve your comprehension of the English language, please.




MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
Offline

Yes, there's been threads made about this and there's no one to "look at it" anymore.




Free Mind

Joined: Sep 28, 2008
Messages: 93
Location: Syntax
Offline

No offense invalid, but I have to laugh a bit at this because I was in mara watching them detonate your proxy everytime it got close. Same things happened to me. I load it, send it out, then poof it dies and I never knew why till I learned that ability. It DID need to be looked into and compensated for....it WON'T be, but wishful thinking never terminated anyone....yet




Veteran Hacker

Joined: Sep 14, 2007
Messages: 178
Location: Recursion - RP-PVE
Offline

InvalidSyntax wrote:

the proxey coder tree needs a serious look at,

because due to the face 1 donetate code which is 5 sec cast can destory your proxy sim lol

beening playing around it in pvp kida sad when someone loads half a sims tree and blows up your proxey in 5 secs lol

 

so its usless in pvp, wise it needs reviewing

From my experience using the proxy trees, the best thing I can say is create your sim away from combat (if you can) and command it to stay.  You have to interlock whoever is using the proxy coder ab and then have the sim attack while you're interlocked with said opponent.  It's best to go Utility Master for this since UM's are better in interlock, and you can use viral sims to attack your opponent from the outside.




Mainframe Invader

Joined: Sep 30, 2005
Messages: 383
Offline

Neoteny wrote:

Improve your comprehension of the English language, please.

its l337 talk you wouldnt understand




Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
Offline

Yeah when i started one of my chars (going down sim tree) I noticed this. Kind of defeats the point of making and buffing a sim if it can be 1 hitted, lowbies need to 2 hit a 50's sim (ha ha ILL )

As JE said, make the sim away from the battle and target the guy thats destroying it, interlock so he can't use it.

The sim tree is full of bugs. Times the sim will attack then do nothing.. i tend to hit follow then attack again and it seems to sort it out. Sims not using state specials (ok there is the odd time they do, always good he he) And the wandering sim can do your head in with no clue where its went. A marker on map (which i'v read many times before on these forums) would make all the difference. Oh also the buffer sim is a total nub ha ha Giving a buff that gives defence LOWER than the hyper you had on, doh.

It does seem a very good tree, been farming with it, haven't pvp'd yet, but theres obviously just to many flaws and has to be a tree taken with patience.

Oh and btw, if you shout and scream about a disadvantage, more and more people will click on and use it




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

InvalidSyntax wrote:

Neoteny wrote:

Improve your comprehension of the English language, please.

its l337 talk you wouldnt understand

Looks like you don't actually know what l33t is.




Operative

Joined: Apr 9, 2009
Messages: 48
Offline

InvalidSyntax wrote:

Neoteny wrote:

Improve your comprehension of the English language, please.

its l337 talk you wouldnt understand

7|-|15 15 1337 5p34|< u N00b

seriously, you have bad grammer and poor spelling.



Mainframe Invader

Joined: Sep 30, 2005
Messages: 383
Offline

Tornadic wrote:

InvalidSyntax wrote:

Neoteny wrote:

Improve your comprehension of the English language, please.

its l337 talk you wouldnt understand

7|-|15 15 1337 5p34|< u N00b

seriously, you have bad grammer and poor spelling.

the others seem to understand it just fine, =D you must be one of those  "special" kids




Mainframe Invader

Joined: Sep 30, 2005
Messages: 383
Offline

GoDGiVeR wrote:

InvalidSyntax wrote:

Neoteny wrote:

Improve your comprehension of the English language, please.

its l337 talk you wouldnt understand

Looks like you don't actually know what l33t is.

it was a figure of speech, for those whom never used the proxey tree before wouldnt have a clue what we are talking about,

thanks for everyone who had proactive feed backs,

remember special kids its the fourms its not a essay i dont care about spelling or gramma comprehesion here.

 




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

InvalidSyntax wrote:

GoDGiVeR wrote:

InvalidSyntax wrote:

Neoteny wrote:

Improve your comprehension of the English language, please.

its l337 talk you wouldnt understand

Looks like you don't actually know what l33t is.

it was a figure of speech, for those whom never used the proxey tree before wouldnt have a clue what we are talking about,

thanks for everyone who had proactive feed backs,

remember special kids its the fourms its not a essay i dont care about spelling or gramma comprehesion here.

 

=P I didn't give feedback 'cause I've already posted all my suggestions ages ago in various threads about proxies.




Femme Fatale

Joined: Jul 13, 2008
Messages: 266
Location: Saikung Central.
Online

They need to sort the bug where it allows you to send sims down a pipe or however you do it to be honest.

but then again. Who will fix SMILEY


 
The Matrix Online » Top » Development Discussion » Development Roundtable
Go to:   

Version 2.2.7.43